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0b71a5d5 GH |
1 | /* |
2 | * QEMU SDL display driver -- opengl support | |
3 | * | |
4 | * Copyright (c) 2014 Red Hat | |
5 | * | |
6 | * Authors: | |
7 | * Gerd Hoffmann <[email protected]> | |
8 | * | |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | |
10 | * of this software and associated documentation files (the "Software"), to deal | |
11 | * in the Software without restriction, including without limitation the rights | |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
13 | * copies of the Software, and to permit persons to whom the Software is | |
14 | * furnished to do so, subject to the following conditions: | |
15 | * | |
16 | * The above copyright notice and this permission notice shall be included in | |
17 | * all copies or substantial portions of the Software. | |
18 | * | |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
22 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
23 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
24 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
25 | * THE SOFTWARE. | |
26 | */ | |
27 | ||
28 | #include "qemu-common.h" | |
29 | #include "ui/console.h" | |
30 | #include "ui/input.h" | |
31 | #include "ui/sdl2.h" | |
32 | #include "sysemu/sysemu.h" | |
33 | ||
cb47dc9a GH |
34 | #include <epoxy/gl.h> |
35 | ||
36 | static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout) | |
37 | { | |
38 | if (scon->scanout_mode == scanout) { | |
39 | return; | |
40 | } | |
41 | ||
42 | scon->scanout_mode = scanout; | |
43 | if (!scon->scanout_mode) { | |
44 | if (scon->fbo_id) { | |
45 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, | |
46 | GL_COLOR_ATTACHMENT0_EXT, | |
47 | GL_TEXTURE_2D, 0, 0); | |
48 | glDeleteFramebuffers(1, &scon->fbo_id); | |
49 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); | |
50 | scon->fbo_id = 0; | |
51 | } | |
52 | if (scon->surface) { | |
53 | surface_gl_destroy_texture(scon->gls, scon->surface); | |
54 | surface_gl_create_texture(scon->gls, scon->surface); | |
55 | } | |
56 | } | |
57 | } | |
58 | ||
0b71a5d5 GH |
59 | static void sdl2_gl_render_surface(struct sdl2_console *scon) |
60 | { | |
61 | int ww, wh; | |
62 | ||
63 | SDL_GL_MakeCurrent(scon->real_window, scon->winctx); | |
cb47dc9a | 64 | sdl2_set_scanout_mode(scon, false); |
0b71a5d5 GH |
65 | |
66 | SDL_GetWindowSize(scon->real_window, &ww, &wh); | |
67 | surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh); | |
68 | ||
69 | surface_gl_render_texture(scon->gls, scon->surface); | |
70 | SDL_GL_SwapWindow(scon->real_window); | |
71 | } | |
72 | ||
73 | void sdl2_gl_update(DisplayChangeListener *dcl, | |
74 | int x, int y, int w, int h) | |
75 | { | |
76 | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | |
77 | ||
78 | assert(scon->opengl); | |
79 | ||
80 | SDL_GL_MakeCurrent(scon->real_window, scon->winctx); | |
81 | surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h); | |
82 | scon->updates++; | |
83 | } | |
84 | ||
85 | void sdl2_gl_switch(DisplayChangeListener *dcl, | |
86 | DisplaySurface *new_surface) | |
87 | { | |
88 | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | |
89 | DisplaySurface *old_surface = scon->surface; | |
90 | ||
91 | assert(scon->opengl); | |
92 | ||
93 | SDL_GL_MakeCurrent(scon->real_window, scon->winctx); | |
94 | surface_gl_destroy_texture(scon->gls, scon->surface); | |
95 | ||
96 | scon->surface = new_surface; | |
97 | ||
98 | if (!new_surface) { | |
99 | console_gl_fini_context(scon->gls); | |
100 | scon->gls = NULL; | |
101 | sdl2_window_destroy(scon); | |
102 | return; | |
103 | } | |
104 | ||
105 | if (!scon->real_window) { | |
106 | sdl2_window_create(scon); | |
107 | scon->gls = console_gl_init_context(); | |
108 | } else if (old_surface && | |
109 | ((surface_width(old_surface) != surface_width(new_surface)) || | |
110 | (surface_height(old_surface) != surface_height(new_surface)))) { | |
111 | sdl2_window_resize(scon); | |
112 | } | |
113 | ||
114 | surface_gl_create_texture(scon->gls, scon->surface); | |
115 | } | |
116 | ||
117 | void sdl2_gl_refresh(DisplayChangeListener *dcl) | |
118 | { | |
