Input: joystick - use ktime for measuring timing
The current codes in gameport and analog joystick drivers for the time
accounting have a long-standing problem when the system is running
with CPU freq; since the timing is measured via TSC or sample counter,
the calculation isn't reliable.
In this patch, as a simple fix, use the standard ktime to measure the
timing. In case where no high resolution timer is available,
use_ktime bool option is provided to both modules. Setting
use_ktime=false switches to the old methods.
Tested-by: Clemens Ladisch <[email protected]>
Signed-off-by: Takashi Iwai <[email protected]>
Signed-off-by: Dmitry Torokhov <[email protected]>