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1da177e4 | 1 | /* |
1da177e4 LT |
2 | * Copyright (c) 1998-2001 Vojtech Pavlik |
3 | */ | |
4 | ||
5 | /* | |
25985edc | 6 | * FP-Gaming Assassin 3D joystick driver for Linux |
1da177e4 LT |
7 | */ |
8 | ||
9 | /* | |
10 | * This program is free software; you can redistribute it and/or modify | |
11 | * it under the terms of the GNU General Public License as published by | |
12 | * the Free Software Foundation; either version 2 of the License, or | |
13 | * (at your option) any later version. | |
14 | * | |
15 | * This program is distributed in the hope that it will be useful, | |
16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
18 | * GNU General Public License for more details. | |
19 | * | |
20 | * You should have received a copy of the GNU General Public License | |
21 | * along with this program; if not, write to the Free Software | |
22 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
23 | * | |
24 | * Should you need to contact me, the author, you can do so either by | |
25 | * e-mail - mail your message to <[email protected]>, or by paper mail: | |
26 | * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic | |
27 | */ | |
28 | ||
29 | #include <linux/kernel.h> | |
30 | #include <linux/module.h> | |
31 | #include <linux/slab.h> | |
32 | #include <linux/init.h> | |
33 | #include <linux/gameport.h> | |
34 | #include <linux/input.h> | |
4e57b681 | 35 | #include <linux/jiffies.h> |
1da177e4 | 36 | |
25985edc | 37 | #define DRIVER_DESC "FP-Gaming Assassin 3D joystick driver" |
1da177e4 LT |
38 | |
39 | MODULE_AUTHOR("Vojtech Pavlik <[email protected]>"); | |
40 | MODULE_DESCRIPTION(DRIVER_DESC); | |
41 | MODULE_LICENSE("GPL"); | |
42 | ||
43 | #define A3D_MAX_START 600 /* 600 us */ | |
44 | #define A3D_MAX_STROBE 80 /* 80 us */ | |
45 | #define A3D_MAX_LENGTH 40 /* 40*3 bits */ | |
46 | ||
47 | #define A3D_MODE_A3D 1 /* Assassin 3D */ | |
48 | #define A3D_MODE_PAN 2 /* Panther */ | |
49 | #define A3D_MODE_OEM 3 /* Panther OEM version */ | |
50 | #define A3D_MODE_PXL 4 /* Panther XL */ | |
51 | ||
52 | static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther", | |
53 | "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" }; | |
54 | ||
55 | struct a3d { | |
56 | struct gameport *gameport; | |
57 | struct gameport *adc; | |
275c6ce2 | 58 | struct input_dev *dev; |
1da177e4 LT |
59 | int axes[4]; |
60 | int buttons; | |
61 | int mode; | |
62 | int length; | |
63 | int reads; | |
64 | int bads; | |
65 | char phys[32]; | |
66 | }; | |
67 | ||
68 | /* | |
69 | * a3d_read_packet() reads an Assassin 3D packet. | |
70 | */ | |
71 | ||
72 | static int a3d_read_packet(struct gameport *gameport, int length, char *data) | |
73 | { | |
74 | unsigned long flags; | |
75 | unsigned char u, v; | |
76 | unsigned int t, s; | |
77 | int i; | |
78 | ||
79 | i = 0; | |
80 | t = gameport_time(gameport, A3D_MAX_START); | |
81 | s = gameport_time(gameport, A3D_MAX_STROBE); | |
82 | ||
83 | local_irq_save(flags); | |
84 | gameport_trigger(gameport); | |
85 | v = gameport_read(gameport); | |
86 | ||
87 | while (t > 0 && i < length) { | |
88 | t--; | |
89 | u = v; v = gameport_read(gameport); | |
90 | if (~v & u & 0x10) { | |
91 | data[i++] = v >> 5; | |
92 | t = s; | |
93 | } | |
94 | } | |
95 | ||
96 | local_irq_restore(flags); | |
97 | ||
98 | return i; | |
99 | } | |
100 | ||
101 | /* | |
102 | * a3d_csum() computes checksum of triplet packet | |
103 | */ | |
104 | ||
105 | static int a3d_csum(char *data, int count) | |
106 | { | |
107 | int i, csum = 0; | |
108 | ||
109 | for (i = 0; i < count - 2; i++) | |
110 | csum += data[i]; | |
