struct frame_id frame_id;
/* Type of the value. */
+#ifdef VALUE_C
struct type *type;
+#else
+ struct type *xtype;
+#endif
/* If a value represents a C++ object, then the `type' field gives
the object's compile-time type. If the object actually belongs
extern struct type *value_type (struct value *);
+/* This is being used to change the type of an existing value, that
+ code should instead be creating a new value with the changed type
+ (but possibly shared content). */
+extern void deprecated_set_value_type (struct value *value,
+ struct type *type);
extern int value_bitsize (struct value *);
extern int value_bitpos (struct value *);
extern int value_offset (struct value *);