symbolS *symbolP = symbol_create (name, segment, valu, frag);
/* Link to end of symbol chain. */
-#ifdef BFD_ASSEMBLER
{
extern int symbol_table_frozen;
if (symbol_table_frozen)
abort ();
}
-#endif
symbol_append (symbolP, symbol_lastP, &symbol_rootP, &symbol_lastP);
return symbolP;
/* symbol must be born in some fixed state. This seems as good as any. */
memset (symbolP, 0, sizeof (symbolS));
-#ifdef BFD_ASSEMBLER
symbolP->bsym = bfd_make_empty_symbol (stdoutput);
if (symbolP->bsym == NULL)
as_perror ("%s", "bfd_make_empty_symbol");
symbolP->bsym->udata.p = (PTR) symbolP;
-#endif
S_SET_NAME (symbolP, preserved_copy_of_name);
S_SET_SEGMENT (symbolP, segment);
symbol_clear_list_pointers (symbolP);
symbolP->sy_frag = frag;
-#ifndef BFD_ASSEMBLER
- symbolP->sy_number = ~0;
- symbolP->sy_name_offset = (unsigned int) ~0;
-#endif
obj_symbol_new_hook (symbolP);
return symbolP;
}
\f
-#ifdef BFD_ASSEMBLER
/* Local symbol support. If we can get away with it, we keep only a
small amount of information for local symbols. */
return ret;
}
-
-#else /* ! BFD_ASSEMBLER */
-
-#define LOCAL_SYMBOL_CHECK(s) 0
-#define local_symbol_convert(s) ((symbolS *) s)
-
-#endif /* ! BFD_ASSEMBLER */
\f
/* We have just seen "<name>:".
Creates a struct symbol unless it already exists.
/* Sun local labels go out of scope whenever a non-local symbol is
defined. */
- if (LOCAL_LABELS_DOLLAR)
- {
- int local;
-
-#ifdef BFD_ASSEMBLER
- local = bfd_is_local_label_name (stdoutput, sym_name);
-#else
- local = LOCAL_LABEL (sym_name);
-#endif
-
- if (! local)
- dollar_label_clear ();
- }
+ if (LOCAL_LABELS_DOLLAR
+ && !bfd_is_local_label_name (stdoutput, sym_name))
+ dollar_label_clear ();
#ifndef WORKING_DOT_WORD
if (new_broken_words)
/* Now check for undefined symbols. */
if (LOCAL_SYMBOL_CHECK (symbolP))
{
-#ifdef BFD_ASSEMBLER
struct local_symbol *locsym = (struct local_symbol *) symbolP;
if (locsym->lsy_section != undefined_section
locsym->lsy_section = now_seg;
local_symbol_set_frag (locsym, frag_now);
locsym->lsy_value = frag_now_fix ();
-#endif
}
else if (!S_IS_DEFINED (symbolP) || S_IS_COMMON (symbolP))
{
#else
char od_buf[100];
od_buf[0] = '\0';
-#ifdef BFD_ASSEMBLER
if (OUTPUT_FLAVOR == bfd_target_aout_flavour)
-#endif
sprintf (od_buf, "%d.%d.",
S_GET_OTHER (symbolP),
S_GET_DESC (symbolP));
}
}
-#ifdef BFD_ASSEMBLER
else if (! flag_keep_locals && bfd_is_local_label_name (stdoutput, sym_name))
{
symbolP = (symbolS *) local_symbol_make (sym_name, now_seg,
(valueT) frag_now_fix (),
frag_now);
}
-#endif /* BFD_ASSEMBLER */
else
{
symbolP = symbol_new (sym_name, now_seg, (valueT) frag_now_fix (),
if (symbolP == NULL)
{
-#ifdef BFD_ASSEMBLER
if (! flag_keep_locals && bfd_is_local_label_name (stdoutput, name))
{
symbolP = md_undefined_symbol ((char *) name);
&zero_address_frag);
return symbolP;
}
-#endif
symbolP = symbol_make (name);
symbolS *
symbol_find_exact (const char *name)
{
-#ifdef BFD_ASSEMBLER
- {
- struct local_symbol *locsym;
+ struct local_symbol *locsym;
- locsym = (struct local_symbol *) hash_find (local_hash, name);
- if (locsym != NULL)
- return (symbolS *) locsym;
- }
-#endif
+ locsym = (struct local_symbol *) hash_find (local_hash, name);
+ if (locsym != NULL)
+ return (symbolS *) locsym;
