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1 | @node Obstacks,Licenses,Functions,Top |
2 | @chapter Obstacks | |
3 | @cindex obstacks | |
4 | ||
5 | An @dfn{obstack} is a pool of memory containing a stack of objects. You | |
6 | can create any number of separate obstacks, and then allocate objects in | |
7 | specified obstacks. Within each obstack, the last object allocated must | |
8 | always be the first one freed, but distinct obstacks are independent of | |
9 | each other. | |
10 | ||
11 | Aside from this one constraint of order of freeing, obstacks are totally | |
12 | general: an obstack can contain any number of objects of any size. They | |
13 | are implemented with macros, so allocation is usually very fast as long as | |
14 | the objects are usually small. And the only space overhead per object is | |
15 | the padding needed to start each object on a suitable boundary. | |
16 | ||
17 | @menu | |
18 | * Creating Obstacks:: How to declare an obstack in your program. | |
19 | * Preparing for Obstacks:: Preparations needed before you can | |
20 | use obstacks. | |
21 | * Allocation in an Obstack:: Allocating objects in an obstack. | |
22 | * Freeing Obstack Objects:: Freeing objects in an obstack. | |
23 | * Obstack Functions:: The obstack functions are both | |
24 | functions and macros. | |
25 | * Growing Objects:: Making an object bigger by stages. | |
26 | * Extra Fast Growing:: Extra-high-efficiency (though more | |
27 | complicated) growing objects. | |
28 | * Status of an Obstack:: Inquiries about the status of an obstack. | |
29 | * Obstacks Data Alignment:: Controlling alignment of objects in obstacks. | |
30 | * Obstack Chunks:: How obstacks obtain and release chunks; | |
31 | efficiency considerations. | |
32 | * Summary of Obstacks:: | |
33 | @end menu | |
34 | ||
35 | @node Creating Obstacks | |
36 | @section Creating Obstacks | |
37 | ||
38 | The utilities for manipulating obstacks are declared in the header | |
39 | file @file{obstack.h}. | |
40 | @pindex obstack.h | |
41 | ||
42 | @comment obstack.h | |
43 | @comment GNU | |
44 | @deftp {Data Type} {struct obstack} | |
45 | An obstack is represented by a data structure of type @code{struct | |
46 | obstack}. This structure has a small fixed size; it records the status | |
47 | of the obstack and how to find the space in which objects are allocated. | |
48 | It does not contain any of the objects themselves. You should not try | |
49 | to access the contents of the structure directly; use only the functions | |
50 | described in this chapter. | |
51 | @end deftp | |
52 | ||
53 | You can declare variables of type @code{struct obstack} and use them as | |
54 | obstacks, or you can allocate obstacks dynamically like any other kind | |
55 | of object. Dynamic allocation of obstacks allows your program to have a | |
56 | variable number of different stacks. (You can even allocate an | |
57 | obstack structure in another obstack, but this is rarely useful.) | |
58 | ||
59 | All the functions that work with obstacks require you to specify which | |
60 | obstack to use. You do this with a pointer of type @code{struct obstack | |
61 | *}. In the following, we often say ``an obstack'' when strictly | |
62 | speaking the object at hand is such a pointer. | |
63 | ||
64 | The objects in the obstack are packed into large blocks called | |
65 | @dfn{chunks}. The @code{struct obstack} structure points to a chain of | |
66 | the chunks currently in use. | |
67 | ||
68 | The obstack library obtains a new chunk whenever you allocate an object | |
69 | that won't fit in the previous chunk. Since the obstack library manages | |
70 | chunks automatically, you don't need to pay much attention to them, but | |
71 | you do need to supply a function which the obstack library should use to | |
72 | get a chunk. Usually you supply a function which uses @code{malloc} | |
73 | directly or indirectly. You must also supply a function to free a chunk. | |
74 | These matters are described in the following section. | |
75 | ||
76 | @node Preparing for Obstacks | |
77 | @section Preparing for Using Obstacks | |
78 | ||
79 | Each source file in which you plan to use the obstack functions | |
80 | must include the header file @file{obstack.h}, like this: | |
81 | ||
82 | @smallexample | |
83 | #include <obstack.h> | |
84 | @end smallexample | |
85 | ||
86 | @findex obstack_chunk_alloc | |
87 | @findex obstack_chunk_free | |
88 | Also, if the source file uses the macro @code{obstack_init}, it must | |
89 | declare or define two functions or macros that will be called by the | |
