#include "qemu/osdep.h"
-#include "qemu-common.h"
#include "ui/console.h"
#include "cursor_hidden.xpm"
if (sscanf(xpm[line], "%u %u %u %u",
&width, &height, &colors, &chars) != 4) {
fprintf(stderr, "%s: header parse error: \"%s\"\n",
- __FUNCTION__, xpm[line]);
+ __func__, xpm[line]);
return NULL;
}
if (chars != 1) {
- fprintf(stderr, "%s: chars != 1 not supported\n", __FUNCTION__);
+ fprintf(stderr, "%s: chars != 1 not supported\n", __func__);
return NULL;
}
line++;
}
}
fprintf(stderr, "%s: color parse error: \"%s\"\n",
- __FUNCTION__, xpm[line]);
+ __func__, xpm[line]);
return NULL;
}
int cursor_get_mono_bpl(QEMUCursor *c)
{
- return (c->width + 7) / 8;
+ return DIV_ROUND_UP(c->width, 8);
}
void cursor_set_mono(QEMUCursor *c,
uint32_t *data = c->data;
uint8_t bit;
int x,y,bpl;
-
+ bool expand_bitmap_only = image == mask;
+ bool has_inverted_colors = false;
+ const uint32_t inverted = 0x80000000;
+
+ /*
+ * Converts a monochrome bitmap with XOR mask 'image' and AND mask 'mask':
+ * https://docs.microsoft.com/en-us/windows-hardware/drivers/display/drawing-monochrome-pointers
+ */
bpl = cursor_get_mono_bpl(c);
for (y = 0; y < c->height; y++) {
bit = 0x80;
for (x = 0; x < c->width; x++, data++) {
if (transparent && mask[x/8] & bit) {
- *data = 0x00000000;
+ if (!expand_bitmap_only && image[x / 8] & bit) {
+ *data = inverted;
+ has_inverted_colors = true;
+ } else {
+ *data = 0x00000000;
+ }
} else if (!transparent && !(mask[x/8] & bit)) {
*data = 0x00000000;
} else if (image[x/8] & bit) {
mask += bpl;
image += bpl;
}
+
+ /*
+ * If there are any pixels with inverted colors, create an outline (fill
+ * transparent neighbors with the background color) and use the foreground
+ * color as "inverted" color.
+ */
+ if (has_inverted_colors) {
+ data = c->data;
+ for (y = 0; y < c->height; y++) {
+ for (x = 0; x < c->width; x++, data++) {
+ if (*data == 0 /* transparent */ &&
+ ((x > 0 && data[-1] == inverted) ||
+ (x + 1 < c->width && data[1] == inverted) ||
+ (y > 0 && data[-c->width] == inverted) ||
+ (y + 1 < c->height && data[c->width] == inverted))) {
+ *data = 0xff000000 | background;
+ }
+ }
+ }
+ data = c->data;
+ for (x = 0; x < c->width * c->height; x++, data++) {
+ if (*data == inverted) {
+ *data = 0xff000000 | foreground;
+ }
+ }
+ }
}
void cursor_get_mono_image(QEMUCursor *c, int foreground, uint8_t *image)