#ifndef SDL2_H
#define SDL2_H
+/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
+#undef WIN32_LEAN_AND_MEAN
+
+#include <SDL.h>
+#include <SDL_syswm.h>
+
struct sdl2_console {
DisplayChangeListener dcl;
DisplaySurface *surface;
SDL_Renderer *real_renderer;
int idx;
int last_vm_running; /* per console for caption reasons */
- int x, y;
+ int x, y, w, h;
int hidden;
+ int opengl;
+ int updates;
+ int idle_counter;
+ SDL_GLContext winctx;
+#ifdef CONFIG_OPENGL
+ ConsoleGLState *gls;
+ GLuint tex_id;
+ GLuint fbo_id;
+ bool y0_top;
+ bool scanout_mode;
+#endif
};
void sdl2_window_create(struct sdl2_console *scon);
void sdl2_window_destroy(struct sdl2_console *scon);
void sdl2_window_resize(struct sdl2_console *scon);
+void sdl2_poll_events(struct sdl2_console *scon);
void sdl2_reset_keys(struct sdl2_console *scon);
void sdl2_process_key(struct sdl2_console *scon,
int x, int y, int w, int h);
void sdl2_2d_switch(DisplayChangeListener *dcl,
DisplaySurface *new_surface);
+void sdl2_2d_refresh(DisplayChangeListener *dcl);
+void sdl2_2d_redraw(struct sdl2_console *scon);
+bool sdl2_2d_check_format(DisplayChangeListener *dcl,
+ pixman_format_code_t format);
+
+void sdl2_gl_update(DisplayChangeListener *dcl,
+ int x, int y, int w, int h);
+void sdl2_gl_switch(DisplayChangeListener *dcl,
+ DisplaySurface *new_surface);
+void sdl2_gl_refresh(DisplayChangeListener *dcl);
+void sdl2_gl_redraw(struct sdl2_console *scon);
+
+QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
+ QEMUGLParams *params);
+void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
+int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
+ QEMUGLContext ctx);
+QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
+
+void sdl2_gl_scanout(DisplayChangeListener *dcl,
+ uint32_t backing_id, bool backing_y_0_top,
+ uint32_t backing_width, uint32_t backing_height,
+ uint32_t x, uint32_t y,
+ uint32_t w, uint32_t h);
+void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
+ uint32_t x, uint32_t y, uint32_t w, uint32_t h);
#endif /* SDL2_H */