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1 | \input texinfo @c -*- texinfo -*- |
2 | ||
3 | @iftex | |
4 | @settitle QEMU Internals | |
5 | @titlepage | |
6 | @sp 7 | |
7 | @center @titlefont{QEMU Internals} | |
8 | @sp 3 | |
9 | @end titlepage | |
10 | @end iftex | |
11 | ||
12 | @chapter Introduction | |
13 | ||
14 | @section Features | |
15 | ||
16 | QEMU is a FAST! processor emulator using a portable dynamic | |
17 | translator. | |
18 | ||
19 | QEMU has two operating modes: | |
20 | ||
21 | @itemize @minus | |
22 | ||
23 | @item | |
24 | Full system emulation. In this mode, QEMU emulates a full system | |
b671f9ed | 25 | (usually a PC), including a processor and various peripherals. It can |
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26 | be used to launch an different Operating System without rebooting the |
27 | PC or to debug system code. | |
28 | ||
29 | @item | |
30 | User mode emulation (Linux host only). In this mode, QEMU can launch | |
31 | Linux processes compiled for one CPU on another CPU. It can be used to | |
32 | launch the Wine Windows API emulator (@url{http://www.winehq.org}) or | |
33 | to ease cross-compilation and cross-debugging. | |
34 | ||
35 | @end itemize | |
36 | ||
37 | As QEMU requires no host kernel driver to run, it is very safe and | |
38 | easy to use. | |
39 | ||
40 | QEMU generic features: | |
41 | ||
42 | @itemize | |
43 | ||
44 | @item User space only or full system emulation. | |
45 | ||
46 | @item Using dynamic translation to native code for reasonnable speed. | |
47 | ||
48 | @item Working on x86 and PowerPC hosts. Being tested on ARM, Sparc32, Alpha and S390. | |
49 | ||
50 | @item Self-modifying code support. | |
51 | ||
52 | @item Precise exceptions support. | |
53 | ||
54 | @item The virtual CPU is a library (@code{libqemu}) which can be used | |
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55 | in other projects (look at @file{qemu/tests/qruncom.c} to have an |
56 | example of user mode @code{libqemu} usage). | |
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57 | |
58 | @end itemize | |
59 | ||
60 | QEMU user mode emulation features: | |
61 | @itemize | |
62 | @item Generic Linux system call converter, including most ioctls. | |
63 | ||
64 | @item clone() emulation using native CPU clone() to use Linux scheduler for threads. | |
65 | ||
66 | @item Accurate signal handling by remapping host signals to target signals. | |
67 | @end itemize | |
68 | @end itemize | |
69 | ||
70 | QEMU full system emulation features: | |
71 | @itemize | |
72 | @item QEMU can either use a full software MMU for maximum portability or use the host system call mmap() to simulate the target MMU. | |
73 | @end itemize | |
74 | ||
75 | @section x86 emulation | |
76 | ||
77 | QEMU x86 target features: | |
78 | ||
79 | @itemize | |
80 | ||
81 | @item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation. | |
82 | LDT/GDT and IDT are emulated. VM86 mode is also supported to run DOSEMU. | |
83 | ||
84 | @item Support of host page sizes bigger than 4KB in user mode emulation. | |
85 | ||
86 | @item QEMU can emulate itself on x86. | |
87 | ||
88 | @item An extensive Linux x86 CPU test program is included @file{tests/test-i386}. | |
89 | It can be used to test other x86 virtual CPUs. | |
90 | ||
91 | @end itemize | |
92 | ||
93 | Current QEMU limitations: | |
94 | ||
95 | @itemize | |
96 | ||
97 | @item No SSE/MMX support (yet). | |
98 | ||
99 | @item No x86-64 support. | |
100 | ||
101 | @item IPC syscalls are missing. | |
102 | ||
103 | @item The x86 segment limits and access rights are not tested at every | |
104 | memory access (yet). Hopefully, very few OSes seem to rely on that for | |
105 | normal use. | |
106 | ||
107 | @item On non x86 host CPUs, @code{double}s are used instead of the non standard | |
108 | 10 byte @code{long double}s of x86 for floating point emulation to get | |
109 | maximum performances. | |
110 | ||
111 | @end itemize | |
112 | ||
113 | @section ARM emulation | |
114 | ||
115 | @itemize | |
116 | ||
117 | @item Full ARM 7 user emulation. | |
118 | ||
119 | @item NWFPE FPU support included in user Linux emulation. | |
120 | ||
121 | @item Can run most ARM Linux binaries. | |
122 | ||
123 | @end itemize | |
124 | ||
125 | @section PowerPC emulation | |
126 | ||
127 | @itemize | |
128 | ||
e80cfcfc | 129 | @item Full PowerPC 32 bit emulation, including privileged instructions, |
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130 | FPU and MMU. |
131 | ||
132 | @item Can run most PowerPC Linux binaries. | |
