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1 | /* obstack.h - object stack macros |
2 | Copyright (C) 1988 Free Software Foundation, Inc. | |
3 | ||
4 | This program is free software; you can redistribute it and/or modify it | |
5 | under the terms of the GNU General Public License as published by the | |
6 | Free Software Foundation; either version 2, or (at your option) any | |
7 | later version. | |
8 | ||
9 | This program is distributed in the hope that it will be useful, | |
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 | GNU General Public License for more details. | |
13 | ||
14 | You should have received a copy of the GNU General Public License | |
15 | along with this program; if not, write to the Free Software | |
16 | Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ | |
17 | ||
18 | /* Summary: | |
19 | ||
20 | All the apparent functions defined here are macros. The idea | |
21 | is that you would use these pre-tested macros to solve a | |
22 | very specific set of problems, and they would run fast. | |
23 | Caution: no side-effects in arguments please!! They may be | |
24 | evaluated MANY times!! | |
25 | ||
26 | These macros operate a stack of objects. Each object starts life | |
27 | small, and may grow to maturity. (Consider building a word syllable | |
28 | by syllable.) An object can move while it is growing. Once it has | |
29 | been "finished" it never changes address again. So the "top of the | |
30 | stack" is typically an immature growing object, while the rest of the | |
31 | stack is of mature, fixed size and fixed address objects. | |
32 | ||
33 | These routines grab large chunks of memory, using a function you | |
34 | supply, called `obstack_chunk_alloc'. On occasion, they free chunks, | |
35 | by calling `obstack_chunk_free'. You must define them and declare | |
36 | them before using any obstack macros. | |
37 | ||
38 | Each independent stack is represented by a `struct obstack'. | |
39 | Each of the obstack macros expects a pointer to such a structure | |
40 | as the first argument. | |
41 | ||
42 | One motivation for this package is the problem of growing char strings | |
43 | in symbol tables. Unless you are "fascist pig with a read-only mind" | |
44 | [Gosper's immortal quote from HAKMEM item 154, out of context] you | |
45 | would not like to put any arbitrary upper limit on the length of your | |
46 | symbols. | |
47 | ||
48 | In practice this often means you will build many short symbols and a | |
49 | few long symbols. At the time you are reading a symbol you don't know | |
50 | how long it is. One traditional method is to read a symbol into a | |
51 | buffer, realloc()ating the buffer every time you try to read a symbol | |
52 | that is longer than the buffer. This is beaut, but you still will | |
53 | want to copy the symbol from the buffer to a more permanent | |
54 | symbol-table entry say about half the time. | |
55 | ||
56 | With obstacks, you can work differently. Use one obstack for all symbol | |
57 | names. As you read a symbol, grow the name in the obstack gradually. | |
58 | When the name is complete, finalize it. Then, if the symbol exists already, | |
59 | free the newly read name. | |
60 | ||
61 | The way we do this is to take a large chunk, allocating memory from | |
62 | low addresses. When you want to build a symbol in the chunk you just | |
63 | add chars above the current "high water mark" in the chunk. When you | |
64 | have finished adding chars, because you got to the end of the symbol, | |
65 | you know how long the chars are, and you can create a new object. | |
66 | Mostly the chars will not burst over the highest address of the chunk, | |
67 | because you would typically expect a chunk to be (say) 100 times as | |
68 | long as an average object. | |
69 | ||
70 | In case that isn't clear, when we have enough chars to make up | |
71 | the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed) | |
72 | so we just point to it where it lies. No moving of chars is | |