90 | obstack library. One, @code{obstack_chunk_alloc}, is used to allocate | |
91 | the chunks of memory into which objects are packed. The other, | |
92 | @code{obstack_chunk_free}, is used to return chunks when the objects in | |
93 | them are freed. These macros should appear before any use of obstacks | |
94 | in the source file. | |
95 | ||
96 | Usually these are defined to use @code{malloc} via the intermediary | |
97 | @code{xmalloc} (@pxref{Unconstrained Allocation, , , libc, The GNU C Library Reference Manual}). This is done with | |
98 | the following pair of macro definitions: | |
99 | ||
100 | @smallexample | |
101 | #define obstack_chunk_alloc xmalloc | |
102 | #define obstack_chunk_free free | |
103 | @end smallexample | |
104 | ||
105 | @noindent | |
106 | Though the memory you get using obstacks really comes from @code{malloc}, | |
107 | using obstacks is faster because @code{malloc} is called less often, for | |
108 | larger blocks of memory. @xref{Obstack Chunks}, for full details. | |
109 | ||
110 | At run time, before the program can use a @code{struct obstack} object | |
111 | as an obstack, it must initialize the obstack by calling | |
112 | @code{obstack_init}. | |
113 | ||
114 | @comment obstack.h | |
115 | @comment GNU | |
116 | @deftypefun int obstack_init (struct obstack *@var{obstack-ptr}) | |
117 | Initialize obstack @var{obstack-ptr} for allocation of objects. This | |
118 | function calls the obstack's @code{obstack_chunk_alloc} function. If | |
119 | allocation of memory fails, the function pointed to by | |
120 | @code{obstack_alloc_failed_handler} is called. The @code{obstack_init} | |
121 | function always returns 1 (Compatibility notice: Former versions of | |
122 | obstack returned 0 if allocation failed). | |
123 | @end deftypefun | |
124 | ||
125 | Here are two examples of how to allocate the space for an obstack and | |
126 | initialize it. First, an obstack that is a static variable: | |
127 | ||
128 | @smallexample | |
129 | static struct obstack myobstack; | |
130 | @dots{} | |
131 | obstack_init (&myobstack); | |
132 | @end smallexample | |
133 | ||
134 | @noindent | |
135 | Second, an obstack that is itself dynamically allocated: | |
136 | ||
137 | @smallexample | |
138 | struct obstack *myobstack_ptr | |
139 | = (struct obstack *) xmalloc (sizeof (struct obstack)); | |
140 | ||
141 | obstack_init (myobstack_ptr); | |
142 | @end smallexample | |
143 | ||
144 | @comment obstack.h | |
145 | @comment GNU | |
146 | @defvar obstack_alloc_failed_handler | |
147 | The value of this variable is a pointer to a function that | |
148 | @code{obstack} uses when @code{obstack_chunk_alloc} fails to allocate | |
149 | memory. The default action is to print a message and abort. | |
150 | You should supply a function that either calls @code{exit} | |
151 | (@pxref{Program Termination, , , libc, The GNU C Library Reference Manual}) or @code{longjmp} (@pxref{Non-Local | |
152 | Exits, , , libc, The GNU C Library Reference Manual}) and doesn't return. | |
153 | ||
154 | @smallexample | |
155 | void my_obstack_alloc_failed (void) | |
156 | @dots{} | |
157 | obstack_alloc_failed_handler = &my_obstack_alloc_failed; | |
158 | @end smallexample | |
159 | ||
160 | @end defvar | |
161 | ||
162 | @node Allocation in an Obstack | |
163 | @section Allocation in an Obstack | |
164 | @cindex allocation (obstacks) | |
165 | ||
166 | The most direct way to allocate an object in an obstack is with | |
167 | @code{obstack_alloc}, which is invoked almost like @code{malloc}. | |
168 | ||
169 | @comment obstack.h | |
170 | @comment GNU | |
171 | @deftypefun {void *} obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size}) | |
172 | This allocates an uninitialized block of @var{size} bytes in an obstack | |
173 | and returns its address. Here @var{obstack-ptr} specifies which obstack | |
174 | to allocate the block in; it is the address of the @code{struct obstack} | |
175 | object which represents the obstack. Each obstack function or macro | |
176 | requires you to specify an @var{obstack-ptr} as the first argument. | |
177 | ||
178 | This function calls the obstack's @code{obstack_chunk_alloc} function if | |
179 | it needs to allocate a new chunk of memory; it calls | |
180 | @code{obstack_alloc_failed_handler} if allocation of memory by | |
181 | @code{obstack_chunk_alloc} failed. | |
182 | @end deftypefun | |
183 | ||
184 | For example, here is a function that allocates a copy of a string @var{str} | |
185 | in a specific obstack, which is in the variable @code{string_obstack}: | |