111 | return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]); | |
112 | } | |
113 | ||
114 | static void a3d_read(struct a3d *a3d, unsigned char *data) | |
115 | { | |
275c6ce2 | 116 | struct input_dev *dev = a3d->dev; |
1da177e4 LT |
117 | |
118 | switch (a3d->mode) { | |
119 | ||
120 | case A3D_MODE_A3D: | |
121 | case A3D_MODE_OEM: | |
122 | case A3D_MODE_PAN: | |
123 | ||
124 | input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7)); | |
125 | input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7)); | |
126 | ||
127 | input_report_key(dev, BTN_RIGHT, data[2] & 1); | |
128 | input_report_key(dev, BTN_LEFT, data[3] & 2); | |
129 | input_report_key(dev, BTN_MIDDLE, data[3] & 4); | |
130 | ||
131 | input_sync(dev); | |
132 | ||
133 | a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128; | |
134 | a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128; | |
135 | a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128; | |
136 | a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128; | |
137 | ||
138 | a3d->buttons = ((data[3] << 3) | data[4]) & 0xf; | |
139 | ||
140 | break; | |
141 | ||
142 | case A3D_MODE_PXL: | |
143 | ||
144 | input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7)); | |
145 | input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7)); | |
146 | ||
147 | input_report_key(dev, BTN_RIGHT, data[2] & 1); | |
148 | input_report_key(dev, BTN_LEFT, data[3] & 2); | |
149 | input_report_key(dev, BTN_MIDDLE, data[3] & 4); | |
150 | input_report_key(dev, BTN_SIDE, data[7] & 2); | |
151 | input_report_key(dev, BTN_EXTRA, data[7] & 4); | |
152 | ||
153 | input_report_abs(dev, ABS_X, ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128); | |
154 | input_report_abs(dev, ABS_Y, ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128); | |
155 | input_report_abs(dev, ABS_RUDDER, ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128); | |
156 | input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128); | |
157 | ||
158 | input_report_abs(dev, ABS_HAT0X, ( data[5] & 1) - ((data[5] >> 2) & 1)); | |
159 | input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1)); | |
160 | input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3] & 1)); | |
161 | input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4] & 1)); | |
162 | ||
163 | input_report_key(dev, BTN_TRIGGER, data[8] & 1); | |
164 | input_report_key(dev, BTN_THUMB, data[8] & 2); | |
165 | input_report_key(dev, BTN_TOP, data[8] & 4); | |
166 | input_report_key(dev, BTN_PINKIE, data[7] & 1); | |
167 | ||
168 | input_sync(dev); | |
169 | ||
170 | break; | |
171 | } | |
172 | } | |
173 | ||
174 | ||
175 | /* | |
176 | * a3d_poll() reads and analyzes A3D joystick data. | |
177 | */ | |
178 | ||
179 | static void a3d_poll(struct gameport *gameport) | |
180 | { | |
181 | struct a3d *a3d = gameport_get_drvdata(gameport); | |
182 | unsigned char data[A3D_MAX_LENGTH]; | |
183 | ||
184 | a3d->reads++; | |
185 | if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length || | |
186 | data[0] != a3d->mode || a3d_csum(data, a3d->length)) | |
ab0c3443 | 187 | a3d->bads++; |
1da177e4 LT |
188 | else |
189 | a3d_read(a3d, data); | |
190 | } | |
191 | ||
192 | /* | |
193 | * a3d_adc_cooked_read() copies the acis and button data to the | |
194 | * callers arrays. It could do the read itself, but the caller could | |
195 | * call this more than 50 times a second, which would use too much CPU. | |
196 | */ | |
197 | ||
198 | static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) | |
199 | { | |
200 | struct a3d *a3d = gameport->port_data; | |
201 | int i; | |
202 | ||
203 | for (i = 0; i < 4; i++) | |
204 | axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1; | |