133 | ||
134 | @end itemize | |
135 | ||
136 | @section SPARC emulation | |
137 | ||
138 | @itemize | |
139 | ||
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140 | @item Somewhat complete SPARC V8 emulation, including privileged |
141 | instructions, FPU and MMU. | |
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142 | |
143 | @item Can run some SPARC Linux binaries. | |
144 | ||
145 | @end itemize | |
146 | ||
147 | @chapter QEMU Internals | |
148 | ||
149 | @section QEMU compared to other emulators | |
150 | ||
151 | Like bochs [3], QEMU emulates an x86 CPU. But QEMU is much faster than | |
152 | bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC | |
153 | emulation while QEMU can emulate several processors. | |
154 | ||
155 | Like Valgrind [2], QEMU does user space emulation and dynamic | |
156 | translation. Valgrind is mainly a memory debugger while QEMU has no | |
157 | support for it (QEMU could be used to detect out of bound memory | |
158 | accesses as Valgrind, but it has no support to track uninitialised data | |
159 | as Valgrind does). The Valgrind dynamic translator generates better code | |
160 | than QEMU (in particular it does register allocation) but it is closely | |
161 | tied to an x86 host and target and has no support for precise exceptions | |
162 | and system emulation. | |
163 | ||
164 | EM86 [4] is the closest project to user space QEMU (and QEMU still uses | |
165 | some of its code, in particular the ELF file loader). EM86 was limited | |
166 | to an alpha host and used a proprietary and slow interpreter (the | |
167 | interpreter part of the FX!32 Digital Win32 code translator [5]). | |
168 | ||
169 | TWIN [6] is a Windows API emulator like Wine. It is less accurate than | |
170 | Wine but includes a protected mode x86 interpreter to launch x86 Windows | |
36d54d15 | 171 | executables. Such an approach has greater potential because most of the |
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172 | Windows API is executed natively but it is far more difficult to develop |
173 | because all the data structures and function parameters exchanged | |
174 | between the API and the x86 code must be converted. | |
175 | ||
176 | User mode Linux [7] was the only solution before QEMU to launch a | |
177 | Linux kernel as a process while not needing any host kernel | |
178 | patches. However, user mode Linux requires heavy kernel patches while | |
179 | QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is | |
180 | slower. | |
181 | ||
182 | The new Plex86 [8] PC virtualizer is done in the same spirit as the | |
183 | qemu-fast system emulator. It requires a patched Linux kernel to work | |
184 | (you cannot launch the same kernel on your PC), but the patches are | |
185 | really small. As it is a PC virtualizer (no emulation is done except | |
186 | for some priveledged instructions), it has the potential of being | |
187 | faster than QEMU. The downside is that a complicated (and potentially | |
188 | unsafe) host kernel patch is needed. | |
189 | ||
190 | The commercial PC Virtualizers (VMWare [9], VirtualPC [10], TwoOStwo | |
191 | [11]) are faster than QEMU, but they all need specific, proprietary | |
192 | and potentially unsafe host drivers. Moreover, they are unable to | |
193 | provide cycle exact simulation as an emulator can. | |
194 | ||
195 | @section Portable dynamic translation | |
196 | ||
197 | QEMU is a dynamic translator. When it first encounters a piece of code, | |
198 | it converts it to the host instruction set. Usually dynamic translators | |
199 | are very complicated and highly CPU dependent. QEMU uses some tricks | |
200 | which make it relatively easily portable and simple while achieving good | |
201 | performances. | |
202 | ||
203 | The basic idea is to split every x86 instruction into fewer simpler | |
204 | instructions. Each simple instruction is implemented by a piece of C | |
205 | code (see @file{target-i386/op.c}). Then a compile time tool | |
206 | (@file{dyngen}) takes the corresponding object file (@file{op.o}) | |
207 | to generate a dynamic code generator which concatenates the simple | |
208 | instructions to build a function (see @file{op.h:dyngen_code()}). | |
209 | ||
210 | In essence, the process is similar to [1], but more work is done at | |
211 | compile time. | |
212 | ||
213 | A key idea to get optimal performances is that constant parameters can | |
214 | be passed to the simple operations. For that purpose, dummy ELF | |
