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1da177e4 | 1 | /* |
1da177e4 LT |
2 | * Manuel Jander. |
3 | * | |
4 | * Based on the work of: | |
5 | * Vojtech Pavlik | |
6 | * Raymond Ingles | |
7 | * | |
8 | * This program is free software; you can redistribute it and/or modify | |
9 | * it under the terms of the GNU General Public License as published by | |
10 | * the Free Software Foundation; either version 2 of the License, or | |
11 | * (at your option) any later version. | |
12 | * | |
13 | * This program is distributed in the hope that it will be useful, | |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | * GNU General Public License for more details. | |
17 | * | |
18 | * You should have received a copy of the GNU General Public License | |
19 | * along with this program; if not, write to the Free Software | |
20 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
21 | * | |
22 | * Should you need to contact me, the author, you can do so either by | |
23 | * e-mail - mail your message to <[email protected]>, or by paper mail: | |
24 | * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic | |
25 | * | |
26 | * Based 90% on Vojtech Pavlik pcigame driver. | |
27 | * Merged and modified by Manuel Jander, for the OpenVortex | |
28 | * driver. (email: [email protected]). | |
29 | */ | |
30 | ||
1da177e4 LT |
31 | #include <linux/time.h> |
32 | #include <linux/delay.h> | |
33 | #include <linux/init.h> | |
34 | #include <sound/core.h> | |
35 | #include "au88x0.h" | |
36 | #include <linux/gameport.h> | |
d81a6d71 | 37 | #include <linux/export.h> |
1da177e4 | 38 | |
b2fac073 | 39 | #if IS_REACHABLE(CONFIG_GAMEPORT) |
1da177e4 LT |
40 | |
41 | #define VORTEX_GAME_DWAIT 20 /* 20 ms */ | |
42 | ||
43 | static unsigned char vortex_game_read(struct gameport *gameport) | |
44 | { | |
45 | vortex_t *vortex = gameport_get_port_data(gameport); | |
46 | return hwread(vortex->mmio, VORTEX_GAME_LEGACY); | |
47 | } | |
48 | ||
49 | static void vortex_game_trigger(struct gameport *gameport) | |
50 | { | |
51 | vortex_t *vortex = gameport_get_port_data(gameport); | |
52 | hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff); | |
53 | } | |
54 | ||
55 | static int | |
56 | vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) | |
57 | { | |
58 | vortex_t *vortex = gameport_get_port_data(gameport); | |
59 | int i; | |
60 | ||
61 | *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf; | |
62 | ||
63 | for (i = 0; i < 4; i++) { | |
64 | axes[i] = | |
65 | hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE)); | |
66 | if (axes[i] == AXIS_RANGE) | |
67 | axes[i] = -1; | |
68 | } | |
69 | return 0; | |
70 | } | |
71 | ||
72 | static int vortex_game_open(struct gameport *gameport, int mode) | |
73 | { | |
74 | vortex_t *vortex = gameport_get_port_data(gameport); | |
75 | ||
76 | switch (mode) { | |
77 | case GAMEPORT_MODE_COOKED: | |
78 | hwwrite(vortex->mmio, VORTEX_CTRL2, | |
79 | hwread(vortex->mmio, | |
80 | VORTEX_CTRL2) | CTRL2_GAME_ADCMODE); | |
81 | msleep(VORTEX_GAME_DWAIT); | |
82 | return 0; | |
83 | case GAMEPORT_MODE_RAW: | |
84 | hwwrite(vortex->mmio, VORTEX_CTRL2, | |
85 | hwread(vortex->mmio, | |
86 | VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE); | |
87 | return 0; | |
88 | default: | |
89 | return -1; | |
90 | } | |
91 | ||
92 | return 0; | |
93 | } | |
94 | ||
e23e7a14 | 95 | static int vortex_gameport_register(vortex_t *vortex) |
1da177e4 LT |
96 | { |
97 | struct gameport *gp; | |
98 | ||
99 | vortex->gameport = gp = gameport_allocate_port(); | |
100 | if (!gp) { | |
70c84418 SM |
101 | dev_err(vortex->card->dev, |
102 | "cannot allocate memory for gameport\n"); | |
1da177e4 | 103 | return -ENOMEM; |
395d9dd5 | 104 | } |
1da177e4 LT |
105 | |
106 | gameport_set_name(gp, "AU88x0 Gameport"); | |
107 | gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev)); | |
108 | gameport_set_dev_parent(gp, &vortex->pci_dev->dev); | |
109 | ||
110 | gp->read = vortex_game_read; | |
111 | gp->trigger = vortex_game_trigger; | |
112 | gp->cooked_read = vortex_game_cooked_read; | |
113 | gp->open = vortex_game_open; | |
114 | ||
115 | gameport_set_port_data(gp, vortex); | |
116 | gp->fuzz = 64; | |
117 | ||
118 | gameport_register_port(gp); | |
119 | ||
120 | return 0; | |
121 | } | |
122 | ||
123 | static void vortex_gameport_unregister(vortex_t * vortex) | |
124 | { | |
125 | if (vortex->gameport) { | |
126 | gameport_unregister_port(vortex->gameport); | |
127 | vortex->gameport = NULL; | |
128 | } | |
129 | } | |
130 | ||
131 | #else | |
132 | static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; } | |
133 | static inline void vortex_gameport_unregister(vortex_t * vortex) { } | |
134 | #endif |