* THE SOFTWARE.
*/
+#include "qemu/osdep.h"
#include "qemu-common.h"
#include "ui/console.h"
#include "ui/input.h"
void sdl2_gl_scanout(DisplayChangeListener *dcl,
uint32_t backing_id, bool backing_y_0_top,
+ uint32_t backing_width, uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h)
{