* THE SOFTWARE.
*/
+#include "osdep.h"
+
#if defined(__x86_64__)
#define __HAVE_FAST_MULU64__
static always_inline void mulu64 (uint64_t *plow, uint64_t *phigh,
void mulu64(uint64_t *phigh, uint64_t *plow, uint64_t a, uint64_t b);
#endif
-/* Note that some of those functions may end up calling libgcc functions,
- depending on the host machine. It is up to the target emulation to
- cope with that. */
-
/* Binary search for leading zeros. */
static always_inline int clz32(uint32_t val)
{
+#if QEMU_GNUC_PREREQ(3, 4)
+ if (val)
+ return __builtin_clz(val);
+ else
+ return 32;
+#else
int cnt = 0;
if (!(val & 0xFFFF0000U)) {
cnt++;
}
return cnt;
+#endif
}
static always_inline int clo32(uint32_t val)
static always_inline int clz64(uint64_t val)
{
+#if QEMU_GNUC_PREREQ(3, 4)
+ if (val)
+ return __builtin_clzll(val);
+ else
+ return 64;
+#else
int cnt = 0;
if (!(val >> 32)) {
}
return cnt + clz32(val);
+#endif
}
static always_inline int clo64(uint64_t val)
static always_inline int ctz32 (uint32_t val)
{
+#if QEMU_GNUC_PREREQ(3, 4)
+ if (val)
+ return __builtin_ctz(val);
+ else
+ return 32;
+#else
int cnt;
cnt = 0;
}
return cnt;
+#endif
}
static always_inline int cto32 (uint32_t val)
static always_inline int ctz64 (uint64_t val)
{
+#if QEMU_GNUC_PREREQ(3, 4)
+ if (val)
+ return __builtin_ctz(val);
+ else
+ return 64;
+#else
int cnt;
cnt = 0;
}
return cnt + ctz32(val);
+#endif
}
static always_inline int cto64 (uint64_t val)
static always_inline int ctpop32 (uint32_t val)
{
+#if QEMU_GNUC_PREREQ(3, 4)
+ return __builtin_popcount(val);
+#else
val = (val & 0x55555555) + ((val >> 1) & 0x55555555);
val = (val & 0x33333333) + ((val >> 2) & 0x33333333);
val = (val & 0x0f0f0f0f) + ((val >> 4) & 0x0f0f0f0f);
val = (val & 0x0000ffff) + ((val >> 16) & 0x0000ffff);
return val;
+#endif
}
static always_inline int ctpop64 (uint64_t val)
{
+#if QEMU_GNUC_PREREQ(3, 4)
+ return __builtin_popcountll(val);
+#else
val = (val & 0x5555555555555555ULL) + ((val >> 1) & 0x5555555555555555ULL);
val = (val & 0x3333333333333333ULL) + ((val >> 2) & 0x3333333333333333ULL);
val = (val & 0x0f0f0f0f0f0f0f0fULL) + ((val >> 4) & 0x0f0f0f0f0f0f0f0fULL);
val = (val & 0x00000000ffffffffULL) + ((val >> 32) & 0x00000000ffffffffULL);
return val;
+#endif
}