186 | ||
187 | @smallexample | |
188 | struct obstack string_obstack; | |
189 | ||
190 | char * | |
191 | copystring (char *string) | |
192 | @{ | |
193 | size_t len = strlen (string) + 1; | |
194 | char *s = (char *) obstack_alloc (&string_obstack, len); | |
195 | memcpy (s, string, len); | |
196 | return s; | |
197 | @} | |
198 | @end smallexample | |
199 | ||
200 | To allocate a block with specified contents, use the function | |
201 | @code{obstack_copy}, declared like this: | |
202 | ||
203 | @comment obstack.h | |
204 | @comment GNU | |
205 | @deftypefun {void *} obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size}) | |
206 | This allocates a block and initializes it by copying @var{size} | |
207 | bytes of data starting at @var{address}. It calls | |
208 | @code{obstack_alloc_failed_handler} if allocation of memory by | |
209 | @code{obstack_chunk_alloc} failed. | |
210 | @end deftypefun | |
211 | ||
212 | @comment obstack.h | |
213 | @comment GNU | |
214 | @deftypefun {void *} obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size}) | |
215 | Like @code{obstack_copy}, but appends an extra byte containing a null | |
216 | character. This extra byte is not counted in the argument @var{size}. | |
217 | @end deftypefun | |
218 | ||
219 | The @code{obstack_copy0} function is convenient for copying a sequence | |
220 | of characters into an obstack as a null-terminated string. Here is an | |
221 | example of its use: | |
222 | ||
223 | @smallexample | |
224 | char * | |
225 | obstack_savestring (char *addr, int size) | |
226 | @{ | |
227 | return obstack_copy0 (&myobstack, addr, size); | |
228 | @} | |
229 | @end smallexample | |
230 | ||
231 | @noindent | |
232 | Contrast this with the previous example of @code{savestring} using | |
233 | @code{malloc} (@pxref{Basic Allocation, , , libc, The GNU C Library Reference Manual}). | |
234 | ||
235 | @node Freeing Obstack Objects | |
236 | @section Freeing Objects in an Obstack | |
237 | @cindex freeing (obstacks) | |
238 | ||
239 | To free an object allocated in an obstack, use the function | |
240 | @code{obstack_free}. Since the obstack is a stack of objects, freeing | |
241 | one object automatically frees all other objects allocated more recently | |
242 | in the same obstack. | |
243 | ||
244 | @comment obstack.h | |
245 | @comment GNU | |
246 | @deftypefun void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object}) | |
247 | If @var{object} is a null pointer, everything allocated in the obstack | |
248 | is freed. Otherwise, @var{object} must be the address of an object | |
249 | allocated in the obstack. Then @var{object} is freed, along with | |
250 | everything allocated in @var{obstack} since @var{object}. | |
251 | @end deftypefun | |
252 | ||
253 | Note that if @var{object} is a null pointer, the result is an | |
254 | uninitialized obstack. To free all memory in an obstack but leave it | |
255 | valid for further allocation, call @code{obstack_free} with the address | |
256 | of the first object allocated on the obstack: | |
257 | ||
258 | @smallexample | |
259 | obstack_free (obstack_ptr, first_object_allocated_ptr); | |
260 | @end smallexample | |
261 | ||
262 | Recall that the objects in an obstack are grouped into chunks. When all | |
263 | the objects in a chunk become free, the obstack library automatically | |
264 | frees the chunk (@pxref{Preparing for Obstacks}). Then other | |
265 | obstacks, or non-obstack allocation, can reuse the space of the chunk. | |
266 | ||
267 | @node Obstack Functions | |
268 | @section Obstack Functions and Macros | |
269 | @cindex macros | |
270 | ||
271 | The interfaces for using obstacks may be defined either as functions or | |
272 | as macros, depending on the compiler. The obstack facility works with | |
273 | all C compilers, including both @w{ISO C} and traditional C, but there are | |
274 | precautions you must take if you plan to use compilers other than GNU C. | |
275 | ||
276 | If you are using an old-fashioned @w{non-ISO C} compiler, all the obstack | |
277 | ``functions'' are actually defined only as macros. You can call these | |
278 | macros like functions, but you cannot use them in any other way (for | |
279 | example, you cannot take their address). | |
280 | ||
281 | Calling the macros requires a special precaution: namely, the first | |
282 | operand (the obstack pointer) may not contain any side effects, because | |
283 | it may be computed more than once. For example, if you write this: | |
284 | ||
285 | @smallexample | |
286 | obstack_alloc (get_obstack (), 4); | |
