*/
/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
+#include "qemu/osdep.h"
#include "qemu-common.h"
#include "ui/console.h"
#include "ui/input.h"
static SDL_Cursor *guest_sprite;
static Notifier mouse_mode_notifier;
+#define SDL2_REFRESH_INTERVAL_BUSY 10
+#define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
+ / SDL2_REFRESH_INTERVAL_BUSY + 1)
+
static void sdl_update_caption(struct sdl2_console *scon);
static struct sdl2_console *get_scon_from_window(uint32_t window_id)
case SDL_SCANCODE_7:
case SDL_SCANCODE_8:
case SDL_SCANCODE_9:
+ if (gui_grab) {
+ sdl_grab_end(scon);
+ }
+
win = ev->key.keysym.scancode - SDL_SCANCODE_1;
if (win < sdl2_num_outputs) {
sdl2_console[win].hidden = !sdl2_console[win].hidden;
InputButton btn;
if (wev->y > 0) {
- btn = INPUT_BUTTON_WHEELUP;
+ btn = INPUT_BUTTON_WHEEL_UP;
} else if (wev->y < 0) {
- btn = INPUT_BUTTON_WHEELDOWN;
+ btn = INPUT_BUTTON_WHEEL_DOWN;
} else {
return;
}
void sdl2_poll_events(struct sdl2_console *scon)
{
SDL_Event ev1, *ev = &ev1;
+ int idle = 1;
if (scon->last_vm_running != runstate_is_running()) {
scon->last_vm_running = runstate_is_running();
while (SDL_PollEvent(ev)) {
switch (ev->type) {
case SDL_KEYDOWN:
+ idle = 0;
handle_keydown(ev);
break;
case SDL_KEYUP:
+ idle = 0;
handle_keyup(ev);
break;
case SDL_TEXTINPUT:
+ idle = 0;
handle_textinput(ev);
break;
case SDL_QUIT:
}
break;
case SDL_MOUSEMOTION:
+ idle = 0;
handle_mousemotion(ev);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
+ idle = 0;
handle_mousebutton(ev);
break;
case SDL_MOUSEWHEEL:
+ idle = 0;
handle_mousewheel(ev);
break;
case SDL_WINDOWEVENT:
break;
}
}
+
+ if (idle) {
+ if (scon->idle_counter < SDL2_MAX_IDLE_COUNT) {
+ scon->idle_counter++;
+ if (scon->idle_counter >= SDL2_MAX_IDLE_COUNT) {
+ scon->dcl.update_interval = GUI_REFRESH_INTERVAL_DEFAULT;
+ }
+ }
+ } else {
+ scon->idle_counter = 0;
+ scon->dcl.update_interval = SDL2_REFRESH_INTERVAL_BUSY;
+ }
}
static void sdl_mouse_warp(DisplayChangeListener *dcl,
}
}
sdl2_num_outputs = i;
+ if (sdl2_num_outputs == 0) {
+ return;
+ }
sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs);
for (i = 0; i < sdl2_num_outputs; i++) {
QemuConsole *con = qemu_console_lookup_by_index(i);