215 | relocations are generated with gcc for each constant parameter. Then, | |
216 | the tool (@file{dyngen}) can locate the relocations and generate the | |
217 | appriopriate C code to resolve them when building the dynamic code. | |
218 | ||
219 | That way, QEMU is no more difficult to port than a dynamic linker. | |
220 | ||
221 | To go even faster, GCC static register variables are used to keep the | |
222 | state of the virtual CPU. | |
223 | ||
224 | @section Register allocation | |
225 | ||
226 | Since QEMU uses fixed simple instructions, no efficient register | |
227 | allocation can be done. However, because RISC CPUs have a lot of | |
228 | register, most of the virtual CPU state can be put in registers without | |
229 | doing complicated register allocation. | |
230 | ||
231 | @section Condition code optimisations | |
232 | ||
233 | Good CPU condition codes emulation (@code{EFLAGS} register on x86) is a | |
234 | critical point to get good performances. QEMU uses lazy condition code | |
235 | evaluation: instead of computing the condition codes after each x86 | |
236 | instruction, it just stores one operand (called @code{CC_SRC}), the | |
237 | result (called @code{CC_DST}) and the type of operation (called | |
238 | @code{CC_OP}). | |
239 | ||
240 | @code{CC_OP} is almost never explicitely set in the generated code | |
241 | because it is known at translation time. | |
242 | ||
243 | In order to increase performances, a backward pass is performed on the | |
244 | generated simple instructions (see | |
245 | @code{target-i386/translate.c:optimize_flags()}). When it can be proved that | |
246 | the condition codes are not needed by the next instructions, no | |
247 | condition codes are computed at all. | |
248 | ||
249 | @section CPU state optimisations | |
250 | ||
251 | The x86 CPU has many internal states which change the way it evaluates | |
252 | instructions. In order to achieve a good speed, the translation phase | |
253 | considers that some state information of the virtual x86 CPU cannot | |
254 | change in it. For example, if the SS, DS and ES segments have a zero | |
255 | base, then the translator does not even generate an addition for the | |
256 | segment base. | |
257 | ||
258 | [The FPU stack pointer register is not handled that way yet]. | |
259 | ||
260 | @section Translation cache | |
261 | ||
15a34c63 | 262 | A 16 MByte cache holds the most recently used translations. For |
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263 | simplicity, it is completely flushed when it is full. A translation unit |
264 | contains just a single basic block (a block of x86 instructions | |
265 | terminated by a jump or by a virtual CPU state change which the | |
266 | translator cannot deduce statically). | |
267 | ||
268 | @section Direct block chaining | |
269 | ||
270 | After each translated basic block is executed, QEMU uses the simulated | |
271 | Program Counter (PC) and other cpu state informations (such as the CS | |
272 | segment base value) to find the next basic block. | |
273 | ||
274 | In order to accelerate the most common cases where the new simulated PC | |
275 | is known, QEMU can patch a basic block so that it jumps directly to the | |
276 | next one. | |
277 | ||
278 | The most portable code uses an indirect jump. An indirect jump makes | |
279 | it easier to make the jump target modification atomic. On some host | |
280 | architectures (such as x86 or PowerPC), the @code{JUMP} opcode is | |
281 | directly patched so that the block chaining has no overhead. | |
282 | ||
283 | @section Self-modifying code and translated code invalidation | |
284 | ||
285 | Self-modifying code is a special challenge in x86 emulation because no | |
286 | instruction cache invalidation is signaled by the application when code | |
287 | is modified. | |
288 | ||
289 | When translated code is generated for a basic block, the corresponding | |
290 | host page is write protected if it is not already read-only (with the | |
291 | system call @code{mprotect()}). Then, if a write access is done to the | |
292 | page, Linux raises a SEGV signal. QEMU then invalidates all the | |
293 | translated code in the page and enables write accesses to the page. | |
294 | ||
295 | Correct translated code invalidation is done efficiently by maintaining | |
296 | a linked list of every translated block contained in a given page. Other | |
297 | linked lists are also maintained to undo direct block chaining. | |
298 | ||
299 | Although the overhead of doing @code{mprotect()} calls is important, | |
