return false;
}
-bool aio_poll(AioContext *ctx, bool blocking)
+static bool aio_dispatch_handlers(AioContext *ctx, HANDLE event)
{
AioHandler *node;
- HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
- bool progress;
- int count;
- int timeout;
-
- progress = false;
+ bool progress = false;
/*
- * If there are callbacks left that have been queued, we need to call then.
- * Do not call select in this case, because it is possible that the caller
- * does not need a complete flush (as is the case for qemu_aio_wait loops).
- */
- if (aio_bh_poll(ctx)) {
- blocking = false;
- progress = true;
- }
-
- /* Run timers */
- progress |= timerlistgroup_run_timers(&ctx->tlg);
-
- /*
- * Then dispatch any pending callbacks from the GSource.
- *
- * We have to walk very carefully in case qemu_aio_set_fd_handler is
+ * We have to walk very carefully in case aio_set_fd_handler is
* called while we're walking.
*/
node = QLIST_FIRST(&ctx->aio_handlers);
ctx->walking_handlers++;
- if (node->pfd.revents && node->io_notify) {
+ if (!node->deleted &&
+ (node->pfd.revents || event_notifier_get_handle(node->e) == event) &&
+ node->io_notify) {
node->pfd.revents = 0;
node->io_notify(node->e);
}
}
- if (progress && !blocking) {
- return true;
- }
+ return progress;
+}
+
+bool aio_dispatch(AioContext *ctx)
+{
+ bool progress;
+
+ progress = aio_bh_poll(ctx);
+ progress |= aio_dispatch_handlers(ctx, INVALID_HANDLE_VALUE);
+ progress |= timerlistgroup_run_timers(&ctx->tlg);
+ return progress;
+}
+
+bool aio_poll(AioContext *ctx, bool blocking)
+{
+ AioHandler *node;
+ HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
+ bool progress, first;
+ int count;
+ int timeout;
+
+ progress = false;
ctx->walking_handlers++;
}
ctx->walking_handlers--;
-
- /* early return if we only have the aio_notify() fd */
- if (count == 1) {
- return progress;
- }
+ first = true;
/* wait until next event */
while (count > 0) {
int ret;
- timeout = blocking ?
- qemu_timeout_ns_to_ms(timerlistgroup_deadline_ns(&ctx->tlg)) : 0;
+ timeout = blocking
+ ? qemu_timeout_ns_to_ms(aio_compute_timeout(ctx)) : 0;
ret = WaitForMultipleObjects(count, events, FALSE, timeout);
+ if (first && aio_bh_poll(ctx)) {
+ progress = true;
+ }
+ first = false;
+
/* if we have any signaled events, dispatch event */
if ((DWORD) (ret - WAIT_OBJECT_0) >= count) {
break;
blocking = false;
- /* we have to walk very carefully in case
- * qemu_aio_set_fd_handler is called while we're walking */
- node = QLIST_FIRST(&ctx->aio_handlers);
- while (node) {
- AioHandler *tmp;
-
- ctx->walking_handlers++;
-
- if (!node->deleted &&
- event_notifier_get_handle(node->e) == events[ret - WAIT_OBJECT_0] &&
- node->io_notify) {
- node->io_notify(node->e);
-
- /* aio_notify() does not count as progress */
- if (node->e != &ctx->notifier) {
- progress = true;
- }
- }
-
- tmp = node;
- node = QLIST_NEXT(node, node);
-
- ctx->walking_handlers--;
-
- if (!ctx->walking_handlers && tmp->deleted) {
- QLIST_REMOVE(tmp, node);
- g_free(tmp);
- }
- }
+ progress |= aio_dispatch_handlers(ctx, events[ret - WAIT_OBJECT_0]);
/* Try again, but only call each handler once. */
events[ret - WAIT_OBJECT_0] = events[--count];
}
- if (blocking) {
- /* Run the timers a second time. We do this because otherwise aio_wait
- * will not note progress - and will stop a drain early - if we have
- * a timer that was not ready to run entering g_poll but is ready
- * after g_poll. This will only do anything if a timer has expired.
- */
- progress |= timerlistgroup_run_timers(&ctx->tlg);
- }
+ progress |= timerlistgroup_run_timers(&ctx->tlg);
return progress;
}