*
* This code is licensed under the GPL.
*/
+#include "qemu/osdep.h"
#include "hw/hw.h"
#include "hw/devices.h"
#include "ui/console.h"
.name = "stellaris_button",
.version_id = 0,
.minimum_version_id = 0,
- .minimum_version_id_old = 0,
- .fields = (VMStateField[]) {
+ .fields = (VMStateField[]) {
VMSTATE_UINT8(pressed, gamepad_button),
VMSTATE_END_OF_LIST()
}
.name = "stellaris_gamepad",
.version_id = 1,
.minimum_version_id = 1,
- .minimum_version_id_old = 1,
- .fields = (VMStateField[]) {
+ .fields = (VMStateField[]) {
VMSTATE_INT32(extension, gamepad_state),
VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
vmstate_stellaris_button, gamepad_button),
}
};
-/* Returns an array 5 ouput slots. */
+/* Returns an array of 5 output slots. */
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
{
gamepad_state *s;
int i;
- s = (gamepad_state *)g_malloc0(sizeof (gamepad_state));
- s->buttons = (gamepad_button *)g_malloc0(n * sizeof (gamepad_button));
+ s = g_new0(gamepad_state, 1);
+ s->buttons = g_new0(gamepad_button, n);
for (i = 0; i < n; i++) {
s->buttons[i].irq = irq[i];
s->buttons[i].keycode = keycode[i];