73 | needed and this is the second win: potentially long strings need | |
74 | never be explicitly shuffled. Once an object is formed, it does not | |
75 | change its address during its lifetime. | |
76 | ||
77 | When the chars burst over a chunk boundary, we allocate a larger | |
78 | chunk, and then copy the partly formed object from the end of the old | |
79 | chunk to the beginning of the new larger chunk. We then carry on | |
80 | accreting characters to the end of the object as we normally would. | |
81 | ||
82 | A special macro is provided to add a single char at a time to a | |
83 | growing object. This allows the use of register variables, which | |
84 | break the ordinary 'growth' macro. | |
85 | ||
86 | Summary: | |
87 | We allocate large chunks. | |
88 | We carve out one object at a time from the current chunk. | |
89 | Once carved, an object never moves. | |
90 | We are free to append data of any size to the currently | |
91 | growing object. | |
92 | Exactly one object is growing in an obstack at any one time. | |
93 | You can run one obstack per control block. | |
94 | You may have as many control blocks as you dare. | |
95 | Because of the way we do it, you can `unwind' a obstack | |
96 | back to a previous state. (You may remove objects much | |
97 | as you would with a stack.) | |
98 | */ | |
99 | ||
100 | ||
101 | /* Don't do the contents of this file more than once. */ | |
102 | ||
103 | #ifndef __OBSTACKS__ | |
104 | #define __OBSTACKS__ | |
105 | \f | |
106 | /* We use subtraction of (char *)0 instead of casting to int | |
107 | because on word-addressable machines a simple cast to int | |
108 | may ignore the byte-within-word field of the pointer. */ | |
109 | ||
110 | #ifndef __PTR_TO_INT | |
111 | #define __PTR_TO_INT(P) ((P) - (char *)0) | |
112 | #endif | |
113 | ||
114 | #ifndef __INT_TO_PTR | |
115 | #define __INT_TO_PTR(P) ((P) + (char *)0) | |
116 | #endif | |
117 | ||
118 | struct _obstack_chunk /* Lives at front of each chunk. */ | |
119 | { | |
120 | char *limit; /* 1 past end of this chunk */ | |
121 | struct _obstack_chunk *prev; /* address of prior chunk or NULL */ | |
122 | char contents[4]; /* objects begin here */ | |
123 | }; | |
124 | ||
125 | struct obstack /* control current object in current chunk */ | |
126 | { | |
127 | long chunk_size; /* preferred size to allocate chunks in */ | |
128 | struct _obstack_chunk* chunk; /* address of current struct obstack_chunk */ | |
129 | char *object_base; /* address of object we are building */ | |
130 | char *next_free; /* where to add next char to current object */ | |
131 | char *chunk_limit; /* address of char after current chunk */ | |
132 | int temp; /* Temporary for some macros. */ | |
133 | int alignment_mask; /* Mask of alignment for each object. */ | |
134 | struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */ | |
135 | void (*freefun) (); /* User's function to free a chunk. */ | |
136 | /* Nonzero means there is a possibility the current chunk contains | |
137 | a zero-length object. This prevents freeing the chunk | |
138 | if we allocate a bigger chunk to replace it. */ | |
139 | char maybe_empty_object; | |
140 | }; | |
141 | ||
142 | /* Declare the external functions we use; they are in obstack.c. */ | |
143 | ||
144 | #ifdef __STDC__ | |
145 | extern void _obstack_newchunk (struct obstack *, int); | |
146 | extern void _obstack_free (struct obstack *, void *); | |
147 | extern void _obstack_begin (struct obstack *, int, int, | |
148 | void *(*) (), void (*) ()); | |
149 | #else | |
150 | extern void _obstack_newchunk (); | |
151 | extern void _obstack_free (); | |
152 | extern void _obstack_begin (); | |
153 | #endif | |
154 | \f | |
155 | #ifdef __STDC__ | |
156 | ||
157 | /* Do the function-declarations after the structs | |
158 | but before defining the macros. */ | |
159 | ||
160 | void obstack_init (struct obstack *obstack); | |
161 | ||
162 | void * obstack_alloc (struct obstack *obstack, int size); | |
163 | ||
164 | void * obstack_copy (struct obstack *obstack, void *address, int size); | |
