1 /* GDB routines for manipulating the minimal symbol tables.
2 Copyright 1992 Free Software Foundation, Inc.
3 Contributed by Cygnus Support, using pieces from other GDB modules.
5 This file is part of GDB.
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
22 /* This file contains support routines for creating, manipulating, and
23 destroying minimal symbol tables.
25 Minimal symbol tables are used to hold some very basic information about
26 all defined global symbols (text, data, bss, abs, etc). The only two
27 required pieces of information are the symbol's name and the address
28 associated with that symbol.
30 In many cases, even if a file was compiled with no special options for
31 debugging at all, as long as was not stripped it will contain sufficient
32 information to build useful minimal symbol tables using this structure.
34 Even when a file contains enough debugging information to build a full
35 symbol table, these minimal symbols are still useful for quickly mapping
36 between names and addresses, and vice versa. They are also sometimes used
37 to figure out what full symbol table entries need to be read in. */
47 /* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE.
48 At the end, copy them all into one newly allocated location on an objfile's
51 #define BUNCH_SIZE 127
55 struct msym_bunch *next;
56 struct minimal_symbol contents[BUNCH_SIZE];
59 /* Bunch currently being filled up.
60 The next field points to chain of filled bunches. */
62 static struct msym_bunch *msym_bunch;
64 /* Number of slots filled in current bunch. */
66 static int msym_bunch_index;
68 /* Total number of minimal symbols recorded so far for the objfile. */
70 static int msym_count;
72 /* Prototypes for local functions. */
75 compare_minimal_symbols PARAMS ((const void *, const void *));
78 compact_minimal_symbols PARAMS ((struct minimal_symbol *, int));
80 /* Look through all the current minimal symbol tables and find the first
81 minimal symbol that matches NAME. If OBJF is non-NULL, it specifies a
82 particular objfile and the search is limited to that objfile. Returns
83 a pointer to the minimal symbol that matches, or NULL if no match is found.
85 Note: One instance where there may be duplicate minimal symbols with
86 the same name is when the symbol tables for a shared library and the
87 symbol tables for an executable contain global symbols with the same
88 names (the dynamic linker deals with the duplication). */
90 struct minimal_symbol *
91 lookup_minimal_symbol (name, objf)
92 register const char *name;
95 struct objfile *objfile;
96 struct minimal_symbol *msymbol;
97 struct minimal_symbol *found_symbol = NULL;
99 struct minimal_symbol *trampoline_symbol = NULL;
102 for (objfile = object_files;
103 objfile != NULL && found_symbol == NULL;
104 objfile = objfile -> next)
106 if (objf == NULL || objf == objfile)
108 for (msymbol = objfile -> msymbols;
109 msymbol != NULL && SYMBOL_NAME (msymbol) != NULL &&
110 found_symbol == NULL;
113 if (SYMBOL_MATCHES_NAME (msymbol, name))
115 #ifdef IBM6000_TARGET
116 /* I *think* all platforms using shared libraries (and
117 trampoline code) will suffer this problem. Consider a
118 case where there are 5 shared libraries, each referencing
119 `foo' with a trampoline entry. When someone wants to put
120 a breakpoint on `foo' and the only info we have is minimal
121 symbol vector, we want to use the real `foo', rather than
122 one of those trampoline entries. MGO */
123 /* If a trampoline symbol is found, we prefer to keep looking
124 for the *real* symbol. If the actual symbol not found,
125 then we'll use the trampoline entry. Sorry for the machine
126 dependent code here, but I hope this will benefit other
127 platforms as well. For trampoline entries, we used
128 mst_unknown earlier. Perhaps we should define a
129 `mst_trampoline' type?? */
131 if (MSYMBOL_TYPE (msymbol) != mst_unknown)
132 found_symbol = msymbol;
133 else if (MSYMBOL_TYPE (msymbol) == mst_unknown &&
135 trampoline_symbol = msymbol;
138 found_symbol = msymbol;
144 #ifdef IBM6000_TARGET
145 return found_symbol ? found_symbol : trampoline_symbol;
148 return (found_symbol);
152 /* Search through the minimal symbol table for each objfile and find the
153 symbol whose address is the largest address that is still less than or
154 equal to PC. Returns a pointer to the minimal symbol if such a symbol
155 is found, or NULL if PC is not in a suitable range. Note that we need
156 to look through ALL the minimal symbol tables before deciding on the
157 symbol that comes closest to the specified PC. */
159 struct minimal_symbol *
160 lookup_minimal_symbol_by_pc (pc)
161 register CORE_ADDR pc;
166 register struct objfile *objfile;
167 register struct minimal_symbol *msymbol;
168 register struct minimal_symbol *best_symbol = NULL;
170 for (objfile = object_files;
172 objfile = objfile -> next)
174 /* If this objfile has a minimal symbol table, go search it using
175 a binary search. Note that a minimal symbol table always consists
176 of at least two symbols, a "real" symbol and the terminating
177 "null symbol". If there are no real symbols, then there is no
178 minimal symbol table at all. */
180 if ((msymbol = objfile -> msymbols) != NULL)
183 hi = objfile -> minimal_symbol_count - 1;
185 /* This code assumes that the minimal symbols are sorted by
186 ascending address values. If the pc value is greater than or
187 equal to the first symbol's address, then some symbol in this
188 minimal symbol table is a suitable candidate for being the
189 "best" symbol. This includes the last real symbol, for cases
190 where the pc value is larger than any address in this vector.
