GLXPbuffer pbuffer;
GLuint texture;
void *fb;
- target_phys_addr_t fb_len;
+ hwaddr fb_len;
void *mesh;
- target_phys_addr_t mesh_len;
+ hwaddr mesh_len;
float m;
trace_milkymist_tmu2_start();
qemu_irq_pulse(s->irq);
}
-static uint64_t tmu2_read(void *opaque, target_phys_addr_t addr,
+static uint64_t tmu2_read(void *opaque, hwaddr addr,
unsigned size)
{
MilkymistTMU2State *s = opaque;
}
}
-static void tmu2_write(void *opaque, target_phys_addr_t addr, uint64_t value,
+static void tmu2_write(void *opaque, hwaddr addr, uint64_t value,
unsigned size)
{
MilkymistTMU2State *s = opaque;