#undef WIN32_LEAN_AND_MEAN
#include <SDL.h>
-
-#if SDL_MAJOR_VERSION == 1
#include <SDL_syswm.h>
#include "qemu-common.h"
static void sdl_switch(DisplayChangeListener *dcl,
DisplaySurface *new_surface)
{
+ PixelFormat pf = qemu_pixelformat_from_pixman(new_surface->format);
/* temporary hack: allows to call sdl_switch to handle scaling changes */
if (new_surface) {
(surface_data(surface),
surface_width(surface), surface_height(surface),
surface_bits_per_pixel(surface), surface_stride(surface),
- surface->pf.rmask, surface->pf.gmask,
- surface->pf.bmask, surface->pf.amask);
+ pf.rmask, pf.gmask,
+ pf.bmask, pf.amask);
+}
+
+static bool sdl_check_format(DisplayChangeListener *dcl,
+ pixman_format_code_t format)
+{
+ /*
+ * We let SDL convert for us a few more formats than,
+ * the native ones. Thes are the ones I have tested.
+ */
+ return (format == PIXMAN_x8r8g8b8 ||
+ format == PIXMAN_b8g8r8x8 ||
+ format == PIXMAN_x1r5g5b5 ||
+ format == PIXMAN_r5g6b5);
}
/* generic keyboard conversion */
}
static const DisplayChangeListenerOps dcl_ops = {
- .dpy_name = "sdl",
- .dpy_gfx_update = sdl_update,
- .dpy_gfx_switch = sdl_switch,
- .dpy_refresh = sdl_refresh,
- .dpy_mouse_set = sdl_mouse_warp,
- .dpy_cursor_define = sdl_mouse_define,
+ .dpy_name = "sdl",
+ .dpy_gfx_update = sdl_update,
+ .dpy_gfx_switch = sdl_switch,
+ .dpy_gfx_check_format = sdl_check_format,
+ .dpy_refresh = sdl_refresh,
+ .dpy_mouse_set = sdl_mouse_warp,
+ .dpy_cursor_define = sdl_mouse_define,
};
void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
atexit(sdl_cleanup);
}
-#endif