static inline int fpr_offset(int i)
{
- return offsetof(CPUPPCState, vsr[i].u64[0]);
+ return offsetof(CPUPPCState, vsr[i].VsrD(0));
}
static inline uint64_t *cpu_fpr_ptr(CPUPPCState *env, int i)
static inline int vsrl_offset(int i)
{
- return offsetof(CPUPPCState, vsr[i].u64[1]);
+ return offsetof(CPUPPCState, vsr[i].VsrD(1));
}
static inline int vsr_full_offset(int i)