205 | *buttons = a3d->buttons; | |
206 | return 0; | |
207 | } | |
208 | ||
209 | /* | |
210 | * a3d_adc_open() is the gameport open routine. It refuses to serve | |
211 | * any but cooked data. | |
212 | */ | |
213 | ||
214 | static int a3d_adc_open(struct gameport *gameport, int mode) | |
215 | { | |
216 | struct a3d *a3d = gameport->port_data; | |
217 | ||
218 | if (mode != GAMEPORT_MODE_COOKED) | |
219 | return -1; | |
220 | ||
221 | gameport_start_polling(a3d->gameport); | |
222 | return 0; | |
223 | } | |
224 | ||
225 | /* | |
226 | * a3d_adc_close() is a callback from the input close routine. | |
227 | */ | |
228 | ||
229 | static void a3d_adc_close(struct gameport *gameport) | |
230 | { | |
231 | struct a3d *a3d = gameport->port_data; | |
232 | ||
233 | gameport_stop_polling(a3d->gameport); | |
234 | } | |
235 | ||
236 | /* | |
237 | * a3d_open() is a callback from the input open routine. | |
238 | */ | |
239 | ||
240 | static int a3d_open(struct input_dev *dev) | |
241 | { | |
8715c1cf | 242 | struct a3d *a3d = input_get_drvdata(dev); |
1da177e4 LT |
243 | |
244 | gameport_start_polling(a3d->gameport); | |
245 | return 0; | |
246 | } | |
247 | ||
248 | /* | |
249 | * a3d_close() is a callback from the input close routine. | |
250 | */ | |
251 | ||
252 | static void a3d_close(struct input_dev *dev) | |
253 | { | |
8715c1cf | 254 | struct a3d *a3d = input_get_drvdata(dev); |
1da177e4 LT |
255 | |
256 | gameport_stop_polling(a3d->gameport); | |
257 | } | |
258 | ||
259 | /* | |
260 | * a3d_connect() probes for A3D joysticks. | |
261 | */ | |
262 | ||
263 | static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) | |
264 | { | |
265 | struct a3d *a3d; | |
275c6ce2 | 266 | struct input_dev *input_dev; |
1da177e4 LT |
267 | struct gameport *adc; |
268 | unsigned char data[A3D_MAX_LENGTH]; | |
269 | int i; | |
270 | int err; | |
271 | ||
275c6ce2 DT |
272 | a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL); |
273 | input_dev = input_allocate_device(); | |
274 | if (!a3d || !input_dev) { | |
275 | err = -ENOMEM; | |
276 | goto fail1; | |
277 | } | |
1da177e4 | 278 | |
275c6ce2 | 279 | a3d->dev = input_dev; |
1da177e4 LT |
280 | a3d->gameport = gameport; |
281 | ||
282 | gameport_set_drvdata(gameport, a3d); | |
283 | ||
284 | err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); | |
285 | if (err) | |
286 | goto fail1; | |
287 | ||
288 | i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data); | |
289 | ||
290 | if (!i || a3d_csum(data, i)) { | |
291 | err = -ENODEV; | |
292 | goto fail2; | |
293 | } | |
294 | ||
295 | a3d->mode = data[0]; | |
296 | ||
297 | if (!a3d->mode || a3d->mode > 5) { | |
298 | printk(KERN_WARNING "a3d.c: Unknown A3D device detected " | |
299 | "(%s, id=%d), contact <[email protected]>\n", gameport->phys, a3d->mode); | |
300 | err = -ENODEV; | |
301 | goto fail2; | |
302 | } | |
303 | ||
304 | gameport_set_poll_handler(gameport, a3d_poll); | |
305 | gameport_set_poll_interval(gameport, 20); | |
306 | ||
10ca4c0a | 307 | snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys); |
1da177e4 | 308 | |
275c6ce2 DT |
309 | input_dev->name = a3d_names[a3d->mode]; |
310 | input_dev->phys = a3d->phys; | |
311 | input_dev->id.bustype = BUS_GAMEPORT; | |
312 | input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ; | |
313 | input_dev->id.product = a3d->mode; | |
314 | input_dev->id.version = 0x0100; | |
935e658e | 315 | input_dev->dev.parent = &gameport->dev; |
275c6ce2 DT |
316 | input_dev->open = a3d_open; |
317 | input_dev->close = a3d_close; | |
318 | ||
8715c1cf DT |
319 | input_set_drvdata(input_dev, a3d); |
320 | ||
1da177e4 LT |
321 | if (a3d->mode == A3D_MODE_PXL) { |
