switch (vece) {
case MO_8:
/* ??? With zero in a register, use PSHUFB. */
- tcg_out_vex_modrm(s, OPC_PUNPCKLBW, r, 0, a);
+ tcg_out_vex_modrm(s, OPC_PUNPCKLBW, r, a, a);
a = r;
/* FALLTHRU */
case MO_16:
- tcg_out_vex_modrm(s, OPC_PUNPCKLWD, r, 0, a);
+ tcg_out_vex_modrm(s, OPC_PUNPCKLWD, r, a, a);
a = r;
/* FALLTHRU */
case MO_32:
tcg_out8(s, 0);
break;
case MO_64:
- tcg_out_vex_modrm(s, OPC_PUNPCKLQDQ, r, 0, a);
+ tcg_out_vex_modrm(s, OPC_PUNPCKLQDQ, r, a, a);
break;
default:
g_assert_not_reached();