- enum debug_obj_state state;
- bool check_stack = false;
- struct debug_bucket *db;
- struct debug_obj *obj;
- unsigned long flags;
+ struct debug_obj *obj = lookup_object(addr, b);
+ enum debug_obj_state state = ODEBUG_STATE_NONE;
+
+ if (likely(obj))
+ return obj;
+
+ /*
+ * debug_object_init() unconditionally allocates untracked
+ * objects. It does not matter whether it is a static object or
+ * not.
+ *
+ * debug_object_assert_init() and debug_object_activate() allow
+ * allocation only if the descriptor callback confirms that the
+ * object is static and considered initialized. For non-static
+ * objects the allocation needs to be done from the fixup callback.
+ */
+ if (unlikely(alloc_ifstatic)) {
+ if (!descr->is_static_object || !descr->is_static_object(addr))
+ return ERR_PTR(-ENOENT);
+ /* Statically allocated objects are considered initialized */
+ state = ODEBUG_STATE_INIT;
+ }
+
+ obj = alloc_object(addr, b, descr);
+ if (likely(obj)) {
+ obj->state = state;
+ debug_object_is_on_stack(addr, onstack);
+ return obj;
+ }
+
+ /* Out of memory. Do the cleanup outside of the locked region */
+ debug_objects_enabled = 0;
+ return NULL;
+}