#include <dirent.h>
#include "qemu/error-report.h"
+#include "ui/console.h"
#include "ui/egl-helpers.h"
EGLDisplay *qemu_egl_display;
/* ------------------------------------------------------------------ */
+static void egl_fb_delete_texture(egl_fb *fb)
+{
+ if (!fb->delete_texture) {
+ return;
+ }
+
+ glDeleteTextures(1, &fb->texture);
+ fb->delete_texture = false;
+}
+
void egl_fb_destroy(egl_fb *fb)
{
if (!fb->framebuffer) {
return;
}
- if (fb->delete_texture) {
- glDeleteTextures(1, &fb->texture);
- fb->delete_texture = false;
- }
+ egl_fb_delete_texture(fb);
glDeleteFramebuffers(1, &fb->framebuffer);
fb->width = 0;
fb->framebuffer = 0; /* default framebuffer */
}
-void egl_fb_create_for_tex(egl_fb *fb, int width, int height, GLuint texture)
+void egl_fb_setup_for_tex(egl_fb *fb, int width, int height,
+ GLuint texture, bool delete)
{
+ egl_fb_delete_texture(fb);
+
fb->width = width;
fb->height = height;
fb->texture = texture;
+ fb->delete_texture = delete;
if (!fb->framebuffer) {
glGenFramebuffers(1, &fb->framebuffer);
}
GL_TEXTURE_2D, fb->texture, 0);
}
-void egl_fb_create_new_tex(egl_fb *fb, int width, int height)
+void egl_fb_setup_new_tex(egl_fb *fb, int width, int height)
{
GLuint texture;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height,
0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
- egl_fb_create_for_tex(fb, width, height, texture);
- fb->delete_texture = true;
+ egl_fb_setup_for_tex(fb, width, height, texture, true);
}
void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip)
GL_BGRA, GL_UNSIGNED_BYTE, dst);
}
+void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, dst->framebuffer);
+ glViewport(0, 0, dst->width, dst->height);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, src->texture);
+ qemu_gl_run_texture_blit(gls, flip);
+}
+
+void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
+ int x, int y)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, dst->framebuffer);
+ if (flip) {
+ glViewport(x, y, src->width, src->height);
+ } else {
+ glViewport(x, dst->height - src->height - y,
+ src->width, src->height);
+ }
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, src->texture);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ qemu_gl_run_texture_blit(gls, flip);
+ glDisable(GL_BLEND);
+}
+
/* ---------------------------------------------------------------------- */
#ifdef CONFIG_OPENGL_DMABUF
return fd;
}
+void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf)
+{
+ EGLImageKHR image = EGL_NO_IMAGE_KHR;
+ EGLint attrs[] = {
+ EGL_DMA_BUF_PLANE0_FD_EXT, dmabuf->fd,
+ EGL_DMA_BUF_PLANE0_PITCH_EXT, dmabuf->stride,
+ EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
+ EGL_WIDTH, dmabuf->width,
+ EGL_HEIGHT, dmabuf->height,
+ EGL_LINUX_DRM_FOURCC_EXT, dmabuf->fourcc,
+ EGL_NONE, /* end of list */
+ };
+
+ if (dmabuf->texture != 0) {
+ return;
+ }
+
+ image = eglCreateImageKHR(qemu_egl_display,
+ EGL_NO_CONTEXT,
+ EGL_LINUX_DMA_BUF_EXT,
+ NULL, attrs);
+ if (image == EGL_NO_IMAGE_KHR) {
+ error_report("eglCreateImageKHR failed");
+ return;
+ }
+
+ glGenTextures(1, &dmabuf->texture);
+ glBindTexture(GL_TEXTURE_2D, dmabuf->texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
+ eglDestroyImageKHR(qemu_egl_display, image);
+}
+
+void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf)
+{
+ if (dmabuf->texture == 0) {
+ return;
+ }
+
+ glDeleteTextures(1, &dmabuf->texture);
+ dmabuf->texture = 0;
+}
+
#endif /* CONFIG_OPENGL_DMABUF */
/* ---------------------------------------------------------------------- */