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985e1c9b GH |
1 | /* |
2 | * QEMU opengl shader helper functions | |
3 | * | |
4 | * Copyright (c) 2014 Red Hat | |
5 | * | |
6 | * Authors: | |
7 | * Gerd Hoffmann <[email protected]> | |
8 | * | |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | |
10 | * of this software and associated documentation files (the "Software"), to deal | |
11 | * in the Software without restriction, including without limitation the rights | |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
13 | * copies of the Software, and to permit persons to whom the Software is | |
14 | * furnished to do so, subject to the following conditions: | |
15 | * | |
16 | * The above copyright notice and this permission notice shall be included in | |
17 | * all copies or substantial portions of the Software. | |
18 | * | |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
22 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
23 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
24 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
25 | * THE SOFTWARE. | |
26 | */ | |
e16f4c87 | 27 | #include "qemu/osdep.h" |
985e1c9b GH |
28 | #include "qemu-common.h" |
29 | #include "ui/shader.h" | |
30 | ||
31 | /* ---------------------------------------------------------------------- */ | |
32 | ||
c046d828 | 33 | GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog) |
cd2bc889 | 34 | { |
c046d828 | 35 | static const GLfloat in_position[] = { |
cd2bc889 GH |
36 | -1, -1, |
37 | 1, -1, | |
38 | -1, 1, | |
39 | 1, 1, | |
40 | }; | |
41 | GLint l_position; | |
c046d828 GH |
42 | GLuint vao, buffer; |
43 | ||
44 | glGenVertexArrays(1, &vao); | |
45 | glBindVertexArray(vao); | |
46 | ||
47 | /* this is the VBO that holds the vertex data */ | |
48 | glGenBuffers(1, &buffer); | |
49 | glBindBuffer(GL_ARRAY_BUFFER, buffer); | |
50 | glBufferData(GL_ARRAY_BUFFER, sizeof(in_position), in_position, | |
51 | GL_STATIC_DRAW); | |
cd2bc889 | 52 | |
cd2bc889 | 53 | l_position = glGetAttribLocation(texture_blit_prog, "in_position"); |
c046d828 | 54 | glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, 0); |
cd2bc889 | 55 | glEnableVertexAttribArray(l_position); |
c046d828 GH |
56 | |
57 | glBindBuffer(GL_ARRAY_BUFFER, 0); | |
58 | glBindVertexArray(0); | |
59 | ||
60 | return vao; | |
61 | } | |
62 | ||
63 | void qemu_gl_run_texture_blit(GLint texture_blit_prog, | |
64 | GLint texture_blit_vao) | |
65 | { | |
66 | glUseProgram(texture_blit_prog); | |
67 | glBindVertexArray(texture_blit_vao); | |
68 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
cd2bc889 GH |
69 | } |
70 | ||
71 | /* ---------------------------------------------------------------------- */ | |
72 | ||
985e1c9b GH |
73 | GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src) |
74 | { | |
75 | GLuint shader; | |
76 | GLint status, length; | |
77 | char *errmsg; | |
78 | ||
79 | shader = glCreateShader(type); | |
80 | glShaderSource(shader, 1, &src, 0); | |
81 | glCompileShader(shader); | |
82 | ||
83 | glGetShaderiv(shader, GL_COMPILE_STATUS, &status); | |
84 | if (!status) { | |
85 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); | |
42ddb8aa | 86 | errmsg = g_malloc(length); |
985e1c9b GH |
87 | glGetShaderInfoLog(shader, length, &length, errmsg); |
88 | fprintf(stderr, "%s: compile %s error\n%s\n", __func__, | |
89 | (type == GL_VERTEX_SHADER) ? "vertex" : "fragment", | |
90 | errmsg); | |
42ddb8aa | 91 | g_free(errmsg); |
985e1c9b GH |
92 | return 0; |
93 | } | |
94 | return shader; | |
95 | } | |
96 | ||
97 | GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag) | |
98 | { | |
99 | GLuint program; | |
100 | GLint status, length; | |
101 | char *errmsg; | |
102 | ||
103 | program = glCreateProgram(); | |
104 | glAttachShader(program, vert); | |
105 | glAttachShader(program, frag); | |
106 | glLinkProgram(program); | |
107 | ||
108 | glGetProgramiv(program, GL_LINK_STATUS, &status); | |
109 | if (!status) { | |
110 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length); | |
42ddb8aa | 111 | errmsg = g_malloc(length); |
985e1c9b GH |
112 | glGetProgramInfoLog(program, length, &length, errmsg); |
113 | fprintf(stderr, "%s: link program: %s\n", __func__, errmsg); | |
42ddb8aa | 114 | g_free(errmsg); |
985e1c9b GH |
115 | return 0; |
116 | } | |
117 | return program; | |
118 | } | |
119 | ||
120 | GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, | |
121 | const GLchar *frag_src) | |
122 | { | |
123 | GLuint vert_shader, frag_shader, program; | |
124 | ||
125 | vert_shader = qemu_gl_create_compile_shader(GL_VERTEX_SHADER, vert_src); | |
126 | frag_shader = qemu_gl_create_compile_shader(GL_FRAGMENT_SHADER, frag_src); | |
127 | if (!vert_shader || !frag_shader) { | |
128 | return 0; | |
129 | } | |
130 | ||
131 | program = qemu_gl_create_link_program(vert_shader, frag_shader); | |
132 | glDeleteShader(vert_shader); | |
133 | glDeleteShader(frag_shader); | |
134 | ||
135 | return program; | |
136 | } |