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f1ddebd8 GH |
1 | /* |
2 | * QEMU SDL display driver | |
3 | * | |
4 | * Copyright (c) 2003 Fabrice Bellard | |
5 | * | |
6 | * Permission is hereby granted, free of charge, to any person obtaining a copy | |
7 | * of this software and associated documentation files (the "Software"), to deal | |
8 | * in the Software without restriction, including without limitation the rights | |
9 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
10 | * copies of the Software, and to permit persons to whom the Software is | |
11 | * furnished to do so, subject to the following conditions: | |
12 | * | |
13 | * The above copyright notice and this permission notice shall be included in | |
14 | * all copies or substantial portions of the Software. | |
15 | * | |
16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
21 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
22 | * THE SOFTWARE. | |
23 | */ | |
24 | /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */ | |
25 | ||
e16f4c87 | 26 | #include "qemu/osdep.h" |
f1ddebd8 GH |
27 | #include "qemu-common.h" |
28 | #include "ui/console.h" | |
29 | #include "ui/input.h" | |
30 | #include "ui/sdl2.h" | |
31 | #include "sysemu/sysemu.h" | |
32 | ||
33 | void sdl2_2d_update(DisplayChangeListener *dcl, | |
34 | int x, int y, int w, int h) | |
35 | { | |
36 | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | |
37 | DisplaySurface *surf = qemu_console_surface(dcl->con); | |
38 | SDL_Rect rect; | |
39 | ||
0b71a5d5 GH |
40 | assert(!scon->opengl); |
41 | ||
f1ddebd8 GH |
42 | if (!surf) { |
43 | return; | |
44 | } | |
45 | if (!scon->texture) { | |
46 | return; | |
47 | } | |
48 | ||
136a8d9d GH |
49 | /* |
50 | * SDL2 seems to do some double-buffering, and trying to only | |
51 | * update the changed areas results in only one of the two buffers | |
52 | * being updated. Which flickers alot. So lets not try to be | |
53 | * clever do a full update every time ... | |
54 | */ | |
55 | #if 0 | |
f1ddebd8 GH |
56 | rect.x = x; |
57 | rect.y = y; | |
58 | rect.w = w; | |
59 | rect.h = h; | |
136a8d9d GH |
60 | #else |
61 | rect.x = 0; | |
62 | rect.y = 0; | |
63 | rect.w = surface_width(surf); | |
64 | rect.h = surface_height(surf); | |
65 | #endif | |
f1ddebd8 GH |
66 | |
67 | SDL_UpdateTexture(scon->texture, NULL, surface_data(surf), | |
68 | surface_stride(surf)); | |
69 | SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect); | |
70 | SDL_RenderPresent(scon->real_renderer); | |
71 | } | |
2c3056f1 GH |
72 | |
73 | void sdl2_2d_switch(DisplayChangeListener *dcl, | |
74 | DisplaySurface *new_surface) | |
75 | { | |
76 | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | |
77 | DisplaySurface *old_surface = scon->surface; | |
78 | int format = 0; | |
79 | ||
0b71a5d5 GH |
80 | assert(!scon->opengl); |
81 | ||
2c3056f1 GH |
82 | scon->surface = new_surface; |
83 | ||
84 | if (scon->texture) { | |
85 | SDL_DestroyTexture(scon->texture); | |
86 | scon->texture = NULL; | |
87 | } | |
88 | ||
89 | if (!new_surface) { | |
90 | sdl2_window_destroy(scon); | |
91 | return; | |
92 | } | |
93 | ||
94 | if (!scon->real_window) { | |
95 | sdl2_window_create(scon); | |
96 | } else if (old_surface && | |
97 | ((surface_width(old_surface) != surface_width(new_surface)) || | |
98 | (surface_height(old_surface) != surface_height(new_surface)))) { | |
99 | sdl2_window_resize(scon); | |
100 | } | |
101 | ||
102 | SDL_RenderSetLogicalSize(scon->real_renderer, | |
103 | surface_width(new_surface), | |
104 | surface_height(new_surface)); | |
105 | ||
e444ea34 HR |
106 | switch (surface_format(scon->surface)) { |
107 | case PIXMAN_x1r5g5b5: | |
108 | format = SDL_PIXELFORMAT_ARGB1555; | |
109 | break; | |
110 | case PIXMAN_r5g6b5: | |
2c3056f1 | 111 | format = SDL_PIXELFORMAT_RGB565; |
e444ea34 HR |
112 | break; |
113 | case PIXMAN_x8r8g8b8: | |
2c3056f1 | 114 | format = SDL_PIXELFORMAT_ARGB8888; |
e444ea34 HR |
115 | break; |
116 | case PIXMAN_r8g8b8x8: | |
117 | format = SDL_PIXELFORMAT_RGBA8888; | |
118 | break; | |
435deffe PD |
119 | case PIXMAN_b8g8r8x8: |
120 | format = SDL_PIXELFORMAT_BGRX8888; | |
121 | break; | |
e444ea34 HR |
122 | default: |
123 | g_assert_not_reached(); | |
2c3056f1 GH |
124 | } |
125 | scon->texture = SDL_CreateTexture(scon->real_renderer, format, | |
126 | SDL_TEXTUREACCESS_STREAMING, | |
127 | surface_width(new_surface), | |
128 | surface_height(new_surface)); | |
0d01b7ce GH |
129 | sdl2_2d_redraw(scon); |
130 | } | |
131 | ||
62959ffe GH |
132 | void sdl2_2d_refresh(DisplayChangeListener *dcl) |
133 | { | |
134 | struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); | |
135 | ||
0b71a5d5 | 136 | assert(!scon->opengl); |
62959ffe GH |
137 | graphic_hw_update(dcl->con); |
138 | sdl2_poll_events(scon); | |
139 | } | |
140 | ||
0d01b7ce GH |
141 | void sdl2_2d_redraw(struct sdl2_console *scon) |
142 | { | |
0b71a5d5 GH |
143 | assert(!scon->opengl); |
144 | ||
0d01b7ce GH |
145 | if (!scon->surface) { |
146 | return; | |
147 | } | |
148 | sdl2_2d_update(&scon->dcl, 0, 0, | |
149 | surface_width(scon->surface), | |
150 | surface_height(scon->surface)); | |
2c3056f1 | 151 | } |
877417d9 GH |
152 | |
153 | bool sdl2_2d_check_format(DisplayChangeListener *dcl, | |
154 | pixman_format_code_t format) | |
155 | { | |
156 | /* | |
157 | * We let SDL convert for us a few more formats than, | |
158 | * the native ones. Thes are the ones I have tested. | |
159 | */ | |
160 | return (format == PIXMAN_x8r8g8b8 || | |
161 | format == PIXMAN_b8g8r8x8 || | |
162 | format == PIXMAN_x1r5g5b5 || | |
163 | format == PIXMAN_r5g6b5); | |
164 | } |