struct TypeImpl;
typedef struct TypeImpl *Type;
-typedef struct ObjectClass ObjectClass;
typedef struct Object Object;
typedef struct TypeInfo TypeInfo;
*/
void object_initialize(void *obj, size_t size, const char *typename);
+/**
+ * object_initialize_child:
+ * @parentobj: The parent object to add a property to
+ * @propname: The name of the property
+ * @childobj: A pointer to the memory to be used for the object.
+ * @size: The maximum size available at @childobj for the object.
+ * @type: The name of the type of the object to instantiate.
+ * @errp: If an error occurs, a pointer to an area to store the error
+ * @...: list of property names and values
+ *
+ * This function will initialize an object. The memory for the object should
+ * have already been allocated. The object will then be added as child property
+ * to a parent with object_property_add_child() function. The returned object
+ * has a reference count of 1 (for the "child<...>" property from the parent),
+ * so the object will be finalized automatically when the parent gets removed.
+ *
+ * The variadic parameters are a list of pairs of (propname, propvalue)
+ * strings. The propname of %NULL indicates the end of the property list.
+ * If the object implements the user creatable interface, the object will
+ * be marked complete once all the properties have been processed.
+ */
+void object_initialize_child(Object *parentobj, const char *propname,
+ void *childobj, size_t size, const char *type,
+ Error **errp, ...) QEMU_SENTINEL;
+
+/**
+ * object_initialize_childv:
+ * @parentobj: The parent object to add a property to
+ * @propname: The name of the property
+ * @childobj: A pointer to the memory to be used for the object.
+ * @size: The maximum size available at @childobj for the object.
+ * @type: The name of the type of the object to instantiate.
+ * @errp: If an error occurs, a pointer to an area to store the error
+ * @vargs: list of property names and values
+ *
+ * See object_initialize_child() for documentation.
+ */
+void object_initialize_childv(Object *parentobj, const char *propname,
+ void *childobj, size_t size, const char *type,
+ Error **errp, va_list vargs);
+
/**
* object_dynamic_cast:
* @obj: The object to cast.
* @obj: the object to add a property to
* @name: the name of the property
* @child: the child object
- * @errp: if an error occurs, a pointer to an area to store the area
+ * @errp: if an error occurs, a pointer to an area to store the error
*
* Child properties form the composition tree. All objects need to be a child
* of another object. Objects can only be a child of one object.
* @child: a pointer to where the link object reference is stored
* @check: callback to veto setting or NULL if the property is read-only
* @flags: additional options for the link
- * @errp: if an error occurs, a pointer to an area to store the area
+ * @errp: if an error occurs, a pointer to an area to store the error
*
* Links establish relationships between objects. Links are unidirectional
* although two links can be combined to form a bidirectional relationship