287 | @end smallexample | |
288 | ||
289 | @noindent | |
290 | you will find that @code{get_obstack} may be called several times. | |
291 | If you use @code{*obstack_list_ptr++} as the obstack pointer argument, | |
292 | you will get very strange results since the incrementation may occur | |
293 | several times. | |
294 | ||
295 | In @w{ISO C}, each function has both a macro definition and a function | |
296 | definition. The function definition is used if you take the address of the | |
297 | function without calling it. An ordinary call uses the macro definition by | |
298 | default, but you can request the function definition instead by writing the | |
299 | function name in parentheses, as shown here: | |
300 | ||
301 | @smallexample | |
302 | char *x; | |
303 | void *(*funcp) (); | |
304 | /* @r{Use the macro}. */ | |
305 | x = (char *) obstack_alloc (obptr, size); | |
306 | /* @r{Call the function}. */ | |
307 | x = (char *) (obstack_alloc) (obptr, size); | |
308 | /* @r{Take the address of the function}. */ | |
309 | funcp = obstack_alloc; | |
310 | @end smallexample | |
311 | ||
312 | @noindent | |
313 | This is the same situation that exists in @w{ISO C} for the standard library | |
314 | functions. @xref{Macro Definitions, , , libc, The GNU C Library Reference Manual}. | |
315 | ||
316 | @strong{Warning:} When you do use the macros, you must observe the | |
317 | precaution of avoiding side effects in the first operand, even in @w{ISO C}. | |
318 | ||
319 | If you use the GNU C compiler, this precaution is not necessary, because | |
320 | various language extensions in GNU C permit defining the macros so as to | |
321 | compute each argument only once. | |
322 | ||
323 | @node Growing Objects | |
324 | @section Growing Objects | |
325 | @cindex growing objects (in obstacks) | |
326 | @cindex changing the size of a block (obstacks) | |
327 | ||
328 | Because memory in obstack chunks is used sequentially, it is possible to | |
329 | build up an object step by step, adding one or more bytes at a time to the | |
330 | end of the object. With this technique, you do not need to know how much | |
331 | data you will put in the object until you come to the end of it. We call | |
332 | this the technique of @dfn{growing objects}. The special functions | |
333 | for adding data to the growing object are described in this section. | |
334 | ||
335 | You don't need to do anything special when you start to grow an object. | |
336 | Using one of the functions to add data to the object automatically | |
337 | starts it. However, it is necessary to say explicitly when the object is | |
338 | finished. This is done with the function @code{obstack_finish}. | |
339 | ||
340 | The actual address of the object thus built up is not known until the | |
341 | object is finished. Until then, it always remains possible that you will | |
342 | add so much data that the object must be copied into a new chunk. | |
343 | ||
344 | While the obstack is in use for a growing object, you cannot use it for | |
345 | ordinary allocation of another object. If you try to do so, the space | |
346 | already added to the growing object will become part of the other object. | |
347 | ||
348 | @comment obstack.h | |
349 | @comment GNU | |
350 | @deftypefun void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size}) | |
351 | The most basic function for adding to a growing object is | |
352 | @code{obstack_blank}, which adds space without initializing it. | |
353 | @end deftypefun | |
354 | ||
355 | @comment obstack.h | |
356 | @comment GNU | |
357 | @deftypefun void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size}) | |
358 | To add a block of initialized space, use @code{obstack_grow}, which is | |
359 | the growing-object analogue of @code{obstack_copy}. It adds @var{size} | |
360 | bytes of data to the growing object, copying the contents from | |
361 | @var{data}. | |
362 | @end deftypefun | |
363 | ||
364 | @comment obstack.h | |
365 | @comment GNU | |
366 | @deftypefun void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size}) | |
367 | This is the growing-object analogue of @code{obstack_copy0}. It adds | |
368 | @var{size} bytes copied from @var{data}, followed by an additional null | |
369 | character. | |
370 | @end deftypefun | |
371 | ||
372 | @comment obstack.h | |
373 | @comment GNU | |
374 | @deftypefun void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{c}) | |
375 | To add one character at a time, use the function @code{obstack_1grow}. | |
376 | It adds a single byte containing @var{c} to the growing object. | |
