-Qemu Coding Style
+QEMU Coding Style
=================
Please use the script checkpatch.pl in the scripts directory to check
2. Line width
-Lines are 80 characters; not longer.
+Lines should be 80 characters; try not to make them longer.
+
+Sometimes it is hard to do, especially when dealing with QEMU subsystems
+that use long function or symbol names. Even in that case, do not make
+lines much longer than 80 characters.
Rationale:
- Some people like to tile their 24" screens with a 6x4 matrix of 80x24
let them keep doing it.
- Code and especially patches is much more readable if limited to a sane
line length. Eighty is traditional.
+ - The four-space indentation makes the most common excuse ("But look
+ at all that white space on the left!") moot.
- It is the QEMU coding style.
3. Naming
Variables are lower_case_with_underscores; easy to type and read. Structured
-type names are in CamelCase; harder to type but standing out. Scalar type
+type names are in CamelCase; harder to type but standing out. Enum type
+names and function type names should also be in CamelCase. Scalar type
names are lower_case_with_underscores_ending_with_a_t, like the POSIX
uint64_t and family. Note that this last convention contradicts POSIX
and is therefore likely to be changed.
Rationale: a consistent (except for functions...) bracing style reduces
ambiguity and avoids needless churn when lines are added or removed.
Furthermore, it is the QEMU coding style.
+
+5. Declarations
+
+Mixed declarations (interleaving statements and declarations within
+blocks) are generally not allowed; declarations should be at the beginning
+of blocks.
+
+Every now and then, an exception is made for declarations inside a
+#ifdef or #ifndef block: if the code looks nicer, such declarations can
+be placed at the top of the block even if there are statements above.
+On the other hand, however, it's often best to move that #ifdef/#ifndef
+block to a separate function altogether.
+
+6. Conditional statements
+
+When comparing a variable for (in)equality with a constant, list the
+constant on the right, as in:
+
+if (a == 1) {
+ /* Reads like: "If a equals 1" */
+ do_something();
+}
+
+Rationale: Yoda conditions (as in 'if (1 == a)') are awkward to read.
+Besides, good compilers already warn users when '==' is mis-typed as '=',
+even when the constant is on the right.