165 | void * obstack_copy0 (struct obstack *obstack, void *address, int size); | |
166 | ||
167 | void obstack_free (struct obstack *obstack, void *block); | |
168 | ||
169 | void obstack_blank (struct obstack *obstack, int size); | |
170 | ||
171 | void obstack_grow (struct obstack *obstack, void *data, int size); | |
172 | void obstack_grow0 (struct obstack *obstack, void *data, int size); | |
173 | ||
174 | void obstack_1grow (struct obstack *obstack, int data_char); | |
175 | void obstack_ptr_grow (struct obstack *obstack, void *data); | |
176 | void obstack_int_grow (struct obstack *obstack, int data); | |
177 | ||
178 | void * obstack_finish (struct obstack *obstack); | |
179 | ||
180 | int obstack_object_size (struct obstack *obstack); | |
181 | ||
182 | int obstack_room (struct obstack *obstack); | |
183 | void obstack_1grow_fast (struct obstack *obstack, int data_char); | |
184 | void obstack_ptr_grow_fast (struct obstack *obstack, void *data); | |
185 | void obstack_int_grow_fast (struct obstack *obstack, int data); | |
186 | void obstack_blank_fast (struct obstack *obstack, int size); | |
187 | ||
188 | void * obstack_base (struct obstack *obstack); | |
189 | void * obstack_next_free (struct obstack *obstack); | |
190 | int obstack_alignment_mask (struct obstack *obstack); | |
191 | int obstack_chunk_size (struct obstack *obstack); | |
192 | ||
193 | #endif /* __STDC__ */ | |
194 | ||
195 | /* Non-ANSI C cannot really support alternative functions for these macros, | |
196 | so we do not declare them. */ | |
197 | \f | |
198 | /* Pointer to beginning of object being allocated or to be allocated next. | |
199 | Note that this might not be the final address of the object | |
200 | because a new chunk might be needed to hold the final size. */ | |
201 | ||
202 | #define obstack_base(h) ((h)->object_base) | |
203 | ||
204 | /* Size for allocating ordinary chunks. */ | |
205 | ||
206 | #define obstack_chunk_size(h) ((h)->chunk_size) | |
207 | ||
208 | /* Pointer to next byte not yet allocated in current chunk. */ | |
209 | ||
210 | #define obstack_next_free(h) ((h)->next_free) | |
211 | ||
212 | /* Mask specifying low bits that should be clear in address of an object. */ | |
213 | ||
214 | #define obstack_alignment_mask(h) ((h)->alignment_mask) | |
215 | ||
216 | #define obstack_init(h) \ | |
217 | _obstack_begin ((h), 0, 0, \ | |
218 | (void *(*) ()) obstack_chunk_alloc, (void (*) ())obstack_chunk_free) | |
219 | ||
220 | #define obstack_begin(h, size) \ | |
221 | _obstack_begin ((h), (size), 0, \ | |
222 | (void *(*) ()) obstack_chunk_alloc, (void (*) ())obstack_chunk_free) | |
223 | ||
224 | #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar) | |
225 | ||
226 | #define obstack_blank_fast(h,n) ((h)->next_free += (n)) | |
227 | \f | |
228 | #if defined (__GNUC__) && defined (__STDC__) | |
229 | #if __GNUC__ < 2 | |
230 | #define __extension__ | |
231 | #endif | |
232 | ||
233 | /* For GNU C, if not -traditional, | |
234 | we can define these macros to compute all args only once | |
235 | without using a global variable. | |
236 | Also, we can avoid using the `temp' slot, to make faster code. */ | |
237 | ||
238 | #define obstack_object_size(OBSTACK) \ | |
239 | __extension__ \ | |
240 | ({ struct obstack *__o = (OBSTACK); \ | |
241 | (unsigned) (__o->next_free - __o->object_base); }) | |
242 | ||
243 | #define obstack_room(OBSTACK) \ | |
244 | __extension__ \ | |
245 | ({ struct obstack *__o = (OBSTACK); \ | |
246 | (unsigned) (__o->chunk_limit - __o->next_free); }) | |
247 | ||
248 | /* Note that the call to _obstack_newchunk is enclosed in (..., 0) | |
249 | so that we can avoid having void expressions | |
250 | in the arms of the conditional expression. | |
251 | Casting the third operand to void was tried before, | |
252 | but some compilers won't accept it. */ | |
253 | #define obstack_grow(OBSTACK,where,length) \ | |
254 | __extension__ \ | |
255 | ({ struct obstack *__o = (OBSTACK); \ | |
256 | int __len = (length); \ | |
