vc->gfx.scanout_mode = scanout;
if (!vc->gfx.scanout_mode) {
- if (vc->gfx.fbo_id) {
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, 0, 0);
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
- glDeleteFramebuffers(1, &vc->gfx.fbo_id);
- vc->gfx.fbo_id = 0;
- }
+ egl_fb_destroy(&vc->gfx.guest_fb);
if (vc->gfx.surface) {
surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area);
if (vc->gfx.scanout_mode) {
- if (!vc->gfx.fbo_id) {
+ if (!vc->gfx.guest_fb.framebuffer) {
return;
}
- glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.guest_fb.framebuffer);
/* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */
glViewport(0, 0, ww, wh);
/* FIXME */
}
-void gd_gl_area_scanout(DisplayChangeListener *dcl,
- uint32_t backing_id, bool backing_y_0_top,
- uint32_t backing_width, uint32_t backing_height,
- uint32_t x, uint32_t y,
- uint32_t w, uint32_t h)
+void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
+ uint32_t backing_id,
+ bool backing_y_0_top,
+ uint32_t backing_width,
+ uint32_t backing_height,
+ uint32_t x, uint32_t y,
+ uint32_t w, uint32_t h)
{
VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
vc->gfx.y = y;
vc->gfx.w = w;
vc->gfx.h = h;
- vc->gfx.tex_id = backing_id;
vc->gfx.y0_top = backing_y_0_top;
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
- if (vc->gfx.tex_id == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) {
+ if (vc->gfx.guest_fb.framebuffer == 0 ||
+ vc->gfx.w == 0 || vc->gfx.h == 0) {
gtk_gl_area_set_scanout_mode(vc, false);
return;
}
gtk_gl_area_set_scanout_mode(vc, true);
- if (!vc->gfx.fbo_id) {
- glGenFramebuffers(1, &vc->gfx.fbo_id);
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, vc->gfx.tex_id, 0);
+ egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
+ backing_id);
}
void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,