*
*/
-#include <stdbool.h>
-#include <stdint.h>
#include "qapi-types.h"
+#include "qemu/typedefs.h"
/* replay clock kinds */
enum ReplayClockKind {
};
typedef enum ReplayClockKind ReplayClockKind;
+/* IDs of the checkpoints */
+enum ReplayCheckpoint {
+ CHECKPOINT_CLOCK_WARP_START,
+ CHECKPOINT_CLOCK_WARP_ACCOUNT,
+ CHECKPOINT_RESET_REQUESTED,
+ CHECKPOINT_SUSPEND_REQUESTED,
+ CHECKPOINT_CLOCK_VIRTUAL,
+ CHECKPOINT_CLOCK_HOST,
+ CHECKPOINT_CLOCK_VIRTUAL_RT,
+ CHECKPOINT_INIT,
+ CHECKPOINT_RESET,
+ CHECKPOINT_COUNT
+};
+typedef enum ReplayCheckpoint ReplayCheckpoint;
+
extern ReplayMode replay_mode;
+/* Replay process control functions */
+
+/*! Enables recording or saving event log with specified parameters */
+void replay_configure(struct QemuOpts *opts);
+/*! Initializes timers used for snapshotting and enables events recording */
+void replay_start(void);
+/*! Closes replay log file and frees other resources. */
+void replay_finish(void);
+/*! Adds replay blocker with the specified error description */
+void replay_add_blocker(Error *reason);
+
/* Processing the instructions */
/*! Returns number of executed instructions. */
/*! Called when qemu shutdown is requested. */
void replay_shutdown_request(void);
+/*! Should be called at check points in the execution.
+ These check points are skipped, if they were not met.
+ Saves checkpoint in the SAVE mode and validates in the PLAY mode.
+ Returns 0 in PLAY mode if checkpoint was not found.
+ Returns 1 in all other cases. */
+bool replay_checkpoint(ReplayCheckpoint checkpoint);
/* Asynchronous events queue */
void replay_disable_events(void);
/*! Returns true when saving events is enabled */
bool replay_events_enabled(void);
+/*! Adds bottom half event to the queue */
+void replay_bh_schedule_event(QEMUBH *bh);
+/*! Adds input event to the queue */
+void replay_input_event(QemuConsole *src, InputEvent *evt);
+/*! Adds input sync event to the queue */
+void replay_input_sync_event(void);
+
+/* Character device */
+
+/*! Registers char driver to save it's events */
+void replay_register_char_driver(struct CharDriverState *chr);
+/*! Saves write to char device event to the log */
+void replay_chr_be_write(struct CharDriverState *s, uint8_t *buf, int len);
+/*! Writes char write return value to the replay log. */
+void replay_char_write_event_save(int res, int offset);
+/*! Reads char write return value from the replay log. */
+void replay_char_write_event_load(int *res, int *offset);
+/*! Reads information about read_all character event. */
+int replay_char_read_all_load(uint8_t *buf);
+/*! Writes character read_all error code into the replay log. */
+void replay_char_read_all_save_error(int res);
+/*! Writes character read_all execution result into the replay log. */
+void replay_char_read_all_save_buf(uint8_t *buf, int offset);
#endif