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1 | Copyright (c) 2010-2015 Institute for System Programming |
2 | of the Russian Academy of Sciences. | |
3 | ||
4 | This work is licensed under the terms of the GNU GPL, version 2 or later. | |
5 | See the COPYING file in the top-level directory. | |
6 | ||
7 | Record/replay | |
8 | ------------- | |
9 | ||
10 | Record/replay functions are used for the reverse execution and deterministic | |
11 | replay of qemu execution. This implementation of deterministic replay can | |
12 | be used for deterministic debugging of guest code through a gdb remote | |
13 | interface. | |
14 | ||
15 | Execution recording writes a non-deterministic events log, which can be later | |
16 | used for replaying the execution anywhere and for unlimited number of times. | |
17 | It also supports checkpointing for faster rewinding during reverse debugging. | |
18 | Execution replaying reads the log and replays all non-deterministic events | |
19 | including external input, hardware clocks, and interrupts. | |
20 | ||
21 | Deterministic replay has the following features: | |
22 | * Deterministically replays whole system execution and all contents of | |
23 | the memory, state of the hardware devices, clocks, and screen of the VM. | |
24 | * Writes execution log into the file for later replaying for multiple times | |
25 | on different machines. | |
26 | * Supports i386, x86_64, and ARM hardware platforms. | |
27 | * Performs deterministic replay of all operations with keyboard and mouse | |
28 | input devices. | |
29 | ||
30 | Usage of the record/replay: | |
31 | * First, record the execution, by adding the following arguments to the command line: | |
32 | '-icount shift=7,rr=record,rrfile=replay.bin -net none'. | |
33 | Block devices' images are not actually changed in the recording mode, | |
34 | because all of the changes are written to the temporary overlay file. | |
35 | * Then you can replay it by using another command | |
36 | line option: '-icount shift=7,rr=replay,rrfile=replay.bin -net none' | |
37 | * '-net none' option should also be specified if network replay patches | |
38 | are not applied. | |
39 | ||
40 | Papers with description of deterministic replay implementation: | |
41 | http://www.computer.org/csdl/proceedings/csmr/2012/4666/00/4666a553-abs.html | |
42 | http://dl.acm.org/citation.cfm?id=2786805.2803179 | |
43 | ||
44 | Modifications of qemu include: | |
45 | * wrappers for clock and time functions to save their return values in the log | |
46 | * saving different asynchronous events (e.g. system shutdown) into the log | |
47 | * synchronization of the bottom halves execution | |
48 | * synchronization of the threads from thread pool | |
49 | * recording/replaying user input (mouse and keyboard) | |
50 | * adding internal checkpoints for cpu and io synchronization | |
51 | ||
52 | Non-deterministic events | |
53 | ------------------------ | |
54 | ||
55 | Our record/replay system is based on saving and replaying non-deterministic | |
56 | events (e.g. keyboard input) and simulating deterministic ones (e.g. reading | |
57 | from HDD or memory of the VM). Saving only non-deterministic events makes | |
58 | log file smaller, simulation faster, and allows using reverse debugging even | |
59 | for realtime applications. | |
60 | ||
61 | The following non-deterministic data from peripheral devices is saved into | |
62 | the log: mouse and keyboard input, network packets, audio controller input, | |
63 | USB packets, serial port input, and hardware clocks (they are non-deterministic | |
64 | too, because their values are taken from the host machine). Inputs from | |
65 | simulated hardware, memory of VM, software interrupts, and execution of | |
66 | instructions are not saved into the log, because they are deterministic and | |
67 | can be replayed by simulating the behavior of virtual machine starting from | |
68 | initial state. | |
69 | ||
70 | We had to solve three tasks to implement deterministic replay: recording | |
71 | non-deterministic events, replaying non-deterministic events, and checking | |
72 | that there is no divergence between record and replay modes. | |
73 | ||
74 | We changed several parts of QEMU to make event log recording and replaying. | |
75 | Devices' models that have non-deterministic input from external devices were | |
76 | changed to write every external event into the execution log immediately. | |
77 | E.g. network packets are written into the log when they arrive into the virtual | |
78 | network adapter. | |
79 | ||