377 | @end deftypefun | |
378 | ||
379 | @comment obstack.h | |
380 | @comment GNU | |
381 | @deftypefun void obstack_ptr_grow (struct obstack *@var{obstack-ptr}, void *@var{data}) | |
382 | Adding the value of a pointer one can use the function | |
383 | @code{obstack_ptr_grow}. It adds @code{sizeof (void *)} bytes | |
384 | containing the value of @var{data}. | |
385 | @end deftypefun | |
386 | ||
387 | @comment obstack.h | |
388 | @comment GNU | |
389 | @deftypefun void obstack_int_grow (struct obstack *@var{obstack-ptr}, int @var{data}) | |
390 | A single value of type @code{int} can be added by using the | |
391 | @code{obstack_int_grow} function. It adds @code{sizeof (int)} bytes to | |
392 | the growing object and initializes them with the value of @var{data}. | |
393 | @end deftypefun | |
394 | ||
395 | @comment obstack.h | |
396 | @comment GNU | |
397 | @deftypefun {void *} obstack_finish (struct obstack *@var{obstack-ptr}) | |
398 | When you are finished growing the object, use the function | |
399 | @code{obstack_finish} to close it off and return its final address. | |
400 | ||
401 | Once you have finished the object, the obstack is available for ordinary | |
402 | allocation or for growing another object. | |
403 | ||
404 | This function can return a null pointer under the same conditions as | |
405 | @code{obstack_alloc} (@pxref{Allocation in an Obstack}). | |
406 | @end deftypefun | |
407 | ||
408 | When you build an object by growing it, you will probably need to know | |
409 | afterward how long it became. You need not keep track of this as you grow | |
410 | the object, because you can find out the length from the obstack just | |
411 | before finishing the object with the function @code{obstack_object_size}, | |
412 | declared as follows: | |
413 | ||
414 | @comment obstack.h | |
415 | @comment GNU | |
416 | @deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr}) | |
417 | This function returns the current size of the growing object, in bytes. | |
418 | Remember to call this function @emph{before} finishing the object. | |
419 | After it is finished, @code{obstack_object_size} will return zero. | |
420 | @end deftypefun | |
421 | ||
422 | If you have started growing an object and wish to cancel it, you should | |
423 | finish it and then free it, like this: | |
424 | ||
425 | @smallexample | |
426 | obstack_free (obstack_ptr, obstack_finish (obstack_ptr)); | |
427 | @end smallexample | |
428 | ||
429 | @noindent | |
430 | This has no effect if no object was growing. | |
431 | ||
432 | @cindex shrinking objects | |
433 | You can use @code{obstack_blank} with a negative size argument to make | |
434 | the current object smaller. Just don't try to shrink it beyond zero | |
435 | length---there's no telling what will happen if you do that. | |
436 | ||
437 | @node Extra Fast Growing | |
438 | @section Extra Fast Growing Objects | |
439 | @cindex efficiency and obstacks | |
440 | ||
441 | The usual functions for growing objects incur overhead for checking | |
442 | whether there is room for the new growth in the current chunk. If you | |
443 | are frequently constructing objects in small steps of growth, this | |
444 | overhead can be significant. | |
445 | ||
446 | You can reduce the overhead by using special ``fast growth'' | |
447 | functions that grow the object without checking. In order to have a | |
448 | robust program, you must do the checking yourself. If you do this checking | |
449 | in the simplest way each time you are about to add data to the object, you | |
450 | have not saved anything, because that is what the ordinary growth | |
451 | functions do. But if you can arrange to check less often, or check | |
452 | more efficiently, then you make the program faster. | |
453 | ||
454 | The function @code{obstack_room} returns the amount of room available | |
455 | in the current chunk. It is declared as follows: | |
456 | ||
457 | @comment obstack.h | |
458 | @comment GNU | |
459 | @deftypefun int obstack_room (struct obstack *@var{obstack-ptr}) | |
460 | This returns the number of bytes that can be added safely to the current | |
461 | growing object (or to an object about to be started) in obstack | |
462 | @var{obstack} using the fast growth functions. | |
463 | @end deftypefun | |
464 | ||
465 | While you know there is room, you can use these fast growth functions | |
466 | for adding data to a growing object: | |
467 | ||
468 | @comment obstack.h | |
469 | @comment GNU | |
470 | @deftypefun void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{c}) | |