192 By iterating until the address associated with the current
193 hi index (the endpoint of the test interval) is less than
194 or equal to the desired pc value, we accomplish two things:
195 (1) the case where the pc value is larger than any minimal
196 symbol address is trivially solved, (2) the address associated
197 with the hi index is always the one we want when the interation
198 terminates. In essence, we are iterating the test interval
199 down until the pc value is pushed out of it from the high end.
201 Warning: this code is trickier than it would appear at first. */
203 /* Should also requires that pc is <= end of objfile. FIXME! */
204 if (pc >= SYMBOL_VALUE_ADDRESS (&msymbol[lo]))
206 while (SYMBOL_VALUE_ADDRESS (&msymbol[hi]) > pc)
208 /* pc is still strictly less than highest address */
209 /* Note "new" will always be >= lo */
211 if ((SYMBOL_VALUE_ADDRESS (&msymbol[new]) >= pc) ||
221 /* The minimal symbol indexed by hi now is the best one in this
222 objfile's minimal symbol table. See if it is the best one
225 if ((best_symbol == NULL) ||
226 (SYMBOL_VALUE_ADDRESS (best_symbol) <
227 SYMBOL_VALUE_ADDRESS (&msymbol[hi])))
229 best_symbol = &msymbol[hi];
234 return (best_symbol);
237 /* Prepare to start collecting minimal symbols. Note that presetting
238 msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal
239 symbol to allocate the memory for the first bunch. */
242 init_minimal_symbol_collection ()
246 msym_bunch_index = BUNCH_SIZE;
250 prim_record_minimal_symbol (name, address, ms_type)
253 enum minimal_symbol_type ms_type;
255 register struct msym_bunch *new;
256 register struct minimal_symbol *msymbol;
258 if (msym_bunch_index == BUNCH_SIZE)
260 new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
261 msym_bunch_index = 0;
262 new -> next = msym_bunch;
265 msymbol = &msym_bunch -> contents[msym_bunch_index];
266 SYMBOL_NAME (msymbol) = (char *) name;
267 SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
268 SYMBOL_VALUE_ADDRESS (msymbol) = address;
269 MSYMBOL_TYPE (msymbol) = ms_type;
270 /* FIXME: This info, if it remains, needs its own field. */
271 MSYMBOL_INFO (msymbol) = NULL; /* FIXME! */
276 /* FIXME: Why don't we just combine this function with the one above
277 and pass it a NULL info pointer value if info is not needed? */
280 prim_record_minimal_symbol_and_info (name, address, ms_type, info)
283 enum minimal_symbol_type ms_type;
286 register struct msym_bunch *new;
287 register struct minimal_symbol *msymbol;
289 if (msym_bunch_index == BUNCH_SIZE)
291 new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
292 msym_bunch_index = 0;
293 new -> next = msym_bunch;
296 msymbol = &msym_bunch -> contents[msym_bunch_index];
297 SYMBOL_NAME (msymbol) = (char *) name;
298 SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
299 SYMBOL_VALUE_ADDRESS (msymbol) = address;
300 MSYMBOL_TYPE (msymbol) = ms_type;
301 /* FIXME: This info, if it remains, needs its own field. */
302 MSYMBOL_INFO (msymbol) = info; /* FIXME! */
307 /* Compare two minimal symbols by address and return a signed result based
308 on unsigned comparisons, so that we sort into unsigned numeric order. */
311 compare_minimal_symbols (fn1p, fn2p)
315 register const struct minimal_symbol *fn1;
316 register const struct minimal_symbol *fn2;
318 fn1 = (const struct minimal_symbol *) fn1p;
319 fn2 = (const struct minimal_symbol *) fn2p;
321 if (SYMBOL_VALUE_ADDRESS (fn1) < SYMBOL_VALUE_ADDRESS (fn2))
325 else if (SYMBOL_VALUE_ADDRESS (fn1) > SYMBOL_VALUE_ADDRESS (fn2))
335 /* Discard the currently collected minimal symbols, if any. If we wish
336 to save them for later use, we must have already copied them somewhere
337 else before calling this function.