return ((symbolS *) hash_find (sy_hash, name));
}
know (*rootPP == NULL);
know (*lastPP == NULL);
addme->sy_next = NULL;
-#ifdef SYMBOLS_NEED_BACKPOINTERS
addme->sy_previous = NULL;
-#endif
*rootPP = addme;
*lastPP = addme;
return;
if (target->sy_next != NULL)
{
-#ifdef SYMBOLS_NEED_BACKPOINTERS
target->sy_next->sy_previous = addme;
-#endif /* SYMBOLS_NEED_BACKPOINTERS */
}
else
{
addme->sy_next = target->sy_next;
target->sy_next = addme;
-
-#ifdef SYMBOLS_NEED_BACKPOINTERS
addme->sy_previous = target;
-#endif /* SYMBOLS_NEED_BACKPOINTERS */
debug_verify_symchain (symbol_rootP, symbol_lastP);
}
if (LOCAL_SYMBOL_CHECK (symbolP))
abort ();
symbolP->sy_next = NULL;
-#ifdef SYMBOLS_NEED_BACKPOINTERS
symbolP->sy_previous = NULL;
-#endif
}
-#ifdef SYMBOLS_NEED_BACKPOINTERS
/* Remove SYMBOLP from the list. */
void
debug_verify_symchain (*rootPP, *lastPP);
}
-#endif /* SYMBOLS_NEED_BACKPOINTERS */
-
void
verify_symbol_chain (symbolS *rootP, symbolS *lastP)
{
for (; symbol_next (symbolP) != NULL; symbolP = symbol_next (symbolP))
{
-#ifdef BFD_ASSEMBLER
assert (symbolP->bsym != NULL);
-#endif
-#ifdef SYMBOLS_NEED_BACKPOINTERS
assert (symbolP->sy_next->sy_previous == symbolP);
-#else
- /* Walk the list anyways, to make sure pointers are still good. */
- ;
-#endif /* SYMBOLS_NEED_BACKPOINTERS */
}
assert (lastP == symbolP);
valueT final_val = 0;
segT final_seg;
-#ifdef BFD_ASSEMBLER
if (LOCAL_SYMBOL_CHECK (symp))
{
struct local_symbol *locsym = (struct local_symbol *) symp;
return final_val;
}
-#endif
if (symp->sy_resolved)
{
relocation to be against the symbol to which this symbol
is equated. */
if (! S_IS_DEFINED (add_symbol)
-#if defined (OBJ_COFF) && defined (TE_PE) && (defined(BFD_ASSEMBLER) || defined(S_IS_WEAK))
+#if defined (OBJ_COFF) && defined (TE_PE)
|| S_IS_WEAK (add_symbol)
#endif
|| S_IS_COMMON (add_symbol))
exit_dont_set_value:
/* Always set the segment, even if not finalizing the value.
The segment is used to determine whether a symbol is defined. */
-#if defined (OBJ_AOUT) && ! defined (BFD_ASSEMBLER)
- /* The old a.out backend does not handle S_SET_SEGMENT correctly
- for a stab symbol, so we use this bad hack. */
- if (final_seg != S_GET_SEGMENT (symp))
-#endif
S_SET_SEGMENT (symp, final_seg);
/* Don't worry if we can't resolve an expr_section symbol. */
return final_val;
}
-#ifdef BFD_ASSEMBLER
-
static void resolve_local_symbol (const char *, PTR);
/* A static function passed to hash_traverse. */
resolve_symbol_value (value);
}
-#endif
-
/* Resolve all local symbols. */
void
resolve_local_symbol_values (void)
{
-#ifdef BFD_ASSEMBLER
hash_traverse (local_hash, resolve_local_symbol);
-#endif
}
/* Dollar labels look like a number followed by a dollar sign. Eg, "42$".
valueT
S_GET_VALUE (symbolS *s)
{
-#ifdef BFD_ASSEMBLER
if (LOCAL_SYMBOL_CHECK (s))
return resolve_symbol_value (s);
-#endif
if (!s->sy_resolved)
{
void
S_SET_VALUE (symbolS *s, valueT val)
{
-#ifdef BFD_ASSEMBLER
if (LOCAL_SYMBOL_CHECK (s))
{
((struct local_symbol *) s)->lsy_value = val;
return;
}
-#endif
s->sy_value.X_op = O_constant;
s->sy_value.X_add_number = (offsetT) val;
if (LOCAL_SYMBOL_CHECK (src))
src = local_symbol_convert ((struct local_symbol *) src);
-#ifdef BFD_ASSEMBLER
/* In an expression, transfer the settings of these flags.
