#ifdef __x86_64__
# define TCG_TARGET_REG_BITS 64
-# define TCG_TARGET_NB_REGS 16
+# define TCG_TARGET_NB_REGS 32
+# define MAX_CODE_GEN_BUFFER_SIZE (2 * GiB)
#else
# define TCG_TARGET_REG_BITS 32
-# define TCG_TARGET_NB_REGS 8
+# define TCG_TARGET_NB_REGS 24
+# define MAX_CODE_GEN_BUFFER_SIZE UINT32_MAX
#endif
typedef enum {
TCG_REG_R13,
TCG_REG_R14,
TCG_REG_R15,
+
+ TCG_REG_XMM0,
+ TCG_REG_XMM1,
+ TCG_REG_XMM2,
+ TCG_REG_XMM3,
+ TCG_REG_XMM4,
+ TCG_REG_XMM5,
+ TCG_REG_XMM6,
+ TCG_REG_XMM7,
+
+ /* 64-bit registers; likewise always define. */
+ TCG_REG_XMM8,
+ TCG_REG_XMM9,
+ TCG_REG_XMM10,
+ TCG_REG_XMM11,
+ TCG_REG_XMM12,
+ TCG_REG_XMM13,
+ TCG_REG_XMM14,
+ TCG_REG_XMM15,
+
TCG_REG_RAX = TCG_REG_EAX,
TCG_REG_RCX = TCG_REG_ECX,
TCG_REG_RDX = TCG_REG_EDX,
TCG_REG_RBP = TCG_REG_EBP,
TCG_REG_RSI = TCG_REG_ESI,
TCG_REG_RDI = TCG_REG_EDI,
+
+ TCG_AREG0 = TCG_REG_EBP,
+ TCG_REG_CALL_STACK = TCG_REG_ESP
} TCGReg;
/* used for function call generation */
-#define TCG_REG_CALL_STACK TCG_REG_ESP
#define TCG_TARGET_STACK_ALIGN 16
#if defined(_WIN64)
#define TCG_TARGET_CALL_STACK_OFFSET 32
extern bool have_bmi1;
extern bool have_popcnt;
+extern bool have_avx1;
+extern bool have_avx2;
+extern bool have_avx512bw;
+extern bool have_avx512dq;
+extern bool have_avx512vbmi2;
+extern bool have_avx512vl;
+extern bool have_movbe;
/* optional instructions */
#define TCG_TARGET_HAS_div2_i32 1
#define TCG_TARGET_HAS_deposit_i32 1
#define TCG_TARGET_HAS_extract_i32 1
#define TCG_TARGET_HAS_sextract_i32 1
+#define TCG_TARGET_HAS_extract2_i32 1
#define TCG_TARGET_HAS_movcond_i32 1
#define TCG_TARGET_HAS_add2_i32 1
#define TCG_TARGET_HAS_sub2_i32 1
#define TCG_TARGET_HAS_muls2_i32 1
#define TCG_TARGET_HAS_muluh_i32 0
#define TCG_TARGET_HAS_mulsh_i32 0
-#define TCG_TARGET_HAS_goto_ptr 1
+#define TCG_TARGET_HAS_direct_jump 1
#if TCG_TARGET_REG_BITS == 64
-#define TCG_TARGET_HAS_extrl_i64_i32 0
-#define TCG_TARGET_HAS_extrh_i64_i32 0
+/* Keep target addresses zero-extended in a register. */
+#define TCG_TARGET_HAS_extrl_i64_i32 (TARGET_LONG_BITS == 32)
+#define TCG_TARGET_HAS_extrh_i64_i32 (TARGET_LONG_BITS == 32)
#define TCG_TARGET_HAS_div2_i64 1
#define TCG_TARGET_HAS_rot_i64 1
#define TCG_TARGET_HAS_ext8s_i64 1
#define TCG_TARGET_HAS_deposit_i64 1
#define TCG_TARGET_HAS_extract_i64 1
#define TCG_TARGET_HAS_sextract_i64 0
+#define TCG_TARGET_HAS_extract2_i64 1
#define TCG_TARGET_HAS_movcond_i64 1
#define TCG_TARGET_HAS_add2_i64 1
#define TCG_TARGET_HAS_sub2_i64 1
#define TCG_TARGET_HAS_muls2_i64 1
#define TCG_TARGET_HAS_muluh_i64 0
#define TCG_TARGET_HAS_mulsh_i64 0
+#define TCG_TARGET_HAS_qemu_st8_i32 0
+#else
+#define TCG_TARGET_HAS_qemu_st8_i32 1
#endif
+/* We do not support older SSE systems, only beginning with AVX1. */
+#define TCG_TARGET_HAS_v64 have_avx1
+#define TCG_TARGET_HAS_v128 have_avx1
+#define TCG_TARGET_HAS_v256 have_avx2
+
+#define TCG_TARGET_HAS_andc_vec 1
+#define TCG_TARGET_HAS_orc_vec 0
+#define TCG_TARGET_HAS_nand_vec 0
+#define TCG_TARGET_HAS_nor_vec 0
+#define TCG_TARGET_HAS_eqv_vec 0
+#define TCG_TARGET_HAS_not_vec 0
+#define TCG_TARGET_HAS_neg_vec 0
+#define TCG_TARGET_HAS_abs_vec 1
+#define TCG_TARGET_HAS_roti_vec 0
+#define TCG_TARGET_HAS_rots_vec 0
+#define TCG_TARGET_HAS_rotv_vec 0
+#define TCG_TARGET_HAS_shi_vec 1
+#define TCG_TARGET_HAS_shs_vec 1
+#define TCG_TARGET_HAS_shv_vec have_avx2
+#define TCG_TARGET_HAS_mul_vec 1
+#define TCG_TARGET_HAS_sat_vec 1
+#define TCG_TARGET_HAS_minmax_vec 1
+#define TCG_TARGET_HAS_bitsel_vec 0
+#define TCG_TARGET_HAS_cmpsel_vec -1
+
#define TCG_TARGET_deposit_i32_valid(ofs, len) \
(((ofs) == 0 && (len) == 8) || ((ofs) == 8 && (len) == 8) || \
((ofs) == 0 && (len) == 16))
#define TCG_TARGET_extract_i64_valid(ofs, len) \
(((ofs) == 8 && (len) == 8) || ((ofs) + (len)) == 32)
-#if TCG_TARGET_REG_BITS == 64
-# define TCG_AREG0 TCG_REG_R14
-#else
-# define TCG_AREG0 TCG_REG_EBP
-#endif
-
-static inline void flush_icache_range(uintptr_t start, uintptr_t stop)
+static inline void tb_target_set_jmp_target(uintptr_t tc_ptr, uintptr_t jmp_rx,
+ uintptr_t jmp_rw, uintptr_t addr)
{
+ /* patch the branch destination */
+ qatomic_set((int32_t *)jmp_rw, addr - (jmp_rx + 4));
+ /* no need to flush icache explicitly */
}
/* This defines the natural memory order supported by this
* The x86 has a pretty strong memory ordering which only really
* allows for some stores to be re-ordered after loads.
*/
-#include "tcg-mo.h"
+#include "tcg/tcg-mo.h"
#define TCG_TARGET_DEFAULT_MO (TCG_MO_ALL & ~TCG_MO_ST_LD)
+#define TCG_TARGET_HAS_MEMORY_BSWAP have_movbe
+
+#define TCG_TARGET_NEED_LDST_LABELS
+#define TCG_TARGET_NEED_POOL_LABELS
+
#endif