322 | ||
323 | int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; | |
324 | ||
325 | a3d->length = 33; | |
326 | ||
7b19ada2 JS |
327 | input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) | |
328 | BIT_MASK(EV_REL); | |
329 | input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y); | |
330 | input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) | | |
331 | BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) | | |
332 | BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) | | |
333 | BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y); | |
334 | input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) | | |
335 | BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) | | |
336 | BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA); | |
337 | input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |= | |
338 | BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) | | |
339 | BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE); | |
1da177e4 LT |
340 | |
341 | a3d_read(a3d, data); | |
342 | ||
343 | for (i = 0; i < 4; i++) { | |
344 | if (i < 2) | |
987a6c02 DM |
345 | input_set_abs_params(input_dev, axes[i], |
346 | 48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8); | |
1da177e4 | 347 | else |
275c6ce2 DT |
348 | input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0); |
349 | input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0); | |
1da177e4 LT |
350 | } |
351 | ||
352 | } else { | |
353 | a3d->length = 29; | |
354 | ||
7b19ada2 JS |
355 | input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL); |
356 | input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y); | |
357 | input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) | | |
358 | BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE); | |
1da177e4 LT |
359 | |
360 | a3d_read(a3d, data); | |
361 | ||
362 | if (!(a3d->adc = adc = gameport_allocate_port())) | |
363 | printk(KERN_ERR "a3d: Not enough memory for ADC port\n"); | |
364 | else { | |
365 | adc->port_data = a3d; | |
366 | adc->open = a3d_adc_open; | |
367 | adc->close = a3d_adc_close; | |
368 | adc->cooked_read = a3d_adc_cooked_read; | |
369 | adc->fuzz = 1; | |
370 | ||
371 | gameport_set_name(adc, a3d_names[a3d->mode]); | |
372 | gameport_set_phys(adc, "%s/gameport0", gameport->phys); | |
373 | adc->dev.parent = &gameport->dev; | |
374 | ||
375 | gameport_register_port(adc); | |
376 | } | |
377 | } | |
378 | ||
275c6ce2 DT |
379 | err = input_register_device(a3d->dev); |
380 | if (err) | |
381 | goto fail3; | |
1da177e4 LT |
382 | |
383 | return 0; | |
384 | ||
275c6ce2 DT |
385 | fail3: if (a3d->adc) |
386 | gameport_unregister_port(a3d->adc); | |
387 | fail2: gameport_close(gameport); | |
388 | fail1: gameport_set_drvdata(gameport, NULL); | |
389 | input_free_device(input_dev); | |
1da177e4 LT |
390 | kfree(a3d); |
391 | return err; | |
392 | } | |
393 | ||
394 | static void a3d_disconnect(struct gameport *gameport) | |
395 | { | |
396 | struct a3d *a3d = gameport_get_drvdata(gameport); | |
397 | ||
275c6ce2 DT |
398 | input_unregister_device(a3d->dev); |
399 | if (a3d->adc) | |
1da177e4 | 400 | gameport_unregister_port(a3d->adc); |
1da177e4 LT |
401 | gameport_close(gameport); |
402 | gameport_set_drvdata(gameport, NULL); | |
403 | kfree(a3d); | |
404 | } | |
405 | ||
406 | static struct gameport_driver a3d_drv = { | |
407 | .driver = { | |
408 | .name = "adc", | |
275c6ce2 | 409 | .owner = THIS_MODULE, |
1da177e4 LT |
410 | }, |
411 | .description = DRIVER_DESC, | |
412 | .connect = a3d_connect, | |
413 | .disconnect = a3d_disconnect, | |
414 | }; | |
415 | ||
98a84131 | 416 | module_gameport_driver(a3d_drv); |