/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
#include "qemu/osdep.h"
-#include "qemu-common.h"
#include "ui/console.h"
#include "ui/input.h"
#include "ui/sdl2.h"
-#include "sysemu/sysemu.h"
+#include "trace.h"
void sdl2_process_key(struct sdl2_console *scon,
SDL_KeyboardEvent *ev)
return;
}
qcode = qemu_input_map_usb_to_qcode[ev->keysym.scancode];
+ trace_sdl2_process_key(ev->keysym.scancode, qcode,
+ ev->type == SDL_KEYDOWN ? "down" : "up");
qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN);
if (!qemu_console_is_graphic(con)) {