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1 | /* | |
2 | * QEMU SDL display driver | |
3 | * | |
4 | * Copyright (c) 2003 Fabrice Bellard | |
5 | * | |
6 | * Permission is hereby granted, free of charge, to any person obtaining a copy | |
7 | * of this software and associated documentation files (the "Software"), to deal | |
8 | * in the Software without restriction, including without limitation the rights | |
9 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
10 | * copies of the Software, and to permit persons to whom the Software is | |
11 | * furnished to do so, subject to the following conditions: | |
12 | * | |
13 | * The above copyright notice and this permission notice shall be included in | |
14 | * all copies or substantial portions of the Software. | |
15 | * | |
16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
21 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
22 | * THE SOFTWARE. | |
23 | */ | |
24 | /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */ | |
25 | ||
26 | #include "qemu-common.h" | |
27 | #include "ui/console.h" | |
28 | #include "ui/input.h" | |
29 | #include "ui/sdl2.h" | |
30 | #include "sysemu/sysemu.h" | |
31 | ||
32 | void sdl2_2d_update(DisplayChangeListener *dcl, | |
33 | int x, int y, int w, int h) | |
34 | { | |
35 | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | |
36 | DisplaySurface *surf = qemu_console_surface(dcl->con); | |
37 | SDL_Rect rect; | |
38 | ||
39 | assert(!scon->opengl); | |
40 | ||
41 | if (!surf) { | |
42 | return; | |
43 | } | |
44 | if (!scon->texture) { | |
45 | return; | |
46 | } | |
47 | ||
48 | /* | |
49 | * SDL2 seems to do some double-buffering, and trying to only | |
50 | * update the changed areas results in only one of the two buffers | |
51 | * being updated. Which flickers alot. So lets not try to be | |
52 | * clever do a full update every time ... | |
53 | */ | |
54 | #if 0 | |
55 | rect.x = x; | |
56 | rect.y = y; | |
57 | rect.w = w; | |
58 | rect.h = h; | |
59 | #else | |
60 | rect.x = 0; | |
61 | rect.y = 0; | |
62 | rect.w = surface_width(surf); | |
63 | rect.h = surface_height(surf); | |
64 | #endif | |
65 | ||
66 | SDL_UpdateTexture(scon->texture, NULL, surface_data(surf), | |
67 | surface_stride(surf)); | |
68 | SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect); | |
69 | SDL_RenderPresent(scon->real_renderer); | |
70 | } | |
71 | ||
72 | void sdl2_2d_switch(DisplayChangeListener *dcl, | |
73 | DisplaySurface *new_surface) | |
74 | { | |
75 | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | |
76 | DisplaySurface *old_surface = scon->surface; | |
77 | int format = 0; | |
78 | ||
79 | assert(!scon->opengl); | |
80 | ||
81 | scon->surface = new_surface; | |
82 | ||
83 | if (scon->texture) { | |
84 | SDL_DestroyTexture(scon->texture); | |
85 | scon->texture = NULL; | |
86 | } | |
87 | ||
88 | if (!new_surface) { | |
89 | sdl2_window_destroy(scon); | |
90 | return; | |
91 | } | |
92 | ||
93 | if (!scon->real_window) { | |
94 | sdl2_window_create(scon); | |
95 | } else if (old_surface && | |
96 | ((surface_width(old_surface) != surface_width(new_surface)) || | |
97 | (surface_height(old_surface) != surface_height(new_surface)))) { | |
98 | sdl2_window_resize(scon); | |
99 | } | |
100 | ||
101 | SDL_RenderSetLogicalSize(scon->real_renderer, | |
102 | surface_width(new_surface), | |
103 | surface_height(new_surface)); | |
104 | ||
105 | switch (surface_format(scon->surface)) { | |
106 | case PIXMAN_x1r5g5b5: | |
107 | format = SDL_PIXELFORMAT_ARGB1555; | |
108 | break; | |
109 | case PIXMAN_r5g6b5: | |
110 | format = SDL_PIXELFORMAT_RGB565; | |
111 | break; | |
112 | case PIXMAN_x8r8g8b8: | |
113 | format = SDL_PIXELFORMAT_ARGB8888; | |
114 | break; | |
115 | case PIXMAN_r8g8b8x8: | |
116 | format = SDL_PIXELFORMAT_RGBA8888; | |
117 | break; | |
118 | default: | |
119 | g_assert_not_reached(); | |
120 | } | |
121 | scon->texture = SDL_CreateTexture(scon->real_renderer, format, | |
122 | SDL_TEXTUREACCESS_STREAMING, | |
123 | surface_width(new_surface), | |
124 | surface_height(new_surface)); | |
125 | sdl2_2d_redraw(scon); | |
126 | } | |
127 | ||
128 | void sdl2_2d_refresh(DisplayChangeListener *dcl) | |
129 | { | |
130 | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | |
131 | ||
132 | assert(!scon->opengl); | |
133 | graphic_hw_update(dcl->con); | |
134 | sdl2_poll_events(scon); | |
135 | } | |
136 | ||
137 | void sdl2_2d_redraw(struct sdl2_console *scon) | |
138 | { | |
139 | assert(!scon->opengl); | |
140 | ||
141 | if (!scon->surface) { | |
142 | return; | |
143 | } | |
144 | sdl2_2d_update(&scon->dcl, 0, 0, | |
145 | surface_width(scon->surface), | |
146 | surface_height(scon->surface)); | |
147 | } | |
148 | ||
149 | bool sdl2_2d_check_format(DisplayChangeListener *dcl, | |
150 | pixman_format_code_t format) | |
151 | { | |
152 | /* | |
153 | * We let SDL convert for us a few more formats than, | |
154 | * the native ones. Thes are the ones I have tested. | |
155 | */ | |
156 | return (format == PIXMAN_x8r8g8b8 || | |
157 | format == PIXMAN_b8g8r8x8 || | |
158 | format == PIXMAN_x1r5g5b5 || | |
159 | format == PIXMAN_r5g6b5); | |
160 | } |