300 | most MSDOS programs can be emulated at reasonnable speed with QEMU and | |
301 | DOSEMU. | |
302 | ||
303 | Note that QEMU also invalidates pages of translated code when it detects | |
304 | that memory mappings are modified with @code{mmap()} or @code{munmap()}. | |
305 | ||
306 | When using a software MMU, the code invalidation is more efficient: if | |
307 | a given code page is invalidated too often because of write accesses, | |
308 | then a bitmap representing all the code inside the page is | |
309 | built. Every store into that page checks the bitmap to see if the code | |
310 | really needs to be invalidated. It avoids invalidating the code when | |
311 | only data is modified in the page. | |
312 | ||
313 | @section Exception support | |
314 | ||
315 | longjmp() is used when an exception such as division by zero is | |
316 | encountered. | |
317 | ||
318 | The host SIGSEGV and SIGBUS signal handlers are used to get invalid | |
319 | memory accesses. The exact CPU state can be retrieved because all the | |
320 | x86 registers are stored in fixed host registers. The simulated program | |
321 | counter is found by retranslating the corresponding basic block and by | |
322 | looking where the host program counter was at the exception point. | |
323 | ||
324 | The virtual CPU cannot retrieve the exact @code{EFLAGS} register because | |
325 | in some cases it is not computed because of condition code | |
326 | optimisations. It is not a big concern because the emulated code can | |
327 | still be restarted in any cases. | |
328 | ||
329 | @section MMU emulation | |
330 | ||
331 | For system emulation, QEMU uses the mmap() system call to emulate the | |
332 | target CPU MMU. It works as long the emulated OS does not use an area | |
333 | reserved by the host OS (such as the area above 0xc0000000 on x86 | |
334 | Linux). | |
335 | ||
336 | In order to be able to launch any OS, QEMU also supports a soft | |
337 | MMU. In that mode, the MMU virtual to physical address translation is | |
338 | done at every memory access. QEMU uses an address translation cache to | |
339 | speed up the translation. | |
340 | ||
341 | In order to avoid flushing the translated code each time the MMU | |
342 | mappings change, QEMU uses a physically indexed translation cache. It | |
343 | means that each basic block is indexed with its physical address. | |
344 | ||
345 | When MMU mappings change, only the chaining of the basic blocks is | |
346 | reset (i.e. a basic block can no longer jump directly to another one). | |
347 | ||
348 | @section Hardware interrupts | |
349 | ||
350 | In order to be faster, QEMU does not check at every basic block if an | |
351 | hardware interrupt is pending. Instead, the user must asynchrously | |
352 | call a specific function to tell that an interrupt is pending. This | |
353 | function resets the chaining of the currently executing basic | |
354 | block. It ensures that the execution will return soon in the main loop | |
355 | of the CPU emulator. Then the main loop can test if the interrupt is | |
356 | pending and handle it. | |
357 | ||
358 | @section User emulation specific details | |
359 | ||
360 | @subsection Linux system call translation | |
361 | ||
362 | QEMU includes a generic system call translator for Linux. It means that | |
363 | the parameters of the system calls can be converted to fix the | |
364 | endianness and 32/64 bit issues. The IOCTLs are converted with a generic | |
365 | type description system (see @file{ioctls.h} and @file{thunk.c}). | |
366 | ||
367 | QEMU supports host CPUs which have pages bigger than 4KB. It records all | |
368 | the mappings the process does and try to emulated the @code{mmap()} | |
369 | system calls in cases where the host @code{mmap()} call would fail | |
370 | because of bad page alignment. | |
371 | ||
372 | @subsection Linux signals | |
373 | ||
374 | Normal and real-time signals are queued along with their information | |
375 | (@code{siginfo_t}) as it is done in the Linux kernel. Then an interrupt | |
376 | request is done to the virtual CPU. When it is interrupted, one queued | |
377 | signal is handled by generating a stack frame in the virtual CPU as the | |
378 | Linux kernel does. The @code{sigreturn()} system call is emulated to return | |
379 | from the virtual signal handler. | |
380 | ||
381 | Some signals (such as SIGALRM) directly come from the host. Other | |
382 | signals are synthetized from the virtual CPU exceptions such as SIGFPE | |
383 | when a division by zero is done (see @code{main.c:cpu_loop()}). | |
