*/
/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
+#include "qemu/osdep.h"
#include "qemu-common.h"
#include "ui/console.h"
#include "ui/input.h"
case SDL_SCANCODE_7:
case SDL_SCANCODE_8:
case SDL_SCANCODE_9:
+ if (gui_grab) {
+ sdl_grab_end(scon);
+ }
+
win = ev->key.keysym.scancode - SDL_SCANCODE_1;
if (win < sdl2_num_outputs) {
sdl2_console[win].hidden = !sdl2_console[win].hidden;
InputButton btn;
if (wev->y > 0) {
- btn = INPUT_BUTTON_WHEELUP;
+ btn = INPUT_BUTTON_WHEEL_UP;
} else if (wev->y < 0) {
- btn = INPUT_BUTTON_WHEELDOWN;
+ btn = INPUT_BUTTON_WHEEL_DOWN;
} else {
return;
}
}
}
sdl2_num_outputs = i;
+ if (sdl2_num_outputs == 0) {
+ return;
+ }
sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs);
for (i = 0; i < sdl2_num_outputs; i++) {
QemuConsole *con = qemu_console_lookup_by_index(i);