+#include "qemu/osdep.h"
#include "hw/hw.h"
#include "hw/sh4/sh.h"
#include "hw/loader.h"
}
} else {
/* Build first block with number of blocks */
- blocks = (ret + 528 * 32 - 1) / (528 * 32);
+ blocks = DIV_ROUND_UP(ret, 528 * 32);
dev->flash_contents[0] = blocks & 0xff;
dev->flash_contents[1] = (blocks >> 8) & 0xff;
dev->flash_contents[2] = (blocks >> 16) & 0xff;