From: Vicki Pfau Date: Wed, 5 Feb 2025 03:55:29 +0000 (-0800) Subject: HID: hid-steam: Don't use cancel_delayed_work_sync in IRQ context X-Git-Tag: v6.14-rc3~46^2 X-Git-Url: https://repo.jachan.dev/linux.git/commitdiff_plain/b051ffa2aeb2a60e092387b6fb2af1ad42f51a3c?hp=-c HID: hid-steam: Don't use cancel_delayed_work_sync in IRQ context Lockdep reported that, as steam_do_deck_input_event is called from steam_raw_event inside of an IRQ context, it can lead to issues if that IRQ occurs while the work to be cancelled is running. By using cancel_delayed_work, this issue can be avoided. The exact ordering of the work and the event processing is not super important, so this is safe. Fixes: cd438e57dd05 ("HID: hid-steam: Add gamepad-only mode switched to by holding options") Signed-off-by: Vicki Pfau Signed-off-by: Jiri Kosina --- b051ffa2aeb2a60e092387b6fb2af1ad42f51a3c diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c index 5a17714fedea..c9e65e9088b3 100644 --- a/drivers/hid/hid-steam.c +++ b/drivers/hid/hid-steam.c @@ -1617,7 +1617,7 @@ static void steam_do_deck_input_event(struct steam_device *steam, if (!(b9 & BIT(6)) && steam->did_mode_switch) { steam->did_mode_switch = false; - cancel_delayed_work_sync(&steam->mode_switch); + cancel_delayed_work(&steam->mode_switch); } else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) { steam->did_mode_switch = true; schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);