unsigned int bits_per_word;
unsigned int i;
- if (shift < 0) {
- shift = ilog2(BITS_PER_LONG);
- /*
- * If the bitmap is small, shrink the number of bits per word so
- * we spread over a few cachelines, at least. If less than 4
- * bits, just forget about it, it's not going to work optimally
- * anyway.
- */
- if (depth >= 4) {
- while ((4U << shift) > depth)
- shift--;
- }
- }
+ if (shift < 0)
+ shift = sbitmap_calculate_shift(depth);
+
bits_per_word = 1U << shift;
if (bits_per_word > BITS_PER_LONG)
return -EINVAL;
return weight;
}
-static unsigned int sbitmap_weight(const struct sbitmap *sb)
+static unsigned int sbitmap_cleared(const struct sbitmap *sb)
{
- return __sbitmap_weight(sb, true);
+ return __sbitmap_weight(sb, false);
}
-static unsigned int sbitmap_cleared(const struct sbitmap *sb)
+unsigned int sbitmap_weight(const struct sbitmap *sb)
{
- return __sbitmap_weight(sb, false);
+ return __sbitmap_weight(sb, true) - sbitmap_cleared(sb);
}
+EXPORT_SYMBOL_GPL(sbitmap_weight);
void sbitmap_show(struct sbitmap *sb, struct seq_file *m)
{
seq_printf(m, "depth=%u\n", sb->depth);
- seq_printf(m, "busy=%u\n", sbitmap_weight(sb) - sbitmap_cleared(sb));
+ seq_printf(m, "busy=%u\n", sbitmap_weight(sb));
seq_printf(m, "cleared=%u\n", sbitmap_cleared(sb));
seq_printf(m, "bits_per_word=%u\n", 1U << sb->shift);
seq_printf(m, "map_nr=%u\n", sb->map_nr);