257 | ((__o->next_free + __len > __o->chunk_limit) \ | |
258 | ? (_obstack_newchunk (__o, __len), 0) : 0); \ | |
259 | memcpy (__o->next_free, where, __len); \ | |
260 | __o->next_free += __len; \ | |
261 | (void) 0; }) | |
262 | ||
263 | #define obstack_grow0(OBSTACK,where,length) \ | |
264 | __extension__ \ | |
265 | ({ struct obstack *__o = (OBSTACK); \ | |
266 | int __len = (length); \ | |
267 | ((__o->next_free + __len + 1 > __o->chunk_limit) \ | |
268 | ? (_obstack_newchunk (__o, __len + 1), 0) : 0), \ | |
269 | memcpy (__o->next_free, where, __len), \ | |
270 | __o->next_free += __len, \ | |
271 | *(__o->next_free)++ = 0; \ | |
272 | (void) 0; }) | |
273 | ||
274 | #define obstack_1grow(OBSTACK,datum) \ | |
275 | __extension__ \ | |
276 | ({ struct obstack *__o = (OBSTACK); \ | |
277 | ((__o->next_free + 1 > __o->chunk_limit) \ | |
278 | ? (_obstack_newchunk (__o, 1), 0) : 0), \ | |
279 | *(__o->next_free)++ = (datum); \ | |
280 | (void) 0; }) | |
281 | ||
282 | /* These assume that the obstack alignment is good enough for pointers or ints, | |
283 | and that the data added so far to the current object | |
284 | shares that much alignment. */ | |
285 | ||
286 | #define obstack_ptr_grow(OBSTACK,datum) \ | |
287 | __extension__ \ | |
288 | ({ struct obstack *__o = (OBSTACK); \ | |
289 | ((__o->next_free + sizeof (void *) > __o->chunk_limit) \ | |
290 | ? (_obstack_newchunk (__o, sizeof (void *)), 0) : 0), \ | |
291 | *(*(void ***)&__o->next_free)++ = ((void *)datum); \ | |
292 | (void) 0; }) | |
293 | ||
294 | #define obstack_int_grow(OBSTACK,datum) \ | |
295 | __extension__ \ | |
296 | ({ struct obstack *__o = (OBSTACK); \ | |
297 | ((__o->next_free + sizeof (int) > __o->chunk_limit) \ | |
298 | ? (_obstack_newchunk (__o, sizeof (int)), 0) : 0), \ | |
299 | *(*(int **)&__o->next_free)++ = ((int)datum); \ | |
300 | (void) 0; }) | |
301 | ||
302 | #define obstack_ptr_grow_fast(h,aptr) (*(*(void ***)&(h)->next_free)++ = (void *)aptr) | |
303 | #define obstack_int_grow_fast(h,aint) (*(*(int **)&(h)->next_free)++ = (int)aint) | |
304 | ||
305 | #define obstack_blank(OBSTACK,length) \ | |
306 | __extension__ \ | |
307 | ({ struct obstack *__o = (OBSTACK); \ | |
308 | int __len = (length); \ | |
309 | ((__o->chunk_limit - __o->next_free < __len) \ | |
310 | ? (_obstack_newchunk (__o, __len), 0) : 0); \ | |
311 | __o->next_free += __len; \ | |
312 | (void) 0; }) | |
313 | ||
314 | #define obstack_alloc(OBSTACK,length) \ | |
315 | __extension__ \ | |
316 | ({ struct obstack *__h = (OBSTACK); \ | |
317 | obstack_blank (__h, (length)); \ | |
318 | obstack_finish (__h); }) | |
319 | ||
320 | #define obstack_copy(OBSTACK,where,length) \ | |
321 | __extension__ \ | |
322 | ({ struct obstack *__h = (OBSTACK); \ | |
323 | obstack_grow (__h, (where), (length)); \ | |
324 | obstack_finish (__h); }) | |
325 | ||
326 | #define obstack_copy0(OBSTACK,where,length) \ | |
327 | __extension__ \ | |
328 | ({ struct obstack *__h = (OBSTACK); \ | |
329 | obstack_grow0 (__h, (where), (length)); \ | |
330 | obstack_finish (__h); }) | |
331 | ||
332 | /* The local variable is named __o1 to avoid a name conflict | |
333 | when obstack_blank is called. */ | |
334 | #define obstack_finish(OBSTACK) \ | |
335 | __extension__ \ | |
336 | ({ struct obstack *__o1 = (OBSTACK); \ | |
337 | void *value = (void *) __o1->object_base; \ | |
338 | if (__o1->next_free == value) \ | |
339 | __o1->maybe_empty_object = 1; \ | |
340 | __o1->next_free \ | |
341 | = __INT_TO_PTR ((__PTR_TO_INT (__o1->next_free)+__o1->alignment_mask)\ | |
342 | & ~ (__o1->alignment_mask)); \ | |
343 | ((__o1->next_free - (char *)__o1->chunk \ | |
344 | > __o1->chunk_limit - (char *)__o1->chunk) \ | |
345 | ? (__o1->next_free = __o1->chunk_limit) : 0); \ | |
346 | __o1->object_base = __o1->next_free; \ | |
347 | value; }) | |
348 | ||
349 | #define obstack_free(OBSTACK, OBJ) \ | |
350 | __extension__ \ | |
351 | ({ struct obstack *__o = (OBSTACK); \ | |
352 | void *__obj = (OBJ); \ | |
353 | if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \ | |
354 | __o->next_free = __o->object_base = __obj; \ | |
355 | else (obstack_free) (__o, __obj); }) | |
356 | \f | |
357 | #else /* not __GNUC__ or not __STDC__ */ | |
358 | ||
359 | #define obstack_object_size(h) \ | |
360 | (unsigned) ((h)->next_free - (h)->object_base) | |
361 | ||
362 | #define obstack_room(h) \ | |
363 | (unsigned) ((h)->chunk_limit - (h)->next_free) | |
364 | ||
365 | #define obstack_grow(h,where,length) \ | |
366 | ( (h)->temp = (length), \ | |
367 | (((h)->next_free + (h)->temp > (h)->chunk_limit) \ | |
368 | ? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \ | |
369 | memcpy ((h)->next_free, where, (h)->temp), \ | |
370 | (h)->next_free += (h)->temp) | |
371 | ||
372 | #define obstack_grow0(h,where,length) \ | |
373 | ( (h)->temp = (length), \ | |
374 | (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \ | |
375 | ? (_obstack_newchunk ((h), (h)->temp + 1), 0) : 0), \ | |
376 | memcpy ((h)->next_free, where, (h)->temp), \ | |
377 | (h)->next_free += (h)->temp, \ | |
378 | *((h)->next_free)++ = 0) | |
379 | ||
380 | #define obstack_1grow(h,datum) \ | |
381 | ( (((h)->next_free + 1 > (h)->chunk_limit) \ | |
382 | ? (_obstack_newchunk ((h), 1), 0) : 0), \ | |
383 | *((h)->next_free)++ = (datum)) | |
384 | ||
385 | #define obstack_ptr_grow(h,datum) \ | |
386 | ( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \ | |
387 | ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \ | |
388 | *(*(char ***)&(h)->next_free)++ = ((char *)datum)) | |
389 | ||
390 | #define obstack_int_grow(h,datum) \ | |
391 | ( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \ | |
392 | ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \ | |
393 | *(*(int **)&(h)->next_free)++ = ((int)datum)) | |
394 | ||
395 | #define obstack_ptr_grow_fast(h,aptr) (*(*(char ***)&(h)->next_free)++ = (char *)aptr) | |
396 | #define obstack_int_grow_fast(h,aint) (*(*(int **)&(h)->next_free)++ = (int)aint) | |
397 | #define obstack_blank(h,length) \ | |
398 | ( (h)->temp = (length), \ | |
399 | (((h)->chunk_limit - (h)->next_free < (h)->temp) \ | |
400 | ? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \ | |
401 | (h)->next_free += (h)->temp) | |
402 | ||
403 | #define obstack_alloc(h,length) \ | |
404 | (obstack_blank ((h), (length)), obstack_finish ((h))) | |
405 | ||
406 | #define obstack_copy(h,where,length) \ | |
407 | (obstack_grow ((h), (where), (length)), obstack_finish ((h))) | |
408 | ||
409 | #define obstack_copy0(h,where,length) \ | |
410 | (obstack_grow0 ((h), (where), (length)), obstack_finish ((h))) | |
411 | ||
412 | #define obstack_finish(h) \ | |
413 | ( ((h)->next_free == (h)->object_base \ | |
414 | ? (((h)->maybe_empty_object = 1), 0) \ | |
415 | : 0), \ | |
416 | (h)->temp = __PTR_TO_INT ((h)->object_base), \ | |
417 | (h)->next_free \ | |
418 | = __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \ | |
419 | & ~ ((h)->alignment_mask)), \ | |
420 | (((h)->next_free - (char *)(h)->chunk \ | |
421 | > (h)->chunk_limit - (char *)(h)->chunk) \ | |
422 | ? ((h)->next_free = (h)->chunk_limit) : 0), \ | |
423 | (h)->object_base = (h)->next_free, \ | |
424 | __INT_TO_PTR ((h)->temp)) | |
425 | ||
426 | #ifdef __STDC__ | |
427 | #define obstack_free(h,obj) \ | |
428 | ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \ | |
429 | (((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\ | |
430 | ? (int) ((h)->next_free = (h)->object_base \ | |
431 | = (h)->temp + (char *) (h)->chunk) \ | |
432 | : (((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0), 0))) | |
433 | #else | |
434 | #define obstack_free(h,obj) \ | |
435 | ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \ | |
436 | (((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\ | |
437 | ? (int) ((h)->next_free = (h)->object_base \ | |
438 | = (h)->temp + (char *) (h)->chunk) \ | |
439 | : (_obstack_free ((h), (h)->temp + (char *) (h)->chunk), 0))) | |
440 | #endif | |
441 | ||
442 | #endif /* not __GNUC__ or not __STDC__ */ | |
443 | ||
444 | #endif /* not __OBSTACKS__ */ |