The user can override later, of course. */
#define COPIED_SYMFLAGS (BSF_FUNCTION | BSF_OBJECT)
dest->bsym->flags |= src->bsym->flags & COPIED_SYMFLAGS;
-#endif
#ifdef OBJ_COPY_SYMBOL_ATTRIBUTES
OBJ_COPY_SYMBOL_ATTRIBUTES (dest, src);
#endif
}
-#ifdef BFD_ASSEMBLER
-
int
S_IS_FUNCTION (symbolS *s)
{
}
s->bsym->name = name;
}
-#endif /* BFD_ASSEMBLER */
-
-#ifdef SYMBOLS_NEED_BACKPOINTERS
/* Return the previous symbol in a chain. */
return s->sy_previous;
}
-#endif /* SYMBOLS_NEED_BACKPOINTERS */
-
/* Return the next symbol in a chain. */
symbolS *
offsetT *
symbol_X_add_number (symbolS *s)
{
-#ifdef BFD_ASSEMBLER
if (LOCAL_SYMBOL_CHECK (s))
return (offsetT *) &((struct local_symbol *) s)->lsy_value;
-#endif
return &s->sy_value.X_add_number;
}
void
symbol_set_frag (symbolS *s, fragS *f)
{
-#ifdef BFD_ASSEMBLER
if (LOCAL_SYMBOL_CHECK (s))
{
local_symbol_set_frag ((struct local_symbol *) s, f);
return;
}
-#endif
s->sy_frag = f;
}
fragS *
symbol_get_frag (symbolS *s)
{
-#ifdef BFD_ASSEMBLER
if (LOCAL_SYMBOL_CHECK (s))
return local_symbol_get_frag ((struct local_symbol *) s);
-#endif
return s->sy_frag;
}
void
symbol_mark_resolved (symbolS *s)
{
-#ifdef BFD_ASSEMBLER
if (LOCAL_SYMBOL_CHECK (s))
{
local_symbol_mark_resolved ((struct local_symbol *) s);
return;
}
-#endif
s->sy_resolved = 1;
}
int
symbol_resolved_p (symbolS *s)
{
-#ifdef BFD_ASSEMBLER
if (LOCAL_SYMBOL_CHECK (s))
return local_symbol_resolved_p ((struct local_symbol *) s);
-#endif
return s->sy_resolved;
}
{
if (LOCAL_SYMBOL_CHECK (s))
return 0;
-#ifdef BFD_ASSEMBLER
return (s->bsym->flags & BSF_SECTION_SYM) != 0;
-#else
- /* FIXME. */
- return 0;
-#endif
}
/* Return whether a symbol is equated to another symbol. */
resolve_symbol_value to flag expression syms that have been
equated. */
return (s->sy_value.X_op == O_symbol
-#if defined (OBJ_COFF) && defined (TE_PE) && (defined(BFD_ASSEMBLER) || defined(S_IS_WEAK))
+#if defined (OBJ_COFF) && defined (TE_PE)
&& ! S_IS_WEAK (s)
#endif
&& ((s->sy_resolved && s->sy_value.X_op_symbol != NULL)
return s->sy_value.X_op == O_constant;
}
-#ifdef BFD_ASSEMBLER
-
/* Return the BFD symbol for a symbol. */
asymbol *
/* else XXX - What do we do now ? */
}
-#endif /* BFD_ASSEMBLER */
-
#ifdef OBJ_SYMFIELD_TYPE
/* Get a pointer to the object format information for a symbol. */
symbol_lastP = NULL;
symbol_rootP = NULL; /* In case we have 0 symbols (!!) */
sy_hash = hash_new ();
-#ifdef BFD_ASSEMBLER
local_hash = hash_new ();
-#endif
memset ((char *) (&abs_symbol), '\0', sizeof (abs_symbol));
-#ifdef BFD_ASSEMBLER
#if defined (EMIT_SECTION_SYMBOLS) || !defined (RELOC_REQUIRES_SYMBOL)
abs_symbol.bsym = bfd_abs_section.symbol;
-#endif
-#else
- /* Can't initialise a union. Sigh. */
- S_SET_SEGMENT (&abs_symbol, absolute_section);
#endif
abs_symbol.sy_value.X_op = O_constant;
abs_symbol.sy_frag = &zero_address_frag;
if (LOCAL_SYMBOL_CHECK (sym))
{
-#ifdef BFD_ASSEMBLER
struct local_symbol *locsym = (struct local_symbol *) sym;
if (local_symbol_get_frag (locsym) != &zero_address_frag
&& local_symbol_get_frag (locsym) != NULL)
if (local_symbol_resolved_p (locsym))
fprintf (file, " resolved");
fprintf (file, " local");
-#endif
}
else
{
{
indent_level++;
fprintf (file, "\n%*s<", indent_level * 4, "");
-#ifdef BFD_ASSEMBLER
if (LOCAL_SYMBOL_CHECK (sym))
fprintf (file, "constant %lx",
(long) ((struct local_symbol *) sym)->lsy_value);
else
-#endif
print_expr_1 (file, &sym->sy_value);
fprintf (file, ">");
indent_level--;
symbol_print_statistics (FILE *file)
{
hash_print_statistics (file, "symbol table", sy_hash);
-#ifdef BFD_ASSEMBLER
hash_print_statistics (file, "mini local symbol table", local_hash);
fprintf (file, "%lu mini local symbols created, %lu converted\n",
local_symbol_count, local_symbol_conversion_count);
-#endif
}