339 FIXME: We could allocate the minimal symbol bunches on their own
340 obstack and then simply blow the obstack away when we are done with
341 it. Is it worth the extra trouble though? */
345 discard_minimal_symbols (foo)
348 register struct msym_bunch *next;
350 while (msym_bunch != NULL)
352 next = msym_bunch -> next;
353 free ((PTR)msym_bunch);
358 /* Compact duplicate entries out of a minimal symbol table by walking
359 through the table and compacting out entries with duplicate addresses
360 and matching names. Return the number of entries remaining.
362 On entry, the table resides between msymbol[0] and msymbol[mcount].
363 On exit, it resides between msymbol[0] and msymbol[result_count].
365 When files contain multiple sources of symbol information, it is
366 possible for the minimal symbol table to contain many duplicate entries.
367 As an example, SVR4 systems use ELF formatted object files, which
368 usually contain at least two different types of symbol tables (a
369 standard ELF one and a smaller dynamic linking table), as well as
370 DWARF debugging information for files compiled with -g.
372 Without compacting, the minimal symbol table for gdb itself contains
373 over a 1000 duplicates, about a third of the total table size. Aside
374 from the potential trap of not noticing that two successive entries
375 identify the same location, this duplication impacts the time required
376 to linearly scan the table, which is done in a number of places. So we
377 just do one linear scan here and toss out the duplicates.
379 Note that we are not concerned here about recovering the space that
380 is potentially freed up, because the strings themselves are allocated
381 on the symbol_obstack, and will get automatically freed when the symbol
382 table is freed. The caller can free up the unused minimal symbols at
383 the end of the compacted region if their allocation strategy allows it.
385 Also note we only go up to the next to last entry within the loop
386 and then copy the last entry explicitly after the loop terminates.
388 Since the different sources of information for each symbol may
389 have different levels of "completeness", we may have duplicates
390 that have one entry with type "mst_unknown" and the other with a
391 known type. So if the one we are leaving alone has type mst_unknown,
392 overwrite its type with the type from the one we are compacting out. */
395 compact_minimal_symbols (msymbol, mcount)
396 struct minimal_symbol *msymbol;
399 struct minimal_symbol *copyfrom;
400 struct minimal_symbol *copyto;
404 copyfrom = copyto = msymbol;
405 while (copyfrom < msymbol + mcount - 1)
407 if (SYMBOL_VALUE_ADDRESS (copyfrom) ==
408 SYMBOL_VALUE_ADDRESS ((copyfrom + 1)) &&
409 (STREQ (SYMBOL_NAME (copyfrom), SYMBOL_NAME ((copyfrom + 1)))))
411 if (MSYMBOL_TYPE((copyfrom + 1)) == mst_unknown)
413 MSYMBOL_TYPE ((copyfrom + 1)) = MSYMBOL_TYPE (copyfrom);
419 *copyto++ = *copyfrom++;
422 *copyto++ = *copyfrom++;
423 mcount = copyto - msymbol;
428 /* Add the minimal symbols in the existing bunches to the objfile's official
429 minimal symbol table. In most cases there is no minimal symbol table yet
430 for this objfile, and the existing bunches are used to create one. Once
431 in a while (for shared libraries for example), we add symbols (e.g. common
432 symbols) to an existing objfile.
434 Because of the way minimal symbols are collected, we generally have no way
435 of knowing what source language applies to any particular minimal symbol.
