+
+/* Create the terminating entry of OBJFILE's minimal symbol table.
+ If OBJFILE->msymbols is zero, allocate a single entry from
+ OBJFILE->symbol_obstack; otherwise, just initialize
+ OBJFILE->msymbols[OBJFILE->minimal_symbol_count]. */
+void
+terminate_minimal_symbol_table (struct objfile *objfile)
+{
+ if (! objfile->msymbols)
+ objfile->msymbols = ((struct minimal_symbol *)
+ obstack_alloc (&objfile->symbol_obstack,
+ sizeof (objfile->msymbols[0])));
+
+ {
+ struct minimal_symbol *m
+ = &objfile->msymbols[objfile->minimal_symbol_count];
+
+ memset (m, 0, sizeof (*m));
+ DEPRECATED_SYMBOL_NAME (m) = NULL;
+ SYMBOL_VALUE_ADDRESS (m) = 0;
+ MSYMBOL_INFO (m) = NULL;
+ MSYMBOL_TYPE (m) = mst_unknown;
+ SYMBOL_INIT_LANGUAGE_SPECIFIC (m, language_unknown);
+ }
+}
+
+
+/* Put one object file before a specified on in the global list.
+ This can be used to make sure an object file is destroyed before
+ another when using ALL_OBJFILES_SAFE to free all objfiles. */
+void
+put_objfile_before (struct objfile *objfile, struct objfile *before_this)
+{
+ struct objfile **objp;
+
+ unlink_objfile (objfile);
+
+ for (objp = &object_files; *objp != NULL; objp = &((*objp)->next))
+ {
+ if (*objp == before_this)
+ {
+ objfile->next = *objp;
+ *objp = objfile;
+ return;
+ }
+ }
+
+ internal_error (__FILE__, __LINE__,
+ "put_objfile_before: before objfile not in list");
+}
+