QEMUGLContext ctx);
QEMUGLContext (*dpy_gl_ctx_get_current)(DisplayChangeListener *dcl);
- void (*dpy_gl_scanout)(DisplayChangeListener *dcl,
- uint32_t backing_id, bool backing_y_0_top,
- uint32_t backing_width, uint32_t backing_height,
- uint32_t x, uint32_t y, uint32_t w, uint32_t h);
+ void (*dpy_gl_scanout_texture)(DisplayChangeListener *dcl,
+ uint32_t backing_id,
+ bool backing_y_0_top,
+ uint32_t backing_width,
+ uint32_t backing_height,
+ uint32_t x, uint32_t y,
+ uint32_t w, uint32_t h);
void (*dpy_gl_update)(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
bool dpy_gfx_check_format(QemuConsole *con,
pixman_format_code_t format);
-void dpy_gl_scanout(QemuConsole *con,
- uint32_t backing_id, bool backing_y_0_top,
- uint32_t backing_width, uint32_t backing_height,
- uint32_t x, uint32_t y, uint32_t w, uint32_t h);
+void dpy_gl_scanout_texture(QemuConsole *con,
+ uint32_t backing_id, bool backing_y_0_top,
+ uint32_t backing_width, uint32_t backing_height,
+ uint32_t x, uint32_t y, uint32_t w, uint32_t h);
void dpy_gl_update(QemuConsole *con,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);