extern EGLDisplay *qemu_egl_display;
extern EGLConfig qemu_egl_config;
+typedef struct egl_fb {
+ int width;
+ int height;
+ GLuint texture;
+ GLuint framebuffer;
+ bool delete_texture;
+} egl_fb;
+
+void egl_fb_destroy(egl_fb *fb);
+void egl_fb_setup_default(egl_fb *fb, int width, int height);
+void egl_fb_setup_for_tex(egl_fb *fb, int width, int height,
+ GLuint texture, bool delete);
+void egl_fb_setup_new_tex(egl_fb *fb, int width, int height);
+void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
+void egl_fb_read(void *dst, egl_fb *src);
+
+void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
+void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
+ int x, int y);
+
#ifdef CONFIG_OPENGL_DMABUF
extern int qemu_egl_rn_fd;
int egl_rendernode_init(const char *rendernode);
int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc);
+void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf);
+void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf);
+
#endif
EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, Window win);
-int qemu_egl_init_dpy(EGLNativeDisplayType dpy);
+int qemu_egl_init_dpy_x11(EGLNativeDisplayType dpy);
+int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy);
EGLContext qemu_egl_init_ctx(void);
#endif /* EGL_HELPERS_H */