80 | All non-deterministic events are coming from these devices. But to | |
81 | replay them we need to know at which moments they occur. We specify | |
82 | these moments by counting the number of instructions executed between | |
83 | every pair of consecutive events. | |
84 | ||
85 | Instruction counting | |
86 | -------------------- | |
87 | ||
88 | QEMU should work in icount mode to use record/replay feature. icount was | |
89 | designed to allow deterministic execution in absence of external inputs | |
90 | of the virtual machine. We also use icount to control the occurrence of the | |
91 | non-deterministic events. The number of instructions elapsed from the last event | |
92 | is written to the log while recording the execution. In replay mode we | |
93 | can predict when to inject that event using the instruction counter. | |
94 | ||
95 | Timers | |
96 | ------ | |
97 | ||
98 | Timers are used to execute callbacks from different subsystems of QEMU | |
99 | at the specified moments of time. There are several kinds of timers: | |
100 | * Real time clock. Based on host time and used only for callbacks that | |
101 | do not change the virtual machine state. For this reason real time | |
102 | clock and timers does not affect deterministic replay at all. | |
103 | * Virtual clock. These timers run only during the emulation. In icount | |
104 | mode virtual clock value is calculated using executed instructions counter. | |
105 | That is why it is completely deterministic and does not have to be recorded. | |
106 | * Host clock. This clock is used by device models that simulate real time | |
107 | sources (e.g. real time clock chip). Host clock is the one of the sources | |
108 | of non-determinism. Host clock read operations should be logged to | |
109 | make the execution deterministic. | |
e76d1798 | 110 | * Virtual real time clock. This clock is similar to real time clock but |
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111 | it is used only for increasing virtual clock while virtual machine is |
112 | sleeping. Due to its nature it is also non-deterministic as the host clock | |
113 | and has to be logged too. | |
114 | ||
115 | Checkpoints | |
116 | ----------- | |
117 | ||
118 | Replaying of the execution of virtual machine is bound by sources of | |
119 | non-determinism. These are inputs from clock and peripheral devices, | |
120 | and QEMU thread scheduling. Thread scheduling affect on processing events | |
121 | from timers, asynchronous input-output, and bottom halves. | |
122 | ||
123 | Invocations of timers are coupled with clock reads and changing the state | |
124 | of the virtual machine. Reads produce non-deterministic data taken from | |
125 | host clock. And VM state changes should preserve their order. Their relative | |
126 | order in replay mode must replicate the order of callbacks in record mode. | |
127 | To preserve this order we use checkpoints. When a specific clock is processed | |
128 | in record mode we save to the log special "checkpoint" event. | |
129 | Checkpoints here do not refer to virtual machine snapshots. They are just | |
130 | record/replay events used for synchronization. | |
131 | ||
132 | QEMU in replay mode will try to invoke timers processing in random moment | |
133 | of time. That's why we do not process a group of timers until the checkpoint | |
134 | event will be read from the log. Such an event allows synchronizing CPU | |
135 | execution and timer events. | |
136 | ||
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137 | Two other checkpoints govern the "warping" of the virtual clock. |
138 | While the virtual machine is idle, the virtual clock increments at | |
139 | 1 ns per *real time* nanosecond. This is done by setting up a timer | |
140 | (called the warp timer) on the virtual real time clock, so that the | |
141 | timer fires at the next deadline of the virtual clock; the virtual clock | |
142 | is then incremented (which is called "warping" the virtual clock) as | |
143 | soon as the timer fires or the CPUs need to go out of the idle state. | |
144 | Two functions are used for this purpose; because these actions change | |
145 | virtual machine state and must be deterministic, each of them creates a | |
146 | checkpoint. qemu_start_warp_timer checks if the CPUs are idle and if so | |
147 | starts accounting real time to virtual clock. qemu_account_warp_timer | |
148 | is called when the CPUs get an interrupt or when the warp timer fires, | |
149 | and it warps the virtual clock by the amount of real time that has passed | |
150 | since qemu_start_warp_timer. | |
