gamepad_state *s;
int i;
- s = (gamepad_state *)qemu_mallocz(sizeof (gamepad_state));
- s->buttons = (gamepad_button *)qemu_mallocz(n * sizeof (gamepad_button));
+ s = (gamepad_state *)g_malloc0(sizeof (gamepad_state));
+ s->buttons = (gamepad_button *)g_malloc0(n * sizeof (gamepad_button));
for (i = 0; i < n; i++) {
s->buttons[i].irq = irq[i];
s->buttons[i].keycode = keycode[i];