+ case 7:
+ adev->gfx.config.max_shader_engines = gfx_info->v27.max_shader_engines;
+ adev->gfx.config.max_cu_per_sh = gfx_info->v27.max_cu_per_sh;
+ adev->gfx.config.max_sh_per_se = gfx_info->v27.max_sh_per_se;
+ adev->gfx.config.max_backends_per_se = gfx_info->v27.max_backends_per_se;
+ adev->gfx.config.max_texture_channel_caches = gfx_info->v27.max_texture_channel_caches;
+ adev->gfx.config.max_gprs = le16_to_cpu(gfx_info->v27.gc_num_gprs);
+ adev->gfx.config.max_gs_threads = gfx_info->v27.gc_num_max_gs_thds;
+ adev->gfx.config.gs_vgt_table_depth = gfx_info->v27.gc_gs_table_depth;
+ adev->gfx.config.gs_prim_buffer_depth = le16_to_cpu(gfx_info->v27.gc_gsprim_buff_depth);
+ adev->gfx.config.double_offchip_lds_buf = gfx_info->v27.gc_double_offchip_lds_buffer;
+ adev->gfx.cu_info.wave_front_size = le16_to_cpu(gfx_info->v27.gc_wave_size);
+ adev->gfx.cu_info.max_waves_per_simd = le16_to_cpu(gfx_info->v27.gc_max_waves_per_simd);
+ adev->gfx.cu_info.max_scratch_slots_per_cu = gfx_info->v27.gc_max_scratch_slots_per_cu;
+ adev->gfx.cu_info.lds_size = le16_to_cpu(gfx_info->v27.gc_lds_size);
+ return 0;