#define GUSregb(position) (* (gusptr+(position)))
#define GUSregw(position) (*(uint16_t *) (gusptr+(position)))
-#define GUSregd(position) (*(GUSdword *)(gusptr+(position)))
+#define GUSregd(position) (*(uint16_t *)(gusptr+(position)))
#define GUSvoice(position) (*(uint16_t *)(voiceptr+(position)))
/* samples are always 16bit stereo (4 bytes each, first right then left interleaved) */
void gus_mixvoices(GUSEmuState * state, unsigned int playback_freq, unsigned int numsamples,
- GUSsample *bufferpos)
+ int16_t *bufferpos)
{
/* note that byte registers are stored in the upper half of each voice register! */
uint8_t *gusptr;
}
/* mix samples into buffer */
- *(bufferpos + 2 * sample) += (GUSsample) ((sample1 * PanningPos) >> 4); /* right */
- *(bufferpos + 2 * sample + 1) += (GUSsample) ((sample1 * (15 - PanningPos)) >> 4); /* left */
+ *(bufferpos + 2 * sample) += (int16_t) ((sample1 * PanningPos) >> 4); /* right */
+ *(bufferpos + 2 * sample + 1) += (int16_t) ((sample1 * (15 - PanningPos)) >> 4); /* left */
}
/* write back voice and volume */
GUSvoice(wVSRCurrVol) = Volume32 / 32;