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151 | |
152 | Bottom halves | |
153 | ------------- | |
154 | ||
155 | Disk I/O events are completely deterministic in our model, because | |
156 | in both record and replay modes we start virtual machine from the same | |
157 | disk state. But callbacks that virtual disk controller uses for reading and | |
158 | writing the disk may occur at different moments of time in record and replay | |
159 | modes. | |
160 | ||
161 | Reading and writing requests are created by CPU thread of QEMU. Later these | |
162 | requests proceed to block layer which creates "bottom halves". Bottom | |
163 | halves consist of callback and its parameters. They are processed when | |
164 | main loop locks the global mutex. These locks are not synchronized with | |
165 | replaying process because main loop also processes the events that do not | |
166 | affect the virtual machine state (like user interaction with monitor). | |
167 | ||
168 | That is why we had to implement saving and replaying bottom halves callbacks | |
169 | synchronously to the CPU execution. When the callback is about to execute | |
170 | it is added to the queue in the replay module. This queue is written to the | |
171 | log when its callbacks are executed. In replay mode callbacks are not processed | |
172 | until the corresponding event is read from the events log file. | |
173 | ||
174 | Sometimes the block layer uses asynchronous callbacks for its internal purposes | |
175 | (like reading or writing VM snapshots or disk image cluster tables). In this | |
176 | case bottom halves are not marked as "replayable" and do not saved | |
177 | into the log. | |
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178 | |
179 | Block devices | |
180 | ------------- | |
181 | ||
182 | Block devices record/replay module intercepts calls of | |
183 | bdrv coroutine functions at the top of block drivers stack. | |
184 | To record and replay block operations the drive must be configured | |
185 | as following: | |
186 | -drive file=disk.qcow,if=none,id=img-direct | |
187 | -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay | |
188 | -device ide-hd,drive=img-blkreplay | |
189 | ||
190 | blkreplay driver should be inserted between disk image and virtual driver | |
191 | controller. Therefore all disk requests may be recorded and replayed. | |
192 | ||
193 | All block completion operations are added to the queue in the coroutines. | |
194 | Queue is flushed at checkpoints and information about processed requests | |
195 | is recorded to the log. In replay phase the queue is matched with | |
196 | events read from the log. Therefore block devices requests are processed | |
197 | deterministically. | |
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199 | Snapshotting |
200 | ------------ | |
201 | ||
202 | New VM snapshots may be created in replay mode. They can be used later | |
203 | to recover the desired VM state. All VM states created in replay mode | |
204 | are associated with the moment of time in the replay scenario. | |
205 | After recovering the VM state replay will start from that position. | |
206 | ||
207 | Default starting snapshot name may be specified with icount field | |
208 | rrsnapshot as follows: | |
209 | -icount shift=7,rr=record,rrfile=replay.bin,rrsnapshot=snapshot_name | |
210 | ||
211 | This snapshot is created at start of recording and restored at start | |
212 | of replaying. It also can be loaded while replaying to roll back | |
213 | the execution. | |
214 | ||
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215 | Network devices |
216 | --------------- | |
217 | ||
218 | Record and replay for network interactions is performed with the network filter. | |
219 | Each backend must have its own instance of the replay filter as follows: | |
220 | -netdev user,id=net1 -device rtl8139,netdev=net1 | |
221 | -object filter-replay,id=replay,netdev=net1 | |
222 | ||
223 | Replay network filter is used to record and replay network packets. While | |
224 | recording the virtual machine this filter puts all packets coming from | |
225 | the outer world into the log. In replay mode packets from the log are | |
226 | injected into the network device. All interactions with network backend | |
227 | in replay mode are disabled. | |
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228 | |
229 | Audio devices | |
230 | ------------- | |
231 | ||
232 | Audio data is recorded and replay automatically. The command line for recording | |
233 | and replaying must contain identical specifications of audio hardware, e.g.: | |
234 | -soundhw ac97 |