return progress;
}
-static bool aio_dispatch(AioContext *ctx)
+bool aio_dispatch(AioContext *ctx)
{
bool progress;
- progress = aio_dispatch_handlers(ctx, INVALID_HANDLE_VALUE);
+ progress = aio_bh_poll(ctx);
+ progress |= aio_dispatch_handlers(ctx, INVALID_HANDLE_VALUE);
progress |= timerlistgroup_run_timers(&ctx->tlg);
return progress;
}
{
AioHandler *node;
HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
- bool progress;
+ bool progress, first;
int count;
int timeout;
progress = false;
- /*
- * If there are callbacks left that have been queued, we need to call then.
- * Do not call select in this case, because it is possible that the caller
- * does not need a complete flush (as is the case for aio_poll loops).
- */
- if (aio_bh_poll(ctx)) {
- blocking = false;
- progress = true;
- }
-
- /* Dispatch any pending callbacks from the GSource. */
- progress |= aio_dispatch(ctx);
-
- if (progress && !blocking) {
- return true;
- }
-
ctx->walking_handlers++;
/* fill fd sets */
}
ctx->walking_handlers--;
+ first = true;
/* wait until next event */
while (count > 0) {
? qemu_timeout_ns_to_ms(aio_compute_timeout(ctx)) : 0;
ret = WaitForMultipleObjects(count, events, FALSE, timeout);
+ if (first && aio_bh_poll(ctx)) {
+ progress = true;
+ }
+ first = false;
+
/* if we have any signaled events, dispatch event */
if ((DWORD) (ret - WAIT_OBJECT_0) >= count) {
break;
events[ret - WAIT_OBJECT_0] = events[--count];
}
- if (blocking) {
- /* Run the timers a second time. We do this because otherwise aio_wait
- * will not note progress - and will stop a drain early - if we have
- * a timer that was not ready to run entering g_poll but is ready
- * after g_poll. This will only do anything if a timer has expired.
- */
- progress |= timerlistgroup_run_timers(&ctx->tlg);
- }
+ progress |= timerlistgroup_run_timers(&ctx->tlg);
return progress;
}