*
*/
-#include <stdio.h>
+/* Any changes to order/number of events will need to bump REPLAY_VERSION */
+enum ReplayEvents {
+ /* for instruction event */
+ EVENT_INSTRUCTION,
+ /* for software interrupt */
+ EVENT_INTERRUPT,
+ /* for emulated exceptions */
+ EVENT_EXCEPTION,
+ /* for async events */
+ EVENT_ASYNC,
+ /* for shutdown requests, range allows recovery of ShutdownCause */
+ EVENT_SHUTDOWN,
+ EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX,
+ /* for character device write event */
+ EVENT_CHAR_WRITE,
+ /* for character device read all event */
+ EVENT_CHAR_READ_ALL,
+ EVENT_CHAR_READ_ALL_ERROR,
+ /* for audio out event */
+ EVENT_AUDIO_OUT,
+ /* for audio in event */
+ EVENT_AUDIO_IN,
+ /* for clock read/writes */
+ /* some of greater codes are reserved for clocks */
+ EVENT_CLOCK,
+ EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
+ /* for checkpoint event */
+ /* some of greater codes are reserved for checkpoints */
+ EVENT_CHECKPOINT,
+ EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
+ /* end of log event */
+ EVENT_END,
+ EVENT_COUNT
+};
-extern unsigned int replay_data_kind;
+/* Asynchronous events IDs */
+
+enum ReplayAsyncEventKind {
+ REPLAY_ASYNC_EVENT_BH,
+ REPLAY_ASYNC_EVENT_INPUT,
+ REPLAY_ASYNC_EVENT_INPUT_SYNC,
+ REPLAY_ASYNC_EVENT_CHAR_READ,
+ REPLAY_ASYNC_EVENT_BLOCK,
+ REPLAY_ASYNC_EVENT_NET,
+ REPLAY_ASYNC_COUNT
+};
+
+typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
+
+typedef struct ReplayState {
+ /*! Cached clock values. */
+ int64_t cached_clock[REPLAY_CLOCK_COUNT];
+ /*! Current step - number of processed instructions and timer events. */
+ uint64_t current_step;
+ /*! Number of instructions to be executed before other events happen. */
+ int instructions_count;
+ /*! Type of the currently executed event. */
+ unsigned int data_kind;
+ /*! Flag which indicates that event is not processed yet. */
+ unsigned int has_unread_data;
+ /*! Temporary variable for saving current log offset. */
+ uint64_t file_offset;
+ /*! Next block operation id.
+ This counter is global, because requests from different
+ block devices should not get overlapping ids. */
+ uint64_t block_request_id;
+ /*! Prior value of the host clock */
+ uint64_t host_clock_last;
+ /*! Asynchronous event type read from the log */
+ int32_t read_event_kind;
+ /*! Asynchronous event id read from the log */
+ uint64_t read_event_id;
+ /*! Asynchronous event checkpoint id read from the log */
+ int32_t read_event_checkpoint;
+} ReplayState;
+extern ReplayState replay_state;
/* File for replay writing */
extern FILE *replay_file;
void replay_get_array(uint8_t *buf, size_t *size);
void replay_get_array_alloc(uint8_t **buf, size_t *size);
+/* Mutex functions for protecting replay log file and ensuring
+ * synchronisation between vCPU and main-loop threads. */
+
+void replay_mutex_init(void);
+bool replay_mutex_locked(void);
+
/*! Checks error status of the file. */
void replay_check_error(void);
the next event from the log. */
void replay_finish_event(void);
/*! Reads data type from the file and stores it in the
- replay_data_kind variable. */
+ data_kind variable. */
void replay_fetch_data_kind(void);
+/*! Saves queued events (like instructions and sound). */
+void replay_save_instructions(void);
+
+/*! Skips async events until some sync event will be found.
+ \return true, if event was found */
+bool replay_next_event_is(int event);
+
+/*! Reads next clock value from the file.
+ If clock kind read from the file is different from the parameter,
+ the value is not used. */
+void replay_read_next_clock(unsigned int kind);
+
+/* Asynchronous events queue */
+
+/*! Initializes events' processing internals */
+void replay_init_events(void);
+/*! Clears internal data structures for events handling */
+void replay_finish_events(void);
+/*! Flushes events queue */
+void replay_flush_events(void);
+/*! Returns true if there are any unsaved events in the queue */
+bool replay_has_events(void);
+/*! Saves events from queue into the file */
+void replay_save_events(int checkpoint);
+/*! Read events from the file into the input queue */
+void replay_read_events(int checkpoint);
+/*! Adds specified async event to the queue */
+void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
+ void *opaque2, uint64_t id);
+
+/* Input events */
+
+/*! Saves input event to the log */
+void replay_save_input_event(InputEvent *evt);
+/*! Reads input event from the log */
+InputEvent *replay_read_input_event(void);
+/*! Adds input event to the queue */
+void replay_add_input_event(struct InputEvent *event);
+/*! Adds input sync event to the queue */
+void replay_add_input_sync_event(void);
+
+/* Character devices */
+
+/*! Called to run char device read event. */
+void replay_event_char_read_run(void *opaque);
+/*! Writes char read event to the file. */
+void replay_event_char_read_save(void *opaque);
+/*! Reads char event read from the file. */
+void *replay_event_char_read_load(void);
+
+/* Network devices */
+
+/*! Called to run network event. */
+void replay_event_net_run(void *opaque);
+/*! Writes network event to the file. */
+void replay_event_net_save(void *opaque);
+/*! Reads network from the file. */
+void *replay_event_net_load(void);
+
+/* VMState-related functions */
+
+/* Registers replay VMState.
+ Should be called before virtual devices initialization
+ to make cached timers available for post_load functions. */
+void replay_vmstate_register(void);
+
#endif