471 | The function @code{obstack_1grow_fast} adds one byte containing the | |
472 | character @var{c} to the growing object in obstack @var{obstack-ptr}. | |
473 | @end deftypefun | |
474 | ||
475 | @comment obstack.h | |
476 | @comment GNU | |
477 | @deftypefun void obstack_ptr_grow_fast (struct obstack *@var{obstack-ptr}, void *@var{data}) | |
478 | The function @code{obstack_ptr_grow_fast} adds @code{sizeof (void *)} | |
479 | bytes containing the value of @var{data} to the growing object in | |
480 | obstack @var{obstack-ptr}. | |
481 | @end deftypefun | |
482 | ||
483 | @comment obstack.h | |
484 | @comment GNU | |
485 | @deftypefun void obstack_int_grow_fast (struct obstack *@var{obstack-ptr}, int @var{data}) | |
486 | The function @code{obstack_int_grow_fast} adds @code{sizeof (int)} bytes | |
487 | containing the value of @var{data} to the growing object in obstack | |
488 | @var{obstack-ptr}. | |
489 | @end deftypefun | |
490 | ||
491 | @comment obstack.h | |
492 | @comment GNU | |
493 | @deftypefun void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size}) | |
494 | The function @code{obstack_blank_fast} adds @var{size} bytes to the | |
495 | growing object in obstack @var{obstack-ptr} without initializing them. | |
496 | @end deftypefun | |
497 | ||
498 | When you check for space using @code{obstack_room} and there is not | |
499 | enough room for what you want to add, the fast growth functions | |
500 | are not safe. In this case, simply use the corresponding ordinary | |
501 | growth function instead. Very soon this will copy the object to a | |
502 | new chunk; then there will be lots of room available again. | |
503 | ||
504 | So, each time you use an ordinary growth function, check afterward for | |
505 | sufficient space using @code{obstack_room}. Once the object is copied | |
506 | to a new chunk, there will be plenty of space again, so the program will | |
507 | start using the fast growth functions again. | |
508 | ||
509 | Here is an example: | |
510 | ||
511 | @smallexample | |
512 | @group | |
513 | void | |
514 | add_string (struct obstack *obstack, const char *ptr, int len) | |
515 | @{ | |
516 | while (len > 0) | |
517 | @{ | |
518 | int room = obstack_room (obstack); | |
519 | if (room == 0) | |
520 | @{ | |
521 | /* @r{Not enough room. Add one character slowly,} | |
522 | @r{which may copy to a new chunk and make room.} */ | |
523 | obstack_1grow (obstack, *ptr++); | |
524 | len--; | |
525 | @} | |
526 | else | |
527 | @{ | |
528 | if (room > len) | |
529 | room = len; | |
530 | /* @r{Add fast as much as we have room for.} */ | |
531 | len -= room; | |
532 | while (room-- > 0) | |
533 | obstack_1grow_fast (obstack, *ptr++); | |
534 | @} | |
535 | @} | |
536 | @} | |
537 | @end group | |
538 | @end smallexample | |
539 | ||
540 | @node Status of an Obstack | |
541 | @section Status of an Obstack | |
542 | @cindex obstack status | |
543 | @cindex status of obstack | |
544 | ||
545 | Here are functions that provide information on the current status of | |
546 | allocation in an obstack. You can use them to learn about an object while | |
547 | still growing it. | |
548 | ||
549 | @comment obstack.h | |
550 | @comment GNU | |
551 | @deftypefun {void *} obstack_base (struct obstack *@var{obstack-ptr}) | |
552 | This function returns the tentative address of the beginning of the | |
553 | currently growing object in @var{obstack-ptr}. If you finish the object | |
554 | immediately, it will have that address. If you make it larger first, it | |
555 | may outgrow the current chunk---then its address will change! | |
556 | ||
557 | If no object is growing, this value says where the next object you | |
558 | allocate will start (once again assuming it fits in the current | |
559 | chunk). | |
560 | @end deftypefun | |
561 | ||
562 | @comment obstack.h | |
563 | @comment GNU | |
564 | @deftypefun {void *} obstack_next_free (struct obstack *@var{obstack-ptr}) | |
565 | This function returns the address of the first free byte in the current | |
566 | chunk of obstack @var{obstack-ptr}. This is the end of the currently | |
567 | growing object. If no object is growing, @code{obstack_next_free} | |
568 | returns the same value as @code{obstack_base}. | |
569 | @end deftypefun | |
570 | ||
571 | @comment obstack.h | |
572 | @comment GNU | |
573 | @deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr}) | |
574 | This function returns the size in bytes of the currently growing object. | |
575 | This is equivalent to | |
576 | ||
577 | @smallexample | |
578 | obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr}) | |