119 | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | |
120 | ||
121 | assert(scon->opengl); | |
122 | ||
123 | graphic_hw_update(dcl->con); | |
124 | if (scon->updates && scon->surface) { | |
125 | scon->updates = 0; | |
126 | sdl2_gl_render_surface(scon); | |
127 | } | |
128 | sdl2_poll_events(scon); | |
129 | } | |
130 | ||
131 | void sdl2_gl_redraw(struct sdl2_console *scon) | |
132 | { | |
133 | assert(scon->opengl); | |
134 | ||
135 | if (scon->surface) { | |
136 | sdl2_gl_render_surface(scon); | |
137 | } | |
138 | } | |
cb47dc9a GH |
139 | |
140 | QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl, | |
141 | QEMUGLParams *params) | |
142 | { | |
143 | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | |
144 | SDL_GLContext ctx; | |
145 | ||
146 | assert(scon->opengl); | |
147 | ||
148 | SDL_GL_MakeCurrent(scon->real_window, scon->winctx); | |
149 | ||
150 | SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); | |
151 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, | |
152 | SDL_GL_CONTEXT_PROFILE_CORE); | |
153 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver); | |
154 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver); | |
155 | ||
156 | ctx = SDL_GL_CreateContext(scon->real_window); | |
157 | return (QEMUGLContext)ctx; | |
158 | } | |
159 | ||
160 | void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx) | |
161 | { | |
162 | SDL_GLContext sdlctx = (SDL_GLContext)ctx; | |
163 | ||
164 | SDL_GL_DeleteContext(sdlctx); | |
165 | } | |
166 | ||
167 | int sdl2_gl_make_context_current(DisplayChangeListener *dcl, | |
168 | QEMUGLContext ctx) | |
169 | { | |
170 | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | |
171 | SDL_GLContext sdlctx = (SDL_GLContext)ctx; | |
172 | ||
173 | assert(scon->opengl); | |
174 | ||
175 | return SDL_GL_MakeCurrent(scon->real_window, sdlctx); | |
176 | } | |
177 | ||
178 | QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl) | |
179 | { | |
180 | SDL_GLContext sdlctx; | |
181 | ||
182 | sdlctx = SDL_GL_GetCurrentContext(); | |
183 | return (QEMUGLContext)sdlctx; | |
184 | } | |
185 | ||
186 | void sdl2_gl_scanout(DisplayChangeListener *dcl, | |
187 | uint32_t backing_id, bool backing_y_0_top, | |
188 | uint32_t x, uint32_t y, | |
189 | uint32_t w, uint32_t h) | |
190 | { | |
191 | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | |
192 | ||
193 | assert(scon->opengl); | |
194 | scon->x = x; | |
195 | scon->y = y; | |
196 | scon->w = w; | |
197 | scon->h = h; | |
198 | scon->tex_id = backing_id; | |
199 | scon->y0_top = backing_y_0_top; | |
200 | ||
201 | SDL_GL_MakeCurrent(scon->real_window, scon->winctx); | |
202 | ||
203 | if (scon->tex_id == 0 || scon->w == 0 || scon->h == 0) { | |
204 | sdl2_set_scanout_mode(scon, false); | |
205 | return; | |
206 | } | |
207 | ||
208 | sdl2_set_scanout_mode(scon, true); | |
209 | if (!scon->fbo_id) { | |
210 | glGenFramebuffers(1, &scon->fbo_id); | |
211 | } | |
212 | ||
213 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id); | |
214 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, | |
215 | GL_TEXTURE_2D, scon->tex_id, 0); | |
216 | } | |
217 | ||
218 | void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, | |
219 | uint32_t x, uint32_t y, uint32_t w, uint32_t h) | |
220 | { | |
221 | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | |
222 | int ww, wh, y1, y2; | |
223 | ||
224 | assert(scon->opengl); | |
225 | if (!scon->scanout_mode) { | |
226 | return; | |
227 | } | |
228 | if (!scon->fbo_id) { | |
229 | return; | |
230 | } | |
231 | ||
232 | SDL_GL_MakeCurrent(scon->real_window, scon->winctx); | |
233 | ||
234 | glBindFramebuffer(GL_READ_FRAMEBUFFER, scon->fbo_id); | |
235 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); | |
236 | ||
237 | SDL_GetWindowSize(scon->real_window, &ww, &wh); | |
238 | glViewport(0, 0, ww, wh); | |
239 | y1 = scon->y0_top ? 0 : scon->h; | |
240 | y2 = scon->y0_top ? scon->h : 0; | |
241 | glBlitFramebuffer(0, y1, scon->w, y2, | |
242 | 0, 0, ww, wh, | |
243 | GL_COLOR_BUFFER_BIT, GL_NEAREST); | |
244 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id); | |
245 | ||
246 | SDL_GL_SwapWindow(scon->real_window); | |
247 | } |