ASoC: soc-pcm: fix BE handling of PAUSE_RELEASE
A BE connected to more than one FE, e.g. in a mixer case, can go
through the following transitions.
play FE1 -> BE state is START
pause FE1 -> BE state is PAUSED
play FE2 -> BE state is START
stop FE2 -> BE state is STOP (see note [1] below)
release FE1 -> BE state is START
stop FE1 -> BE state is STOP
play FE1 -> BE state is START
pause FE1 -> BE state is PAUSED
play FE2 -> BE state is START
release FE1 -> BE state is START
stop FE2 -> BE state is START
stop FE1 -> BE state is STOP
play FE1 -> BE state is START
play FE2 -> BE state is START (no change)
pause FE1 -> BE state is START (no change)
pause FE2 -> BE state is PAUSED
release FE1 -> BE state is START
release FE2 -> BE state is START (no change)
stop FE1 -> BE state is START (no change)
stop FE2 -> BE state is STOP
The existing code for PAUSE_RELEASE only allows for the case where the
BE is paused, which clearly would not work in the sequences above.
Extend the allowed states to restart the BE when PAUSE_RELEASE is
received, and increase the refcount if the BE is already in START.
[1] the existing logic does not move the BE state back to PAUSED when
the FE2 is stopped. This patch does not change the logic; it would be
painful to keep a history of changes on the FE side, the state machine
is already rather complicated with transitions based on the last BE
state and the trigger type.
Reported-by: Bard Liao <[email protected]>
Signed-off-by: Pierre-Louis Bossart <[email protected]>
Reviewed-by: Kai Vehmanen <[email protected]>
Reviewed-by: Bard Liao <[email protected]>
Reviewed-by: Ranjani Sridharan <[email protected]>
Link: https://lore.kernel.org/r/[email protected]
Signed-off-by: Mark Brown <[email protected]>