384 | ||
385 | The blocked signal mask is still handled by the host Linux kernel so | |
386 | that most signal system calls can be redirected directly to the host | |
387 | Linux kernel. Only the @code{sigaction()} and @code{sigreturn()} system | |
388 | calls need to be fully emulated (see @file{signal.c}). | |
389 | ||
390 | @subsection clone() system call and threads | |
391 | ||
392 | The Linux clone() system call is usually used to create a thread. QEMU | |
393 | uses the host clone() system call so that real host threads are created | |
394 | for each emulated thread. One virtual CPU instance is created for each | |
395 | thread. | |
396 | ||
397 | The virtual x86 CPU atomic operations are emulated with a global lock so | |
398 | that their semantic is preserved. | |
399 | ||
400 | Note that currently there are still some locking issues in QEMU. In | |
401 | particular, the translated cache flush is not protected yet against | |
402 | reentrancy. | |
403 | ||
404 | @subsection Self-virtualization | |
405 | ||
406 | QEMU was conceived so that ultimately it can emulate itself. Although | |
407 | it is not very useful, it is an important test to show the power of the | |
408 | emulator. | |
409 | ||
410 | Achieving self-virtualization is not easy because there may be address | |
411 | space conflicts. QEMU solves this problem by being an executable ELF | |
412 | shared object as the ld-linux.so ELF interpreter. That way, it can be | |
413 | relocated at load time. | |
414 | ||
415 | @section Bibliography | |
416 | ||
417 | @table @asis | |
418 | ||
419 | @item [1] | |
420 | @url{http://citeseer.nj.nec.com/piumarta98optimizing.html}, Optimizing | |
421 | direct threaded code by selective inlining (1998) by Ian Piumarta, Fabio | |
422 | Riccardi. | |
423 | ||
424 | @item [2] | |
425 | @url{http://developer.kde.org/~sewardj/}, Valgrind, an open-source | |
426 | memory debugger for x86-GNU/Linux, by Julian Seward. | |
427 | ||
428 | @item [3] | |
429 | @url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project, | |
430 | by Kevin Lawton et al. | |
431 | ||
432 | @item [4] | |
433 | @url{http://www.cs.rose-hulman.edu/~donaldlf/em86/index.html}, the EM86 | |
434 | x86 emulator on Alpha-Linux. | |
435 | ||
436 | @item [5] | |
437 | @url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/full_papers/chernoff/chernoff.pdf}, | |
438 | DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton | |
439 | Chernoff and Ray Hookway. | |
440 | ||
441 | @item [6] | |
442 | @url{http://www.willows.com/}, Windows API library emulation from | |
443 | Willows Software. | |
444 | ||
445 | @item [7] | |
446 | @url{http://user-mode-linux.sourceforge.net/}, | |
447 | The User-mode Linux Kernel. | |
448 | ||
449 | @item [8] | |
450 | @url{http://www.plex86.org/}, | |
451 | The new Plex86 project. | |
452 | ||
453 | @item [9] | |
454 | @url{http://www.vmware.com/}, | |
455 | The VMWare PC virtualizer. | |
456 | ||
457 | @item [10] | |
458 | @url{http://www.microsoft.com/windowsxp/virtualpc/}, | |
459 | The VirtualPC PC virtualizer. | |
460 | ||
461 | @item [11] | |
462 | @url{http://www.twoostwo.org/}, | |
463 | The TwoOStwo PC virtualizer. | |
464 | ||
465 | @end table | |
466 | ||
467 | @chapter Regression Tests | |
468 | ||
469 | In the directory @file{tests/}, various interesting testing programs | |
470 | are available. There are used for regression testing. | |
471 | ||
472 | @section @file{test-i386} | |
473 | ||
474 | This program executes most of the 16 bit and 32 bit x86 instructions and | |
475 | generates a text output. It can be compared with the output obtained with | |
476 | a real CPU or another emulator. The target @code{make test} runs this | |
477 | program and a @code{diff} on the generated output. | |
478 | ||
479 | The Linux system call @code{modify_ldt()} is used to create x86 selectors | |
480 | to test some 16 bit addressing and 32 bit with segmentation cases. | |
481 | ||
482 | The Linux system call @code{vm86()} is used to test vm86 emulation. | |
483 | ||
484 | Various exceptions are raised to test most of the x86 user space | |
485 | exception reporting. | |
486 | ||
487 | @section @file{linux-test} | |
488 | ||
489 | This program tests various Linux system calls. It is used to verify | |
490 | that the system call parameters are correctly converted between target | |
491 | and host CPUs. | |
492 | ||
15a34c63 | 493 | @section @file{qruncom.c} |
1f673135 | 494 | |
15a34c63 | 495 | Example of usage of @code{libqemu} to emulate a user mode i386 CPU. |