]> Git Repo - qemu.git/blame - include/ui/sdl2.h
Merge remote-tracking branch 'remotes/kraxel/tags/vga-20181029-pull-request' into...
[qemu.git] / include / ui / sdl2.h
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1#ifndef SDL2_H
2#define SDL2_H
3
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4/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5#undef WIN32_LEAN_AND_MEAN
6
7#include <SDL.h>
8#include <SDL_syswm.h>
9
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10#ifdef CONFIG_OPENGL
11# include "ui/egl-helpers.h"
12#endif
13
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14struct sdl2_console {
15 DisplayChangeListener dcl;
16 DisplaySurface *surface;
844fd50d 17 DisplayOptions *opts;
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18 SDL_Texture *texture;
19 SDL_Window *real_window;
20 SDL_Renderer *real_renderer;
21 int idx;
22 int last_vm_running; /* per console for caption reasons */
cb47dc9a 23 int x, y, w, h;
5d0fe650 24 int hidden;
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25 int opengl;
26 int updates;
56bdd4b6 27 int idle_counter;
849bbe60 28 int ignore_hotkeys;
0b71a5d5 29 SDL_GLContext winctx;
cb47dc9a 30#ifdef CONFIG_OPENGL
46e19e14 31 QemuGLShader *gls;
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32 egl_fb guest_fb;
33 egl_fb win_fb;
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34 bool y0_top;
35 bool scanout_mode;
36#endif
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37};
38
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39void sdl2_window_create(struct sdl2_console *scon);
40void sdl2_window_destroy(struct sdl2_console *scon);
41void sdl2_window_resize(struct sdl2_console *scon);
63ed4907 42void sdl2_poll_events(struct sdl2_console *scon);
2c3056f1 43
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44void sdl2_reset_keys(struct sdl2_console *scon);
45void sdl2_process_key(struct sdl2_console *scon,
46 SDL_KeyboardEvent *ev);
47
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48void sdl2_2d_update(DisplayChangeListener *dcl,
49 int x, int y, int w, int h);
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50void sdl2_2d_switch(DisplayChangeListener *dcl,
51 DisplaySurface *new_surface);
62959ffe 52void sdl2_2d_refresh(DisplayChangeListener *dcl);
0d01b7ce 53void sdl2_2d_redraw(struct sdl2_console *scon);
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54bool sdl2_2d_check_format(DisplayChangeListener *dcl,
55 pixman_format_code_t format);
f1ddebd8 56
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57void sdl2_gl_update(DisplayChangeListener *dcl,
58 int x, int y, int w, int h);
59void sdl2_gl_switch(DisplayChangeListener *dcl,
60 DisplaySurface *new_surface);
61void sdl2_gl_refresh(DisplayChangeListener *dcl);
62void sdl2_gl_redraw(struct sdl2_console *scon);
63
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64QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
65 QEMUGLParams *params);
66void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
67int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
68 QEMUGLContext ctx);
69QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
70
db6cdfbe 71void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
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72void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
73 uint32_t backing_id,
74 bool backing_y_0_top,
75 uint32_t backing_width,
76 uint32_t backing_height,
77 uint32_t x, uint32_t y,
78 uint32_t w, uint32_t h);
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79void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
80 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
81
5d0fe650 82#endif /* SDL2_H */
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