436 Specifically, we have no way of knowing if the minimal symbol comes from a
437 C++ compilation unit or not. So for the sake of supporting cached
438 demangled C++ names, we have no choice but to try and demangle each new one
439 that comes in. If the demangling succeeds, then we assume it is a C++
440 symbol and set the symbol's language and demangled name fields
441 appropriately. Note that in order to avoid unnecessary demanglings, and
442 allocating obstack space that subsequently can't be freed for the demangled
443 names, we mark all newly added symbols with language_auto. After
444 compaction of the minimal symbols, we go back and scan the entire minimal
445 symbol table looking for these new symbols. For each new symbol we attempt
446 to demangle it, and if successful, record it as a language_cplus symbol
447 and cache the demangled form on the symbol obstack. Symbols which don't
448 demangle are marked as language_unknown symbols, which inhibits future
449 attempts to demangle them if we later add more minimal symbols. */
452 install_minimal_symbols (objfile)
453 struct objfile *objfile;
457 register struct msym_bunch *bunch;
458 register struct minimal_symbol *msymbols;
460 register char leading_char;
461 char *demangled_name;
465 /* Allocate enough space in the obstack, into which we will gather the
466 bunches of new and existing minimal symbols, sort them, and then
467 compact out the duplicate entries. Once we have a final table,
468 we will give back the excess space. */
470 alloc_count = msym_count + objfile->minimal_symbol_count + 1;
471 obstack_blank (&objfile->symbol_obstack,
472 alloc_count * sizeof (struct minimal_symbol));
473 msymbols = (struct minimal_symbol *)
474 obstack_base (&objfile->symbol_obstack);
476 /* Copy in the existing minimal symbols, if there are any. */
478 if (objfile->minimal_symbol_count)
479 memcpy ((char *)msymbols, (char *)objfile->msymbols,
480 objfile->minimal_symbol_count * sizeof (struct minimal_symbol));
482 /* Walk through the list of minimal symbol bunches, adding each symbol
483 to the new contiguous array of symbols. Note that we start with the
484 current, possibly partially filled bunch (thus we use the current
485 msym_bunch_index for the first bunch we copy over), and thereafter
486 each bunch is full. */
488 mcount = objfile->minimal_symbol_count;
489 leading_char = bfd_get_symbol_leading_char (objfile->obfd);
491 for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next)
493 for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
495 msymbols[mcount] = bunch -> contents[bindex];
496 SYMBOL_LANGUAGE (&msymbols[mcount]) = language_auto;
497 if (SYMBOL_NAME (&msymbols[mcount])[0] == leading_char)
499 SYMBOL_NAME(&msymbols[mcount])++;
502 msym_bunch_index = BUNCH_SIZE;
505 /* Sort the minimal symbols by address. */
507 qsort (msymbols, mcount, sizeof (struct minimal_symbol),
508 compare_minimal_symbols);
510 /* Compact out any duplicates, and free up whatever space we are
513 mcount = compact_minimal_symbols (msymbols, mcount);
515 obstack_blank (&objfile->symbol_obstack,
516 (mcount + 1 - alloc_count) * sizeof (struct minimal_symbol));
517 msymbols = (struct minimal_symbol *)
518 obstack_finish (&objfile->symbol_obstack);
520 /* We also terminate the minimal symbol table with a "null symbol",
521 which is *not* included in the size of the table. This makes it
522 easier to find the end of the table when we are handed a pointer
523 to some symbol in the middle of it. Zero out the fields in the
524 "null symbol" allocated at the end of the array. Note that the
525 symbol count does *not* include this null symbol, which is why it
526 is indexed by mcount and not mcount-1. */
528 SYMBOL_NAME (&msymbols[mcount]) = NULL;
529 SYMBOL_VALUE_ADDRESS (&msymbols[mcount]) = 0;
530 MSYMBOL_INFO (&msymbols[mcount]) = NULL;
531 MSYMBOL_TYPE (&msymbols[mcount]) = mst_unknown;
532 SYMBOL_INIT_LANGUAGE_SPECIFIC (&msymbols[mcount], language_unknown);
534 /* Attach the minimal symbol table to the specified objfile.
535 The strings themselves are also located in the symbol_obstack
538 objfile -> minimal_symbol_count = mcount;
539 objfile -> msymbols = msymbols;
541 /* Now walk through all the minimal symbols, selecting the newly added
542 ones and attempting to cache their C++ demangled names. */
544 for ( ; mcount-- > 0 ; msymbols++)
546 SYMBOL_INIT_DEMANGLED_NAME (msymbols, &objfile->symbol_obstack);