* Copyright (c) 2007 CodeSourcery.
* Written by Paul Brook
*
- * This code is licenced under the GPL.
+ * This code is licensed under the GPL.
*/
#include "hw.h"
#include "devices.h"
typedef struct {
qemu_irq irq;
int keycode;
- int pressed;
+ uint8_t pressed;
} gamepad_button;
typedef struct {
s->extension = 0;
}
-static void stellaris_gamepad_save(QEMUFile *f, void *opaque)
-{
- gamepad_state *s = (gamepad_state *)opaque;
- int i;
-
- qemu_put_be32(f, s->extension);
- for (i = 0; i < s->num_buttons; i++)
- qemu_put_byte(f, s->buttons[i].pressed);
-}
-
-static int stellaris_gamepad_load(QEMUFile *f, void *opaque, int version_id)
-{
- gamepad_state *s = (gamepad_state *)opaque;
- int i;
-
- if (version_id != 1)
- return -EINVAL;
-
- s->extension = qemu_get_be32(f);
- for (i = 0; i < s->num_buttons; i++)
- s->buttons[i].pressed = qemu_get_byte(f);
+static const VMStateDescription vmstate_stellaris_button = {
+ .name = "stellaris_button",
+ .version_id = 0,
+ .minimum_version_id = 0,
+ .minimum_version_id_old = 0,
+ .fields = (VMStateField[]) {
+ VMSTATE_UINT8(pressed, gamepad_button),
+ VMSTATE_END_OF_LIST()
+ }
+};
- return 0;
-}
+static const VMStateDescription vmstate_stellaris_gamepad = {
+ .name = "stellaris_gamepad",
+ .version_id = 1,
+ .minimum_version_id = 1,
+ .minimum_version_id_old = 1,
+ .fields = (VMStateField[]) {
+ VMSTATE_INT32(extension, gamepad_state),
+ VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
+ vmstate_stellaris_button, gamepad_button),
+ VMSTATE_END_OF_LIST()
+ }
+};
/* Returns an array 5 ouput slots. */
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
gamepad_state *s;
int i;
- s = (gamepad_state *)qemu_mallocz(sizeof (gamepad_state));
- s->buttons = (gamepad_button *)qemu_mallocz(n * sizeof (gamepad_button));
+ s = (gamepad_state *)g_malloc0(sizeof (gamepad_state));
+ s->buttons = (gamepad_button *)g_malloc0(n * sizeof (gamepad_button));
for (i = 0; i < n; i++) {
s->buttons[i].irq = irq[i];
s->buttons[i].keycode = keycode[i];
}
s->num_buttons = n;
qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
- register_savevm("stellaris_gamepad", -1, 1,
- stellaris_gamepad_save, stellaris_gamepad_load, s);
+ vmstate_register(NULL, -1, &vmstate_stellaris_gamepad, s);
}