579 | @end smallexample | |
580 | @end deftypefun | |
581 | ||
582 | @node Obstacks Data Alignment | |
583 | @section Alignment of Data in Obstacks | |
584 | @cindex alignment (in obstacks) | |
585 | ||
586 | Each obstack has an @dfn{alignment boundary}; each object allocated in | |
587 | the obstack automatically starts on an address that is a multiple of the | |
588 | specified boundary. By default, this boundary is 4 bytes. | |
589 | ||
590 | To access an obstack's alignment boundary, use the macro | |
591 | @code{obstack_alignment_mask}, whose function prototype looks like | |
592 | this: | |
593 | ||
594 | @comment obstack.h | |
595 | @comment GNU | |
596 | @deftypefn Macro int obstack_alignment_mask (struct obstack *@var{obstack-ptr}) | |
597 | The value is a bit mask; a bit that is 1 indicates that the corresponding | |
598 | bit in the address of an object should be 0. The mask value should be one | |
599 | less than a power of 2; the effect is that all object addresses are | |
600 | multiples of that power of 2. The default value of the mask is 3, so that | |
601 | addresses are multiples of 4. A mask value of 0 means an object can start | |
602 | on any multiple of 1 (that is, no alignment is required). | |
603 | ||
604 | The expansion of the macro @code{obstack_alignment_mask} is an lvalue, | |
605 | so you can alter the mask by assignment. For example, this statement: | |
606 | ||
607 | @smallexample | |
608 | obstack_alignment_mask (obstack_ptr) = 0; | |
609 | @end smallexample | |
610 | ||
611 | @noindent | |
612 | has the effect of turning off alignment processing in the specified obstack. | |
613 | @end deftypefn | |
614 | ||
615 | Note that a change in alignment mask does not take effect until | |
616 | @emph{after} the next time an object is allocated or finished in the | |
617 | obstack. If you are not growing an object, you can make the new | |
618 | alignment mask take effect immediately by calling @code{obstack_finish}. | |
619 | This will finish a zero-length object and then do proper alignment for | |
620 | the next object. | |
621 | ||
622 | @node Obstack Chunks | |
623 | @section Obstack Chunks | |
624 | @cindex efficiency of chunks | |
625 | @cindex chunks | |
626 | ||
627 | Obstacks work by allocating space for themselves in large chunks, and | |
628 | then parceling out space in the chunks to satisfy your requests. Chunks | |
629 | are normally 4096 bytes long unless you specify a different chunk size. | |
630 | The chunk size includes 8 bytes of overhead that are not actually used | |
631 | for storing objects. Regardless of the specified size, longer chunks | |
632 | will be allocated when necessary for long objects. | |
633 | ||
634 | The obstack library allocates chunks by calling the function | |
635 | @code{obstack_chunk_alloc}, which you must define. When a chunk is no | |
636 | longer needed because you have freed all the objects in it, the obstack | |
637 | library frees the chunk by calling @code{obstack_chunk_free}, which you | |
638 | must also define. | |
639 | ||
640 | These two must be defined (as macros) or declared (as functions) in each | |
641 | source file that uses @code{obstack_init} (@pxref{Creating Obstacks}). | |
642 | Most often they are defined as macros like this: | |
643 | ||
644 | @smallexample | |
645 | #define obstack_chunk_alloc malloc | |
646 | #define obstack_chunk_free free | |
647 | @end smallexample | |
648 | ||
649 | Note that these are simple macros (no arguments). Macro definitions with | |
650 | arguments will not work! It is necessary that @code{obstack_chunk_alloc} | |
651 | or @code{obstack_chunk_free}, alone, expand into a function name if it is | |
652 | not itself a function name. | |
653 | ||
654 | If you allocate chunks with @code{malloc}, the chunk size should be a | |
655 | power of 2. The default chunk size, 4096, was chosen because it is long | |
656 | enough to satisfy many typical requests on the obstack yet short enough | |
657 | not to waste too much memory in the portion of the last chunk not yet used. | |
658 | ||
659 | @comment obstack.h | |
660 | @comment GNU | |
661 | @deftypefn Macro int obstack_chunk_size (struct obstack *@var{obstack-ptr}) | |
662 | This returns the chunk size of the given obstack. | |
663 | @end deftypefn | |
664 | ||
665 | Since this macro expands to an lvalue, you can specify a new chunk size by | |
666 | assigning it a new value. Doing so does not affect the chunks already | |
667 | allocated, but will change the size of chunks allocated for that particular | |
