Of course, the most important aspect in any coding style is whitespace.
Crusty old coders who have trouble spotting the glasses on their noses
can tell the difference between a tab and eight spaces from a distance
-of approximately fifteen parsecs. Many a flamewar have been fought and
+of approximately fifteen parsecs. Many a flamewar has been fought and
lost on this issue.
QEMU indents are four spaces. Tabs are never used, except in Makefiles
2. Line width
-Lines are 80 characters; not longer.
+Lines should be 80 characters; try not to make them longer.
+
+Sometimes it is hard to do, especially when dealing with QEMU subsystems
+that use long function or symbol names. Even in that case, do not make
+lines much longer than 80 characters.
Rationale:
- Some people like to tile their 24" screens with a 6x4 matrix of 80x24
let them keep doing it.
- Code and especially patches is much more readable if limited to a sane
line length. Eighty is traditional.
+ - The four-space indentation makes the most common excuse ("But look
+ at all that white space on the left!") moot.
- It is the QEMU coding style.
3. Naming
5. Declarations
-Mixed declarations (interleaving statements and declarations within blocks)
-are not allowed; declarations should be at the beginning of blocks. In other
-words, the code should not generate warnings if using GCC's
--Wdeclaration-after-statement option.
+Mixed declarations (interleaving statements and declarations within
+blocks) are generally not allowed; declarations should be at the beginning
+of blocks.
+
+Every now and then, an exception is made for declarations inside a
+#ifdef or #ifndef block: if the code looks nicer, such declarations can
+be placed at the top of the block even if there are statements above.
+On the other hand, however, it's often best to move that #ifdef/#ifndef
+block to a separate function altogether.
+
+6. Conditional statements
+
+When comparing a variable for (in)equality with a constant, list the
+constant on the right, as in:
+
+if (a == 1) {
+ /* Reads like: "If a equals 1" */
+ do_something();
+}
+
+Rationale: Yoda conditions (as in 'if (1 == a)') are awkward to read.
+Besides, good compilers already warn users when '==' is mis-typed as '=',
+even when the constant is on the right.
+
+7. Comment style
+
+We use traditional C-style /* */ comments and avoid // comments.
+
+Rationale: The // form is valid in C99, so this is purely a matter of
+consistency of style. The checkpatch script will warn you about this.
+
+8. trace-events style
+
+8.1 0x prefix
+
+In trace-events files, use a '0x' prefix to specify hex numbers, as in:
+
+some_trace(unsigned x, uint64_t y) "x 0x%x y 0x" PRIx64
+
+An exception is made for groups of numbers that are hexadecimal by
+convention and separated by the symbols '.', '/', ':', or ' ' (such as
+PCI bus id):
+
+another_trace(int cssid, int ssid, int dev_num) "bus id: %x.%x.%04x"
+
+However, you can use '0x' for such groups if you want. Anyway, be sure that
+it is obvious that numbers are in hex, ex.:
+
+data_dump(uint8_t c1, uint8_t c2, uint8_t c3) "bytes (in hex): %02x %02x %02x"
+
+Rationale: hex numbers are hard to read in logs when there is no 0x prefix,
+especially when (occasionally) the representation doesn't contain any letters
+and especially in one line with other decimal numbers. Number groups are allowed
+to not use '0x' because for some things notations like %x.%x.%x are used not
+only in Qemu. Also dumping raw data bytes with '0x' is less readable.
+
+8.2 '#' printf flag
+
+Do not use printf flag '#', like '%#x'.
+
+Rationale: there are two ways to add a '0x' prefix to printed number: '0x%...'
+and '%#...'. For consistency the only one way should be used. Arguments for
+'0x%' are:
+ - it is more popular
+ - '%#' omits the 0x for the value 0 which makes output inconsistent