]> Git Repo - qemu.git/blame - ui/sdl2-gl.c
spice: add scanout_dmabuf support
[qemu.git] / ui / sdl2-gl.c
CommitLineData
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1/*
2 * QEMU SDL display driver -- opengl support
3 *
4 * Copyright (c) 2014 Red Hat
5 *
6 * Authors:
7 * Gerd Hoffmann <[email protected]>
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a copy
10 * of this software and associated documentation files (the "Software"), to deal
11 * in the Software without restriction, including without limitation the rights
12 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 * copies of the Software, and to permit persons to whom the Software is
14 * furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included in
17 * all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 * THE SOFTWARE.
26 */
27
e16f4c87 28#include "qemu/osdep.h"
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29#include "qemu-common.h"
30#include "ui/console.h"
31#include "ui/input.h"
32#include "ui/sdl2.h"
33#include "sysemu/sysemu.h"
34
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35#include <epoxy/gl.h>
36
37static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
38{
39 if (scon->scanout_mode == scanout) {
40 return;
41 }
42
43 scon->scanout_mode = scanout;
44 if (!scon->scanout_mode) {
371c4ef6 45 egl_fb_destroy(&scon->guest_fb);
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46 if (scon->surface) {
47 surface_gl_destroy_texture(scon->gls, scon->surface);
48 surface_gl_create_texture(scon->gls, scon->surface);
49 }
50 }
51}
52
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53static void sdl2_gl_render_surface(struct sdl2_console *scon)
54{
55 int ww, wh;
56
57 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
cb47dc9a 58 sdl2_set_scanout_mode(scon, false);
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59
60 SDL_GetWindowSize(scon->real_window, &ww, &wh);
61 surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
62
63 surface_gl_render_texture(scon->gls, scon->surface);
64 SDL_GL_SwapWindow(scon->real_window);
65}
66
67void sdl2_gl_update(DisplayChangeListener *dcl,
68 int x, int y, int w, int h)
69{
70 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
71
72 assert(scon->opengl);
73
74 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
75 surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
76 scon->updates++;
77}
78
79void sdl2_gl_switch(DisplayChangeListener *dcl,
80 DisplaySurface *new_surface)
81{
82 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
83 DisplaySurface *old_surface = scon->surface;
84
85 assert(scon->opengl);
86
87 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
88 surface_gl_destroy_texture(scon->gls, scon->surface);
89
90 scon->surface = new_surface;
91
92 if (!new_surface) {
46e19e14 93 qemu_gl_fini_shader(scon->gls);
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94 scon->gls = NULL;
95 sdl2_window_destroy(scon);
96 return;
97 }
98
99 if (!scon->real_window) {
100 sdl2_window_create(scon);
46e19e14 101 scon->gls = qemu_gl_init_shader();
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102 } else if (old_surface &&
103 ((surface_width(old_surface) != surface_width(new_surface)) ||
104 (surface_height(old_surface) != surface_height(new_surface)))) {
105 sdl2_window_resize(scon);
106 }
107
108 surface_gl_create_texture(scon->gls, scon->surface);
109}
110
111void sdl2_gl_refresh(DisplayChangeListener *dcl)
112{
113 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
114
115 assert(scon->opengl);
116
117 graphic_hw_update(dcl->con);
118 if (scon->updates && scon->surface) {
119 scon->updates = 0;
120 sdl2_gl_render_surface(scon);
121 }
122 sdl2_poll_events(scon);
123}
124
125void sdl2_gl_redraw(struct sdl2_console *scon)
126{
127 assert(scon->opengl);
128
129 if (scon->surface) {
130 sdl2_gl_render_surface(scon);
131 }
132}
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133
134QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
135 QEMUGLParams *params)
136{
137 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
138 SDL_GLContext ctx;
139
140 assert(scon->opengl);
141
142 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
143
144 SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
145 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
146 SDL_GL_CONTEXT_PROFILE_CORE);
147 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
148 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
149
150 ctx = SDL_GL_CreateContext(scon->real_window);
151 return (QEMUGLContext)ctx;
152}
153
154void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx)
155{
156 SDL_GLContext sdlctx = (SDL_GLContext)ctx;
157
158 SDL_GL_DeleteContext(sdlctx);
159}
160
161int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
162 QEMUGLContext ctx)
163{
164 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
165 SDL_GLContext sdlctx = (SDL_GLContext)ctx;
166
167 assert(scon->opengl);
168
169 return SDL_GL_MakeCurrent(scon->real_window, sdlctx);
170}
171
172QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl)
173{
174 SDL_GLContext sdlctx;
175
176 sdlctx = SDL_GL_GetCurrentContext();
177 return (QEMUGLContext)sdlctx;
178}
179
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180void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
181{
182 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
183
184 assert(scon->opengl);
185 scon->w = 0;
186 scon->h = 0;
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187 sdl2_set_scanout_mode(scon, false);
188}
189
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190void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
191 uint32_t backing_id,
192 bool backing_y_0_top,
193 uint32_t backing_width,
194 uint32_t backing_height,
195 uint32_t x, uint32_t y,
196 uint32_t w, uint32_t h)
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197{
198 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
199
200 assert(scon->opengl);
201 scon->x = x;
202 scon->y = y;
203 scon->w = w;
204 scon->h = h;
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205 scon->y0_top = backing_y_0_top;
206
207 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
208
cb47dc9a 209 sdl2_set_scanout_mode(scon, true);
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210 egl_fb_setup_for_tex(&scon->guest_fb, backing_width, backing_height,
211 backing_id, false);
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212}
213
214void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
215 uint32_t x, uint32_t y, uint32_t w, uint32_t h)
216{
217 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
371c4ef6 218 int ww, wh;
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219
220 assert(scon->opengl);
221 if (!scon->scanout_mode) {
222 return;
223 }
371c4ef6 224 if (!scon->guest_fb.framebuffer) {
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225 return;
226 }
227
228 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
229
cb47dc9a 230 SDL_GetWindowSize(scon->real_window, &ww, &wh);
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231 egl_fb_setup_default(&scon->win_fb, ww, wh);
232 egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
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233
234 SDL_GL_SwapWindow(scon->real_window);
235}
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