668 | obstack in the future. It is unlikely to be useful to make the chunk size | |
669 | smaller, but making it larger might improve efficiency if you are | |
670 | allocating many objects whose size is comparable to the chunk size. Here | |
671 | is how to do so cleanly: | |
672 | ||
673 | @smallexample | |
674 | if (obstack_chunk_size (obstack_ptr) < @var{new-chunk-size}) | |
675 | obstack_chunk_size (obstack_ptr) = @var{new-chunk-size}; | |
676 | @end smallexample | |
677 | ||
678 | @node Summary of Obstacks | |
679 | @section Summary of Obstack Functions | |
680 | ||
681 | Here is a summary of all the functions associated with obstacks. Each | |
682 | takes the address of an obstack (@code{struct obstack *}) as its first | |
683 | argument. | |
684 | ||
685 | @table @code | |
686 | @item void obstack_init (struct obstack *@var{obstack-ptr}) | |
687 | Initialize use of an obstack. @xref{Creating Obstacks}. | |
688 | ||
689 | @item void *obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size}) | |
690 | Allocate an object of @var{size} uninitialized bytes. | |
691 | @xref{Allocation in an Obstack}. | |
692 | ||
693 | @item void *obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size}) | |
694 | Allocate an object of @var{size} bytes, with contents copied from | |
695 | @var{address}. @xref{Allocation in an Obstack}. | |
696 | ||
697 | @item void *obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size}) | |
698 | Allocate an object of @var{size}+1 bytes, with @var{size} of them copied | |
699 | from @var{address}, followed by a null character at the end. | |
700 | @xref{Allocation in an Obstack}. | |
701 | ||
702 | @item void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object}) | |
703 | Free @var{object} (and everything allocated in the specified obstack | |
704 | more recently than @var{object}). @xref{Freeing Obstack Objects}. | |
705 | ||
706 | @item void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size}) | |
707 | Add @var{size} uninitialized bytes to a growing object. | |
708 | @xref{Growing Objects}. | |
709 | ||
710 | @item void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size}) | |
711 | Add @var{size} bytes, copied from @var{address}, to a growing object. | |
712 | @xref{Growing Objects}. | |
713 | ||
714 | @item void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size}) | |
715 | Add @var{size} bytes, copied from @var{address}, to a growing object, | |
716 | and then add another byte containing a null character. @xref{Growing | |
717 | Objects}. | |
718 | ||
719 | @item void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{data-char}) | |
720 | Add one byte containing @var{data-char} to a growing object. | |
721 | @xref{Growing Objects}. | |
722 | ||
723 | @item void *obstack_finish (struct obstack *@var{obstack-ptr}) | |
724 | Finalize the object that is growing and return its permanent address. | |
725 | @xref{Growing Objects}. | |
726 | ||
727 | @item int obstack_object_size (struct obstack *@var{obstack-ptr}) | |
728 | Get the current size of the currently growing object. @xref{Growing | |
729 | Objects}. | |
730 | ||
731 | @item void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size}) | |
732 | Add @var{size} uninitialized bytes to a growing object without checking | |
733 | that there is enough room. @xref{Extra Fast Growing}. | |
734 | ||
735 | @item void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{data-char}) | |
736 | Add one byte containing @var{data-char} to a growing object without | |
737 | checking that there is enough room. @xref{Extra Fast Growing}. | |
738 | ||
739 | @item int obstack_room (struct obstack *@var{obstack-ptr}) | |
740 | Get the amount of room now available for growing the current object. | |
741 | @xref{Extra Fast Growing}. | |
742 | ||
743 | @item int obstack_alignment_mask (struct obstack *@var{obstack-ptr}) | |
744 | The mask used for aligning the beginning of an object. This is an | |
745 | lvalue. @xref{Obstacks Data Alignment}. | |
746 | ||
747 | @item int obstack_chunk_size (struct obstack *@var{obstack-ptr}) | |
748 | The size for allocating chunks. This is an lvalue. @xref{Obstack Chunks}. | |
749 | ||
750 | @item void *obstack_base (struct obstack *@var{obstack-ptr}) | |
751 | Tentative starting address of the currently growing object. | |
752 | @xref{Status of an Obstack}. | |
753 | ||
754 | @item void *obstack_next_free (struct obstack *@var{obstack-ptr}) | |
755 | Address just after the end of the currently growing object. | |
756 | @xref{Status of an Obstack}. | |
757 | @end table | |
758 |